To all Fallout story experts...

HomiSite

First time out of the vault
I wrote on a GERMAN Fallout story (http://www.homisite.com/games.html - in german!) since 1999, and I recognized that here are still story experts.
So, what do YOU know about the following topics:
1. Steve Remco, Boyarsky, Anderson
2. FEV-2
3. Harold:a) Why did he mutate in Mariposa? b) Where is "his" Vault? c) When opened the vault people it? d) What kind of mutants attacked Richard and him? e) How did he escape out of Mariposa?
4. Is anything known about the fate of Mark?
5. Unity / telepathic force of the Master
6. Vault in L.A.: No. 14? No. 11? ...
7. Glowing Ghouls in Necropolis: a) Why imprisoned by Set? b) Why fought the normal :-) Ghouls against them (Broken Hills Ghoul said so).
8. Nighkin = Elite Super Mutants?

Okay, I think that was it. Maybe a whole of that stuff is answered in e.g. Yamu's long threads...
Btw: I know all Fallout1-Holotapes! I need "secret" information or your thoughts!
-HomiSite
 
>1. Steve Remco, Boyarsky, Anderson

Easter eggs. They are all Fallout designers/artists.

>2. FEV-2

Your regular FEV. There is no FEV-1 in the game. I assume production of FEV-1 stopped long ago, and it was anti-viral agent that increased resistance to biological weapons.

>3. Harold:a) Why did he mutate
>in Mariposa? b) Where is
>"his" Vault? c) When opened
>the vault people it? d)
>What kind of mutants attacked
>Richard and him? e) How
>did he escape out of
>Mariposa?

a) Exposure to air-borne FEV-2.
b) Unknown. But I would assume that there were a lot more vaults than you could find in the game.
c) ... I think if you could look at some of the dates you could extrapolate, but I'm not sure.
d) Mutated animals, probably. Not centauri/floaters, though.
e) Unknown. But I think he just walked out of it and forgot because of amnesia (I'm guessing he was in a lot of pain).

>4. Is anything known about the
>fate of Mark?

Nothing. It was undefined.

>5. Unity / telepathic force of
>the Master

What about them? Unity is a psi-"network" between the Master and his creations. Master can communicate with his creations (but probably only with the smartest ones) using his psi-abilities.

>6. Vault in L.A.: No. 14?
>No. 11? ...

LA Vault had no number, IIRC. It was a government/VaultTec vault. Visit http://www.vault13.net and look for an article with Chris Taylor in Articles section. Oh, and don't hunt for numbers - they are made up by developers, and there is no pre-numbered system of vaults.

>7. Glowing Ghouls in Necropolis: a)
>Why imprisoned by Set? b)
>Why fought the normal :-)
>Ghouls against them (Broken Hills
>Ghoul said so).

a) Probably because they were mad and homicidal because of radiation.
b) Eh? Again, probably because they went crazy because of all the radiation exposure.

Btw, don't believe anything FO2 says - it has lots of contradictions with the original design of FO1.

>8. Nighkin = Elite Super Mutants?

I guess so. They are probably ex-Vault Dwellers, because they are very smart.

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>>2. FEV-2
>
>Your regular FEV. There is no
>FEV-1 in the game. I
>assume production of FEV-1 stopped
>long ago, and it was
>anti-viral agent that increased resistance
>to biological weapons.

Wasn't the FEV-1 the PIV (pan imunity virian) ? I think i found out about it in the Glow searching the computer on level 5.

JR

Nunc ut nunquam
 
>>2. FEV-2
>
>Your regular FEV. There is no
>FEV-1 in the game. I
>assume production of FEV-1 stopped
>long ago, and it was
>anti-viral agent that increased resistance
>to biological weapons.

Yeah, that's also my opinion. But what about the exprssion "Forced Evolutionary Virus II" in Vree's Experiment Tape. What can she know about FEV/FEV-2?
Another Point: I don't know where I have this from; what do you think?: Original FEV ("escaped" from destroyed West Tec Facility?) was mutated by after-war-radiation and makes now the radiated people immune against fully FEV-2 mutation. That is because Master need un-radiated persons (they do not have contact with this mutated, probalbly air-borne FEV).

>>3. Harold:a) Why did he mutate
>>in Mariposa?
>a) Exposure to air-borne FEV-2.

The original FEV can only infect people by touching (green slime) or injection. The Master's FEV-2 is also only green slime. Where does air-borne FEV-2 come from?

>What about them? Unity is a
>psi-"network" between the Master and
>his creations. Master can communicate
>with his creations (but probably
>only with the smartest ones)
>using his psi-abilities.

