Chris Parks
Vault Senior Citizen

I have a problem... Is this possible?
When the player steals from somebody, it can be either successful or not.
Is there a way for a script to check which one? And then act on it?
For example, when the player steals successfully, I want to float dialogue over his head. Can this be done in a general way to work on any critter in the game that I steal from?
Any help would be appreciated.
When the player steals from somebody, it can be either successful or not.
Is there a way for a script to check which one? And then act on it?
For example, when the player steals successfully, I want to float dialogue over his head. Can this be done in a general way to work on any critter in the game that I steal from?
Any help would be appreciated.