Thoughts on Arcanum in 3-D FPS/Hybrid?

Idiotfool

Still Mildly Glowing
So, I've been playing New Vegas and I love the dialog and the storyline but the combat aspect of the game is shit. I've used a sniper rifle for 11 levels or so and totally destroy everything despite having never once put points into guns (skill stat's something like 18). Anyway, aside from that, I think Obsidian did an excellent job in capturing the role-play aspects and "feel" of Fallout.

Regarding Arcanum, I loved the story and idea of the setting but the game was always a little too in-depth and I just couldn't get into it, despite numerous attempts. Given that, I think the game could benefit to a move toward FPS/RPG hybrid like FO:New Vegas. I'd just like to see the characters have exaggerated crosshairs or movemement depending on skill in guns, thus removing the player's skill and leaving things mostly character stat-dependent.

I'm not sure on turn-based. Though I loved turn-based games back in the day and I don't think that it's a bad combat style, I've not encountered modern examples that impressed me. That said, I don't really play many games anymore, so I may just have a lack of exposure.

Anyway, what are other's thoughts? Would you play a magic steampunk game in 3-D FPS/RPG hybrid style or is it just "Oblivion with Guns" perhaps more literally than FO3 was?
 
My poor eyes are bleeding, when I stare at some 3D rotating pictures for a couple of hours. Thus, all the FPS-oriented games are not much appealing for me.
 
Fuck that. What we need are all the Arcanum assets in Lexx's 2.5D engine. That way you can make Arcanum II. Otherwise you'd be Bethesdizing Arcanum for all the wrong reasons.
 
why do people think everything has to become a shooter-bastard-game to be enjoyable. Just because they like the setting ?

Hey! How about that. Crysis 3 should be a top down turn based game !
 
I still would like to see "Journey to the center of Arcanum", imagining it something like Jules Verne's Journey to the center of the Earth but then with steampunk/fantasy elements.

Perhaps we would find out what the magic cataclysm was that hit Arcanum in the past.
 
I think it'll be a few good years yet before the great CRPGs of old get real reboots that capture the true feeling of the "90s CRPG"

It will happen. Just not yet. Retro always becomes "in" once people get tired of the same old same old. (read: FPSRPGhybrid)

Dont even get me started on the UFO reboot. gah.
 
It would be interesting, but very hard tu pull of correctly. The concept artists, writers, 3d artists would need to really shine to capture the diverse arcanum game setting.

If Obsidian would do it, then maybe yes, otherwise - no.
 
Idiotfool said:
I think the game could benefit to a move toward FPS/RPG hybrid like FO:New Vegas.

Please no.

Even if they by some miracle get the gameplay "right",
there is not a single engine on the market that could pull this off without turning the series into a joke à la F3 or Dragon age..
 
For those who are against FPS, could you provide me an example of modern gaming that you feel does turn-based combat well?

I'm not being antagonistic. As I said in my first post, I haven't played many games lately and I know of no examples.
 
PainlessDocM said:
there is not a single engine on the market that could pull this off without turning the series into a joke à la F3 or Dragon age..
You're wrong. Lexx's 2.5D could, extremely well, I might add.
 
Horus9k said:
PainlessDocM said:
What is Lexx 2.5D, apparently even Google doesn't "know".
You cannot possibly be this stupid.

http://www.moddb.com/engines/fonline-engine
You seriously need to work on your temper...
Not everybody automatically knows that Lexx is involved with the FOnline-engine (or even knows who Lexx is, he's not super active on NMA outside the modding subforums).
Also, isn't FOnline actually fully 3D capable?
 
I had thought it could utilize both 2 and 3D assets like Blitzkrieg's engine, effectively making it what the industry calls a '2.5D engine.'

Also, Lexx has had an interview on NMA some time ago, along with making several thousand posts. To have been on NMA for over a year and not know of Lexx is pretty shoddy, if you ask me.
 
2.5D is when you take 2D objects and make them appear threedimensional. The Fallout engine for example is 2.5D and so is Doom or Star Wars: Dark Forces. Basically any isometric perspective game that does not use polygon objects.
The FOnline engine however is capable of fully threedimensional rendering as far as I know (and so is the Enigma engine of Blitzkrieg), but FOnline:2238 uses mostly assets from Fallout 2, so the camera angle is fixed so it won't destroy the perspective.
And yes, Lexx gave an interview, but not everyone reads every newspost and looks out for everything. No reason to call one stupid.
 
Idiotfool said:
Regarding Arcanum, I loved the story and idea of the setting but the game was always a little too in-depth and I just couldn't get into it, despite numerous attempts. Given that, I think the game could benefit to a move toward FPS/RPG hybrid like FO:New Vegas.
Funny. You can't get into Arcanum so you'd like to turn it into a console shooter, something more accessible for you? How about much more simple solution: Arcanum isn't game for you, don't play it, forget about it.

Idiotfool said:
Anyway, aside from that, I think Obsidian did an excellent job in capturing the role-play aspects and "feel" of Fallout.
How? By stripping its core mechanics?
 
Continuum said:
Idiotfool said:
Regarding Arcanum, I loved the story and idea of the setting but the game was always a little too in-depth and I just couldn't get into it, despite numerous attempts. Given that, I think the game could benefit to a move toward FPS/RPG hybrid like FO:New Vegas.
Funny. You can't get into Arcanum so you'd like to turn into a console shooter, something more accessible for you? How about simpler solution: Arcanum isn't game for you, don't play it.

The reason I couldn't get into Arcanum largely stems from the fact that I can't commit to a character. Every time I've installed the game and start to play, I'll decide I would rather have X character. It's no fault of the game and there aren't really any glaring flaws in the original game's execution that I feel make it necessary to be a 3D FPS style affair. I have nothing against turn-based top-down isometric games, I just don't think they're very popular and I don't know of any good, recent examples of them.

I think that the setting is original and one I'd like to explore further. I don't see what's wrong with having a game in 3D. It offers a lot more moddability than having to manually edit 1000 frames of sprites, as is done with FO2. I like that aspect because it gives a game continued life.

I only mention FPS style because I've only had limited input from anyone giving a MODERN example of turn-based RPG games done well. Chess is a retarded example since it's either the actual real-world game or it's based on said game.

Continuum said:
Idiotfool said:
Anyway, aside from that, I think Obsidian did an excellent job in capturing the role-play aspects and "feel" of Fallout.
How? By stripping its core mechanics?

I think the dialog, story and atmosphere in New Vegas is at least as good as that of Fallout 2. That is the "feel" to me, not that Fallout is a top-down isometric turn-based game. Yes, I think Vats sucks and I'm also annoyed that my characters' stats have no influence over combat, aside from Vats, and I believe I mentioned that. Outside of that, I have no issue with exploring the setting from this viewpoint.

If you define FO by its gameplay mechanics only, then Tactics must have been a fabulous sequel for you, right? Turn-based strategy, now with height, utilizing SPECIAL and largely similar skillpoints. Awesome-sauce, right, and totally Fallout? Unless you mean something else by "core mechanics", in which I encourage you to expand, I think it's silly to dismiss the new game simply because it's not the same combat/viewpoint.
 
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