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Which is better, grognak the barbarian or the silver shroud?

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The Silver Shroud

Surveyor of justice
i think that the silver shroud was an amazing quest line. If anyone wants to talk about it (positive or not) I think that you should. Also does anyone else think that the silver shroud should be a podcast?
 
The Silver Shroud is based on the few hundred radio shows from 50s to 60s, if you like that sort of thing, I'm sure there are some about similar characters that already exist.
 
I liked the idea but in typical Bethesda fashion the execution was pretty sub-par. Some other solutions to the problems besides blow them away or use a speech check to win every encounter would have been nice. Maybe add some situations were you have to sneak around and tail a criminal back to their base or something. Of course that would require Bethesda to tailor something to a play style besides "run up and shoot them in the face".
 
The dialogue options in that questline were often amusing to me, but it suffered from the same layout as every quest in this game. Go here. Kill everything. Loot everything. I'm not sure how people can play this for more than 30 or 40 hours without getting bored of it, but that's just me.

The Silver Shroud questline was funny, though. I just wish it had more variety in the method in which you approach it. There was only one outcome in far too many of the quests, and the SS ones were no exception.

:(
 
I personally do not understand why people liked that quest unless it is in comparison to the other quests in the game, in which case it's one of the least bad.

It's just as linear and boring as the other quests. You kill a bunch of people and then you meet someone who you think you can talk to and it turns out you cannot, like everyone else in the game. Shallow, boring, stereotypical, cliched.

You know what was a cool quest that Bethesda made one time? That Dark Brotherhood quest in Oblivion where you have to assassinate the entire party in the mansion and each partygoer is progressively becoming more paranoid as people keep getting offed. I haven't really seen any such quests in Fallout 4, probably because you can't talk to anyone so such a quest would amount to "KILL LOOT RETURN" rather than the dialogue that really made that quest amusing.

I think that's the problem really - by removing the dialogue from Fallout 4 all quests are "kill loot return" with no intervening amusement.
 
The dialogue options in that questline were often amusing to me, but it suffered from the same layout as every quest in this game. Go here. Kill everything. Loot everything. I'm not sure how people can play this for more than 30 or 40 hours without getting bored of it, but that's just me.

The Silver Shroud questline was funny, though. I just wish it had more variety in the method in which you approach it. There was only one outcome in far too many of the quests, and the SS ones were no exception.

:(
I think that too. I wish you could turn bad and just end up ruling the commonwealth as this freak with a trench coat
 
You know what was a cool quest that Bethesda made one time? That Dark Brotherhood quest in Oblivion where you have to assassinate the entire party in the mansion and each partygoer is progressively becoming more paranoid as people keep getting offed.
Oh man I love that quest it is possibly my most favorite quest in Oblivion because you can do so much with the NPCs, send one to the basement and kill them. Make a love triangle happen and kill one of them then an NPC kills the other person.
You kill a bunch of people and then you meet someone who you think you can talk to and it turns out you cannot, like everyone else in the game. Shallow, boring, stereotypical, cliched.
That about summarizes the quest. I disliked the "go to alley way and kill a guy that may or may not be doing questionable thing" or go and rescue that stupid ghoul. I, however, did like the Silver Shroud dialogue lines, the clichéd part is really the whole shtick of it and is mildly entertaining but did get old after a few times with the "STOP FOUL MISCREANT YOU HAVE VIOLATED HUMAN RIGHTS!".
 
What was implied to be a BIG deal about Goodneighbor, that Nick Valentine mentions, is how people waste all their money and time to try come back to their memories at Memory Den to get away from their terrible reality, is yet another wasted opportunity of doing something interesting/original. But in the end you just get an old guy listening to old podcasts over and over.
 
I personally do not understand why people liked that quest unless it is in comparison to the other quests in the game, in which case it's one of the least bad.

It's just as linear and boring as the other quests. You kill a bunch of people and then you meet someone who you think you can talk to and it turns out you cannot, like everyone else in the game. Shallow, boring, stereotypical, cliched.

You know what was a cool quest that Bethesda made one time? That Dark Brotherhood quest in Oblivion where you have to assassinate the entire party in the mansion and each partygoer is progressively becoming more paranoid as people keep getting offed. I haven't really seen any such quests in Fallout 4, probably because you can't talk to anyone so such a quest would amount to "KILL LOOT RETURN" rather than the dialogue that really made that quest amusing.

I think that's the problem really - by removing the dialogue from Fallout 4 all quests are "kill loot return" with no intervening amusement.

That's correct, it is one of the least bad. It's one of the few side quests that actually had some choices behind it.

I think the problem flies the other way around - weak as it was, the dialogue was all that kept Fallout 3 from being revealed for what it is - full of poor level design and bullet sponge enemies. Now that Fallout 4 doesn't have dialogue to make up for it, it's really made it clear how insubstantial the game is.

Still, The Silver Shroud, in comparison to the rest of Fallout 4, was pretty decent, and actually had dialogue in it, not to mention different dialogue rather than four options that mean the same thing.

Also, if you like hammy, stereotypical, cliche deliveries of classic superhero culture as demonstrated by the Silver Shroud, there's this game. It's a tactical isometric game and it's pretty fun, if somewhat old, but that game and its sequel hits all the points pretty well.
 
The Silver Shroud questline probably has the best writing in the game, and that's not saying much. Its one of the few that has more options than other quests, since you have different lines by doing the quests while wearing the SS costume. Also, the female VA did a pretty good job.

This is definitely the best that Bethesda could come up with, but content like these are too deep in all the kill loot mmorpg bullshit to be worthwhile.
 
Let's not generalise here. There are different levels of bad, and Silver Shroud was one of the least bad ones in Fallout 4. Let's not be Codexians and close our eyes and ears and go "blblblblllblblbl everythinginitiscompleteshitignoreallofit".
 
Let's not generalise here. There are different levels of bad, and Silver Shroud was one of the least bad ones in Fallout 4. Let's not be Codexians and close our eyes and ears and go "blblblblllblblbl everythinginitiscompleteshitignoreallofit".

Perhaps I'm different, but I'm one of those rare people that thinks just because something is shit, doesn't justify it or forgive it if it's not AS shit.
 
Perhaps I'm different, but I'm one of those rare people that thinks just because something is shit, doesn't justify it or forgive it if it's not AS shit.

No, no, that's fine, and still miles better than what Codexians do. At least you acknowledge the fact that even if being less shit doesn't justify it being shit, there can be multiple levels of shit, and not just one category for anything that's even slightly shit.
 
No, no, that's fine, and still miles better than what Codexians do. At least you acknowledge the fact that even if being less shit doesn't justify it being shit, there can be multiple levels of shit, and not just one category for anything that's even slightly shit.
Well yes, not everything is equal in shit. I hardly see Putin being as bad as Hitler, even though people consider him to be shit.
 
I thought the entire Silver Shroud thing was lame, I'm supposed to be someone who's family was just ripped to shreds but I have time to dress up and act like an asshat. As far as less shit quests in the game I liked the Lost Legion but was disappointed it didn't delve more into Brandis being screwed in the head after losing everyone under his command.
 
I thought the entire Silver Shroud thing was lame, I'm supposed to be someone who's family was just ripped to shreds but I have time to dress up and act like an asshat. As far as less shit quests in the game I liked the Lost Legion but was disappointed it didn't delve more into Brandis being screwed in the head after losing everyone under his command.

Bethesda didn't want to risk making the writing not shit.
 
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