The Main Plot: A Defense (Possible Spoilers)

TheFlyingBuddha

It Wandered In From the Wastes
I had to say, going into FO3 I wasn't expecting a ton. As a person who grew up with the first two games and who had played Oblivion extensively (to the point of developing a kind of love-hate thing with it) I was expecting myself to walk away from FO3 feeling a bit unfulfilled.

But, I didn't. In fact I rather enjoyed most of it. And I almost feel guilty.

Now, this isn't because I found the mechanics amazing (I have about two pages of mod ideas written down already), the graphics, dialog, or voice acting stunning (although I do find them to be far better than some have made them out to be), but rather because I really thought that the quests were for the most part well designed, with each doing a fairly good job telling a story.

This includes the main plot. It was actually a relatively interesting story, complete with a thematic element that even hearkened back to the original game: water, and on the larger scale, about the struggle for resources which is of course the part of war that "never changes."

But I've seen the main plot maligned in passing in many threads, and figured I'd like to hear some discussion about the main plot specifically. Forget the lack of child killing, forget awkward looking power armor, and all the minutia. If the main plot is lacking as a story, why do you think so?

For me personally, the greatest failure was the ending, but only because the closing cinematics were poorly conceived, being far too judgmental and failing to illustrate how your actions affected the places you had visited, as in previous games. The lack of any "character endings" or "settlement endings" is especially disappointing, as these aspects helped illuminate the choices you made as you played in the previous games.

The decision to simply end the game at that point was also poorly conceived, in my opinion. You could have easily "barely survived" your ordeal, to continue your wanderings (to say nothing of the endings where you chose not to enter the chamber).

Anyway, those are my thoughts at this stage, I'm curious to hear how other people who have finished the main plot received it.
 
The main plot itself isn't *that* horrible, although the FEV bit is more or less a direct contradiction of Fallout lore.

The problem lies in its execution. It's executed as a standard, linear videogame plot railroading you into following it is as much as possible. It tries to, unsuccesfully, force a traditional character-driven storyline in a game series that is known for its lack of a forced story.

Although I'm uncertain as to how much of the plot can be skipped by simply jumping to locations your character shouldn't know about yet.
 
Sander said:
Although I'm uncertain as to how much of the plot can be skipped by simply jumping to locations your character shouldn't know about yet.

Actually, I think, none. I discovered the Enclave Base and vault 87 before I should by the plot line. They were closed and there was no way to open them. (Maybe there is some, but not that is known to me).
But what I hate about it is that you can't blow up the door or smth.

Then I wondered if I can visit GNR tower (Following his footsteps), entered a cheatcode opening all map markers and fast travelled to GNR Tower.

[spoiler:529d79d019]Intercom answered that they are busy, Brotherhood soldiers didn't say anything that I could reply to. I went back to where I should've come from and when I looked back, there was a fight between the mutants (appeared from nowhere) and BoS.[/spoiler:529d79d019]
I assume, there're some triggers, that you should activate in particular order :(
 
You can skip to Vault112, though, without talking to Moriarty, Three Dog or Li.
 
I thought the main story plot was just slightly above average. Every time I thought "Ah hah, this game is really starting to go somewhere deep and complex" I was soon sorely disappointed because things would get chopped off abruptly and move you along to something else only to build things up again followed by another disappointment.


[spoiler:6c674fdfbb]I got a bit confused with the Vault 112 (as an aside, 1+12 is 13 and I think when you look at the Vault inventories at the BOS base it says there was no water chip sent there since it wasn't needed, dunno if that was intentional or coincedence), you enter into the simulated world and you have a choice of being the bad guy and doing what Braun asks you to and thereby losing Karma, or you can be the "good guy" and activate the Chinese Invasion simulation. So you "kill" people for Braun but they don't die in real life and you lose Karma, but if you kill them in real life with the Chinese Invasion, you don't lose Karma, it doesn't make sense.[/spoiler:6c674fdfbb]

The ending was total crap. I tried ending it 3 different ways (not activating the purifier in time and having it blow up/activating without FEV/activating with FEV) and each ending was essentially the same and I came out feeling like I had accomplished absolutely nothing in all my travels, no impact whatsoever in the game world. There was no specific mention of any of the good deeds I had done throughout the game. At least I could hear about some of my exploits on the radio with Three Dog's news stories.

[spoiler:6c674fdfbb]Is there any way to convince Fawkes to activate the purifier? I had a low speech skill character, so I don't know if the dialog choice just wasn't there or what. Hes immune to radiation and seemed like the perfect choice to have go in there and finish things off. I don't agree with having been forced to turn my character into a martyr to end the game as a good guy.[/spoiler:6c674fdfbb]
 
[spoiler:4672aba007]Is there any way to convince Fawkes to activate the purifier?[/spoiler:4672aba007]

[spoiler:4672aba007]No. Nor can you enter the chamber with high radiation resistance from power armor, Rad-X and the likes and survive. Pretty silly.[/spoiler:4672aba007]
 
Mztr44 said:
[spoiler:a03de51ef3]I got a bit confused with the Vault 112 (as an aside, 1+12 is 13 and I think when you look at the Vault inventories at the BOS base it says there was no water chip sent there since it wasn't needed, dunno if that was intentional or coincedence), you enter into the simulated world and you have a choice of being the bad guy and doing what Braun asks you to and thereby losing Karma, or you can be the "good guy" and activate the Chinese Invasion simulation. So you "kill" people for Braun but they don't die in real life and you lose Karma, but if you kill them in real life with the Chinese Invasion, you don't lose Karma, it doesn't make sense. [/spoiler:a03de51ef3]
[spoiler:a03de51ef3]Actually, if you'd read everything there was it'd make perfect sense. The people in the simulation were being tormented by Braun and constantly living fake lives. Ending this torment is the good thing to do[/spoiler:a03de51ef3]
 
Sander said:
[spoiler:32e4b793d7]Actually, if you'd read everything there was it'd make perfect sense. The people in the simulation were being tormented by Braun and constantly living fake lives. Ending this torment is the good thing to do[/spoiler:32e4b793d7]

[spoiler:32e4b793d7]I had considered that, but in my opinion its still a negative outcome, you've saved them yes, but at the cost of their lives. Did I miss a "good" solution here? Some way to save them from Braun without killing them? Did I miss some crucial piece of text saying their minds had been so twisted by Braun's torture that there was nothing left to salvage? I read all the bits about how he had been changing up the scenarios, i.e. island castaways and whatnot.[/spoiler:32e4b793d7]
 
[spoiler:dd383374ba]No, but the old lady begs you to stop it all and it's pretty clear everywhere that this is the 'good' solution. Funny how the Chinese Invasion just ignores you, though. [/spoiler:dd383374ba]
 
I definitely agree on concerning the very end of the main plot. Right up until the last minute or so and the end movies (which granted is a pretty bad spot to screw up so royally) though I was very happy with it. Though I can see how the 112 situation could have been fleshed out more.
 
Sander said:
[spoiler:043b7ad1eb]No, but the old lady begs you to stop it all and it's pretty clear everywhere that this is the 'good' solution. Funny how the Chinese Invasion just ignores you, though. [/spoiler:043b7ad1eb]

[spoiler:043b7ad1eb]You, the Betty (the bad guy) and a dog (your fucking daddy)[/spoiler:043b7ad1eb]
 
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