requiem_for_a_starfury said:I've never found that, no more than any other game and I'm really glad that they kepy stats & skills out of it. If the Stalker games need anything it's the survival elements that they cut and modders returned.
I don't quite understand why you think PC stats/skills wouldn't be a good addition to a gameplay?
The only reason that I could think of is bad an implementation or flawed design, but those are trivial solutions and could be applied to any part of a game or a project for that matter. If that's something genre related, I don't believe in genres any more. Only in a good or bad experience, and It's my opinion that stat/skill incorporation in this game would only enhance experience.
Just think for a minute: do you remember first scene in SOC? You had pistol (I think) and some light jacket as armor, right? Fast forward close to the end and PC haven't changed a bit, just He has vitorez or some top weapon and some top armor: there is no some additional "reward" for experience that you accumulate throughout the game. This is my personal opinion: game should always reward player for playing it and experience dependent PC stat/skills are great tool to accomplish that goal.
As I said before, artifacts are some substitute for stat/skill, but those are not primarily experience related events. They are mostly random encounters (except that one in Red forest in SC and low level ones from fetch/kill missions)
As for survival element, I couldn't agree more with you. I just hope they will not repeat same mistake again.
@ TheWesDude
Strange, I didn't have any problem downloading it. Using firefox 3.5.1 tho...
@ comscar
True