TheFlyingBuddha
It Wandered In From the Wastes

I had to say, going into FO3 I wasn't expecting a ton. As a person who grew up with the first two games and who had played Oblivion extensively (to the point of developing a kind of love-hate thing with it) I was expecting myself to walk away from FO3 feeling a bit unfulfilled.
But, I didn't. In fact I rather enjoyed most of it. And I almost feel guilty.
Now, this isn't because I found the mechanics amazing (I have about two pages of mod ideas written down already), the graphics, dialog, or voice acting stunning (although I do find them to be far better than some have made them out to be), but rather because I really thought that the quests were for the most part well designed, with each doing a fairly good job telling a story.
This includes the main plot. It was actually a relatively interesting story, complete with a thematic element that even hearkened back to the original game: water, and on the larger scale, about the struggle for resources which is of course the part of war that "never changes."
But I've seen the main plot maligned in passing in many threads, and figured I'd like to hear some discussion about the main plot specifically. Forget the lack of child killing, forget awkward looking power armor, and all the minutia. If the main plot is lacking as a story, why do you think so?
For me personally, the greatest failure was the ending, but only because the closing cinematics were poorly conceived, being far too judgmental and failing to illustrate how your actions affected the places you had visited, as in previous games. The lack of any "character endings" or "settlement endings" is especially disappointing, as these aspects helped illuminate the choices you made as you played in the previous games.
The decision to simply end the game at that point was also poorly conceived, in my opinion. You could have easily "barely survived" your ordeal, to continue your wanderings (to say nothing of the endings where you chose not to enter the chamber).
Anyway, those are my thoughts at this stage, I'm curious to hear how other people who have finished the main plot received it.
But, I didn't. In fact I rather enjoyed most of it. And I almost feel guilty.
Now, this isn't because I found the mechanics amazing (I have about two pages of mod ideas written down already), the graphics, dialog, or voice acting stunning (although I do find them to be far better than some have made them out to be), but rather because I really thought that the quests were for the most part well designed, with each doing a fairly good job telling a story.
This includes the main plot. It was actually a relatively interesting story, complete with a thematic element that even hearkened back to the original game: water, and on the larger scale, about the struggle for resources which is of course the part of war that "never changes."
But I've seen the main plot maligned in passing in many threads, and figured I'd like to hear some discussion about the main plot specifically. Forget the lack of child killing, forget awkward looking power armor, and all the minutia. If the main plot is lacking as a story, why do you think so?
For me personally, the greatest failure was the ending, but only because the closing cinematics were poorly conceived, being far too judgmental and failing to illustrate how your actions affected the places you had visited, as in previous games. The lack of any "character endings" or "settlement endings" is especially disappointing, as these aspects helped illuminate the choices you made as you played in the previous games.
The decision to simply end the game at that point was also poorly conceived, in my opinion. You could have easily "barely survived" your ordeal, to continue your wanderings (to say nothing of the endings where you chose not to enter the chamber).
Anyway, those are my thoughts at this stage, I'm curious to hear how other people who have finished the main plot received it.