Stealing = Lower Karma

Brazuca

First time out of the vault
Is there any mod or way to make stealing lower your karma by like 1 point for everything stolen?

Because stealing makes the game alot more easier, so there should be negatives to it, and besides its not like a few days later someone is going to really think you stole something, and think your a theif. (lower karma)

This would make theives think more before stealing absolutely everything possible for exp and useless stuff to sale.

So back to the point is there? :(
 
My initial thought is that this could be very easily be written into the obj_dude script. A condition could be placed there which says if the player uses the skill, karma points can be subtracted. Or it can be specified that karma is only subtracted if the attempt is successful. However, this idea would pose a problem for those who use the steal skill to plant items on others, since that would also earn the negative karma.
 
Yeah, but if your playing a good person, then losing like 1 karma for everything you plant won't make much of a difference.

But is there anyway to do this, or any mods that do this?
 
The idea is interesting, but my opinion would be to only apply reduction to failed attempts at stealing.

Hmmm, with further thought I think something like this makes sense if you were stealing from a "good" NPC. Like what was intended but not implemented for Hakunin. Then it could be a little more interesting with only a select few NPCs throughout the game having this affect.

Also; and I don't recall if this already happens, maybe your reputation should be lowered if you are caught stealing from any NPC.
 
Brazuca said:
Yeah, but if your playing a good person, then losing like 1 karma for everything you plant won't make much of a difference.

But is there anyway to do this, or any mods that do this?

I answered your question! Is there any way to do it...yes (see my original post). But there are no existing mods which do this.

Glovz said:
The idea is interesting, but my opinion would be to only apply reduction to failed attempts at stealing.

Hmmm, with further thought I think something like this makes sense if you were stealing from a "good" NPC. Like what was intended but not implemented for Hakunin. Then it could be a little more interesting with only a select few NPCs throughout the game having this affect.

I am assuming you meant successful attempts, right? Why should the player be penalized twice (not getting the item and then losing karma)?
Also, why should you only be penalized for stealing from a "good" NPC? Stealing is usually considered a "bad" act, regardless of who the victim is.
 
Yes, what I want is for the karma to go down every time you get exp for stealing, by one point.

One point every time not one point each item, meaning if your good at stealing you will be able to steal alot more at once and only one point, other then the guy that keeps loading and saving to steal 1 item at once.

I mean when you dig up graves, people might not have been watching, there is no proof you might have done it but your karma still goes down like 10 i think, so why wont stealing go down a bit, when theres a much bigger chance someone would suspect you of theft then grave digging.

If someone knows how can you give me a hint how to do this.

By the way your suppose to be penalized ALWAYS no matter who you steal from.
 
Brazuca said:
I mean when you dig up graves, people might not have been watching, there is no proof you might have done it but your karma still goes down like 10 i think, so why wont stealing go down a bit, when theres a much bigger chance someone would suspect you of theft then grave digging.

If someone knows how can you give me a hint how to do this.

First off, you are confusing the ideas between karma and reputation. Karma is earned/lost regardless of who sees you (or doesn't see you). What you are talking about in that example above speaks more of reputation.

Second: Did you even read my first post? That was more than a hint. Now, if you don't have any idea about scripting, then you should just say so...but don't just ignore the whole thing.
 
my bad I pretty much ignored what you said about obj dude because I was thinking that had something to do with it, but I have no idea how to do that.

Can you tell me how i can do this.

Make one lose 1 karma for every time one gets exp for stealing.

I understand karma now, but anyways karma should go down for stealing. I mean if in fallout 2 you steal, then you probably steal from EVERYONE that has something usefull in the game.
 
Brazuca said:
my bad I pretty much ignored what you said about obj dude because I was thinking that had something to do with it, but I have no idea how to do that.

Can you tell me how i can do this.

Make one lose 1 karma for every time one gets exp for stealing.

I understand karma now, but anyways karma should go down for stealing. I mean if in fallout 2 you steal, then you probably steal from EVERYONE that has something usefull in the game.

It requires writing the code into a decompiled script and then recompiling the obj_dude script...
This is a good idea to add into my mod. So, give me a couple of days to write and test it and I will send it to you (just pm me with your e-mail). Then, all you will have to do is take this file I send to you and place it in your data/scripts folder in your Fallout 2 directory.
 
Ok thanks.

Cause I always noticed that theres no negatives to stealing, since you can just load to not get caught. Maybe the penalty should be more then just 1 karma it should be like 5 or so. anyways why dont you make a file on nma that does that and make 3 versions in the file like.
1) -1 karma 2) -5 karma 3) -10 karma

I guess for now theres negatives for stealing.
 
Brazuca said:
Maybe the penalty should be more then just 1 karma it should be like 5 or so. anyways why dont you make a file on nma that does that and make 3 versions in the file like.
1) -1 karma 2) -5 karma 3) -10 karma

Negative 10 is a little excessive. I'll make ones for -1, -3, and -5. However, I'll probably use -3 in my mod.
 
I think this is a good idea. Stealing is really powerful especially at the beginning of a game. In the beginning of Fallout 2 I have a hard time if my character only uses what he can buy from merchants but an easy time if he steals everything from everyone.
 
True, I use to steal anything valuable (except a rock or flower) from every one in the beginning 3 towns and tag the skill. It should have some negative effect to compensate the benefits.

There should also be something to counter the -karma for stealing Maybe donate or repent in the church or some tasks related with the thiefs guild.
 
I tried to get it to work by altering the obj_dude script, but when the code was added, the player's karma dropped continuously, even when not stealing anything. The only other method I know would work would require altering every critter script in the game, and that is too much work for too little payoff.
 
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