So, I come up with this topic, because I keep hearing people how awesome Dead Space was. My point is (and the point of this thread) to prove that although the game can be enjoyable, it's a step back for survival horror genre. I will do this by proving that The Suffering, a game with pretty outdated engine and older a couple of years is a much better survival horror game. I would also like to point out some disturbing trends I noticed in the genre overall.
Let's begin, shall we?
1.Starting off from the very beginning, the menu. It may be my taste, but I'd say The Suffering has a better one. It's a matter of taste, so no judgement here.
2. A vital part of the game, the intro.
a) Dead Space:
Intro: http://pl.youtube.com/watch?v=ARiMl51L8SE
Mission 01: http://pl.youtube.com/watch?v=we1oLVRobYQ&feature=related
The intro, aside from showing some cool death animations, is worthless. The atmosphere is nice, but rather boring. No information on what's going on, just gore. The first mission is utterly cliche. You get to listen to some stiff dialogue, are separeted from the group with some lame excuse, get to watch a dude get backstabbed (and of course say nothing, because it would ruin the cut-scene) and overall the whole point is to show-off the Isaac's Power Armor and that creepy dude with knives for hands.
b) The Suffering: http://pl.youtube.com/watch?v=tvO8CqYKj1c
The atmosphere, moral issues, good dialogues and voice over. Torque basically owns Isaac when it comes to being a bad-ass (Try killing those monster with a knife and without that fancy-ass PA. Besides, he has cool facial hair). You have a *story* and a *mistery*, unlike in Dead Space, where it's pretty obvious what's happening and NPCs are cliche as hell.
Suffering 1 : 0 Dead Space
3. Monsters:
a) Dead Space: At least a couple of them are ripped-off from the Suffering (the first few for sure - the ones with knives for hands and the jumping ones, the fat thing with a sack). A couple of them are failry nice, but most are just mutated bag of blood and tissue, made from the crew's bodies. The strong point are the boss monsters.
b) Incarnations of various executed prisoners, they have style, characters AND a backstory. Slayers are the best (hah, I shot off your head you fucker, now d...why is he still coming at me!?!)
It's a tie, though I'd risk saying The Suffering is a little bit ahead.
4. The overall gameplay
a) Dead Space: You run around shooting things (LAZEARS) and watch cool death animations. Most of enemies die by dismemberment of legs or arms. The story is dull and there are almost no other people alive beside you. Some audiotapes (a nice touch). Yeah, the ISOLATION, I know, but it gets boring pretty quick if there are no people around and the ones present are dull. Oh, and there's slow-mo and anomalies. And weapon upgrades. I rarely had a situation when I was surprised by the mobs, you can tell most of the time when you'll be attacked.
The game is a one big graphical\physics show off, with a couple of good ideas and physics actually close to RL.
b) The Suffering: You try to escape the prison Abott (or is it Abbot?) and stumble upon other people all the time and you can decide the fate of some of them. You can see how other people fare in extreme situation. There is a choice in what you do, though limited, that actually means something. Do you get any choice in Dead Space (aside from how tu upgrade that turbo-plasma chainsaw)? Not really. Here you can actually decide what kind of man Torque is. You also meet three ghosts of former Abbot residents - Dr Killjoy, Hector and Hermes. All three are interesting and have a story of their own. And then there's the Beast...I love that roar when you loose it all and rip enemies apart with your hands...There's also dismemberment, though not so fancy as in DS. Also, Torque can get soaked in blood when fighting and will breathe rapidly when sees some fucked up stuff.
Overall, there's at least some bigger sense in what you're doing.
4. Story
a) Dead Space: What? Aliens killed the crew and turned their bodies into deadly sacks of tissue? Now where have I seen that idea before....oh, you also have to find your girlfriend.
b) The Suffering: You try to figure out just what the fuck are those things you see - are they human? Ghost? Why do they look this way? Who are the ghosts of the people you meet? Did you or did not kill your family? Help or do not help other people? Also, there are the journals with info on the places you visit and monsters you encounter and flashes of some disturbing images from time to time.
I think everyone see who the winner is in this part.
5. Conclusion
Looking at Dead Space, Resident Evil and similar games, one can clearly see that nowadays survival horrors tend to shift from atmosphere to action. Give some half-assed story, creepy looking monsters (preferably zombies), awesome death animations and you have the next great hit. It's sad to see that all the big titles are being adapted to the console crowd, which is ever-hungry for gore and cares little for the story.
