From what I've seen, it seems more like a heavily scripted third person coop action game with a silly dialog wheel than an epic MMO. I'm a huge fan of pretty much every Star Wars game, and TOR fails to entice me at all.
Ravager69 said:
I guess if you wanted to make a truly epic Star Wars game, MMO is the only way to go, since it's the only type of game that can truly make up for the costs went into making it.
Still, I'd go for a KotOR 3 every day, I dislike having to buy the same game each month (and I simply don't have the money or need to do so). Free2play MMOs are the way to go, waiting for LotRO transition to that system this year.
The problem with LOTRO going "free to play" is that it's going to be using a similar system to what DDO currently uses, and that system blows goats.
In DDO, you level normally until about level 6 (the level cap is 20). At that point, you will have mostly cleared the first two hub areas in the game, as there are only a handful of "premium" quests (This means you need to buy the appropriate "quest pack" to unlock them, and they are fucking EXPENSIVE). As you zone into the next hub, you'll see that 9/10 quests are now red (premium).
Want to level up without spending money? Well, enjoy grinding the same 4 or 5 quests (which are already dull as fuck) over and over with diminishing returns on experience until you level up enough to get to the next 4 or 5 quests to grind. Unlocking all of the quest packs is going to run you a few hundred dollars, and that doesn't even include unlocking new races/classes.
You also won't be getting any rest experience unless you're paying a monthly sub to gain "VIP" status, which is going to make the forced grinding even more painful.
If you want a decent, truly free to play MMO, you'll need to wait and see how Guild Wars 2 turns out; because LOTRO certainly doesn't fit the bill.