Let's begin, shall we?
1.Starting off from the very beginning, the menu. It may be my taste, but I'd say The Suffering has a better one. It's a matter of taste, so no judgement here.
2. A vital part of the game, the intro.
a) Dead Space:
Intro: http://pl.youtube.com/watch?v=ARiMl51L8SE
Mission 01: http://pl.youtube.com/watch?v=we1oLVRobYQ&feature=related
The intro, aside from showing some cool death animations, is worthless. The atmosphere is nice, but rather boring. No information on what's going on, just gore. The first mission is utterly cliche. You get to listen to some stiff dialogue, are separeted from the group with some lame excuse, get to watch a dude get backstabbed (and of course say nothing, because it would ruin the cut-scene) and overall the whole point is to show-off the Isaac's Power Armor and that creepy dude with knives for hands.
b) The Suffering: http://pl.youtube.com/watch?v=tvO8CqYKj1c
The atmosphere, moral issues, good dialogues and voice over. Torque basically owns Isaac when it comes to being a bad-ass (Try killing those monster with a knife and without that fancy-ass PA. Besides, he has cool facial hair). You have a *story* and a *mistery*, unlike in Dead Space, where it's pretty obvious what's happening and NPCs are cliche as hell.
Suffering 1 : 0 Dead Space
3. Monsters:
a) Dead Space: At least a couple of them are ripped-off from the Suffering (the first few for sure - the ones with knives for hands and the jumping ones, the fat thing with a sack). A couple of them are failry nice, but most are just mutated bag of blood and tissue, made from the crew's bodies. The strong point are the boss monsters.
b) Incarnations of various executed prisoners, they have style, characters AND a backstory. Slayers are the best (hah, I shot off your head you fucker, now d...why is he still coming at me!?!)
It's a tie, though I'd risk saying The Suffering is a little bit ahead.
4. The overall gameplay
a) Dead Space: You run around shooting things (LAZEARS) and watch cool death animations. Most of enemies die by dismemberment of legs or arms. The story is dull and there are almost no other people alive beside you. Some audiotapes (a nice touch). Yeah, the ISOLATION, I know, but it gets boring pretty quick if there are no people around and the ones present are dull. Oh, and there's slow-mo and anomalies. And weapon upgrades. I rarely had a situation when I was surprised by the mobs, you can tell most of the time when you'll be attacked.
The game is a one big graphical\physics show off, with a couple of good ideas and physics actually close to RL.
b) The Suffering: You try to escape the prison Abott (or is it Abbot?) and stumble upon other people all the time and you can decide the fate of some of them. You can see how other people fare in extreme situation. There is a choice in what you do, though limited, that actually means something. Do you get any choice in Dead Space (aside from how tu upgrade that turbo-plasma chainsaw)? Not really. Here you can actually decide what kind of man Torque is. You also meet three ghosts of former Abbot residents - Dr Killjoy, Hector and Hermes. All three are interesting and have a story of their own. And then there's the Beast...I love that roar when you loose it all and rip enemies apart with your hands...There's also dismemberment, though not so fancy as in DS. Also, Torque can get soaked in blood when fighting and will breathe rapidly when sees some fucked up stuff.
Overall, there's at least some bigger sense in what you're doing.
4. Story
a) Dead Space: What? Aliens killed the crew and turned their bodies into deadly sacks of tissue? Now where have I seen that idea before....oh, you also have to find your girlfriend.
b) The Suffering: You try to figure out just what the fuck are those things you see - are they human? Ghost? Why do they look this way? Who are the ghosts of the people you meet? Did you or did not kill your family? Help or do not help other people? Also, there are the journals with info on the places you visit and monsters you encounter and flashes of some disturbing images from time to time.
I think everyone see who the winner is in this part.
5. Conclusion
Looking at Dead Space, Resident Evil and similar games, one can clearly see that nowadays survival horrors tend to shift from atmosphere to action. Give some half-assed story, creepy looking monsters (preferably zombies), awesome death animations and you have the next great hit. It's sad to see that all the big titles are being adapted to the console crowd, which is ever-hungry for gore and cares little for the story.