Only Super Mutants or also centaurs etc.? And I think, there is just a one way connection - the Master can give orders, but the Mutants can't answer. And there is no psi connection between the Mutants (eg, Sally can't psi-talk to the Lieutenant). No Borg Collective :-)

>>7. Glowing Ghouls in Necropolis: a)
>>Why imprisoned by Set? b)
>>Why fought the normal :-)
>>Ghouls against them (Broken Hills
>>Ghoul said so).
>
>a) Probably because they were mad
>and homicidal because of radiation.
>
>b) Eh? Again, probably because they
>went crazy because of all
>the radiation exposure.

That are good points...

>Btw, don't believe anything FO2 says
>- it has lots of
>contradictions with the original design
>of FO1.

But it is still a game of the series... It's right that there are contradictions (even in F1), but something is helpful to understand F1 - eg the descriptions of the WW3. Do you believe the President that all Vault are experiments?

Mutations:
radiated person + FEV-1: "stupid" Super Mutant (or Ghoul?)
normal person + FEV-1: still "stupid" S-M (or Ghoul?)
radiated person + FEV-2: "normal" S-M
normal person + FEV-2: "good" S-M (eg the Lieutenant)

-HomiSite
 
>Yeah, that's also my opinion. But
>what about the exprssion "Forced
>Evolutionary Virus II" in Vree's
>Experiment Tape. What can she
>know about FEV/FEV-2?

Heh. Brotherhood was founded by people from Mariposa (I think that's the name for the Mil.Base). My guess is that they should know about the stuff they were making in there.

>Another Point: I don't know where
>I have this from; what
>do you think?: Original FEV
>("escaped" from destroyed West Tec
>Facility?) was mutated by after-war-radiation
>and makes now the radiated
>people immune against fully FEV-2
>mutation. That is because Master
>need un-radiated persons (they do
>not have contact with this
>mutated, probalbly air-borne FEV).

I'd like to know where you got this information, because it's classified, and only a handful of people besides designers know about this. OTOH, maybe it was all in the game or someone made an educated guess. FEV didn't escape - it was released into atmosphere, where it mutated because of radiation. Master needed non-radiated people because non-mutated FEV can't properly react with radiation-damaged DNA.

>The original FEV can only infect
>people by touching (green slime)
>or injection. The Master's FEV-2
>is also only green slime.
>Where does air-borne FEV-2 come
>from?

My guess is fumes - after all, the concentration must've been pretty high these days. I don't know if FEV is supposed to be naturally airborne, but if the colony is in the form of a liquid, I guess it can come in fumes too...

>Only Super Mutants or also centaurs
>etc.? And I think, there
>is just a one way
>connection - the Master can
>give orders, but the Mutants
>can't answer. And there is
>no psi connection between the
>Mutants (eg, Sally can't psi-talk
>to the Lieutenant). No Borg
>Collective :-)

If you remember, Master tried to contact his Leutenant(s). So I think only sentient creatures are capable of such communication. But if the Unity is a "unity of the minds", maybe some kind of "obey my order"-like communication existed betw. centauri/floaters and the Master. I don't know if mutants can talk with each other, but I doubt that it's possible, even between the most intelligent super-mutants.

>But it is still a game
>of the series... It's right
>that there are contradictions (even
>in F1), but something is
>helpful to understand F1 -
>eg the descriptions of the
>WW3. Do you believe the
>President that all Vault are
>experiments?

Could be. But since I think the whole idea of Enclave was very poorly done, I can't make a good judgement about this. Everything in FO2 seems cheesy to me :-).

>Mutations:
>radiated person + FEV-1: "stupid" Super
>Mutant (or Ghoul?)
>normal person + FEV-1: still "stupid"
>S-M (or Ghoul?)
>radiated person + FEV-2: "normal" S-M
>
>normal person + FEV-2: "good" S-M
>(eg the Lieutenant)

As I see it:
Radiated person + FEV = Ghoul, unless Master will try to use his power to turn him into stupid Super Mutant.
Person + Mutated FEV = Ghoul.
Person + Normal FEV = Super Mutant. I don't know if he will be stupid/have lowered intelligence or smart, FEV effects are pretty random.

P.S - Master is actually a super-ghoul!
P.P.S - avoid seeing the exact science in FO. The design is very good, but not THAT good so that everything has a perfect logical explanation.

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Umm, correct me if I'm wrong, but weren't the ghouls created as a direct result of radiation and not the FEV? The FEV only forced a change in the genetic structure of the person. If they had too much radiation, that would be an evolutionary step down by lowering the mutants' intelligence. The people from Vault 13, having so little background radiation, would have made the intelligent mutants. That was the reason the Master wanted to uncover your vault.

Harold was a group from the military organization which (I believe) comprises the Brotherhood of Steel before they renamed. He was part of a military excursion. However, he never mentioned how old he really was. He was definitely part of the military, but according to all the Holotapes and such, the group he was with must have died many years prior.

Also, remember that not every human in the game came from a vault. Some groups of people lived above ground for most of time after WWIII and not all of them radiated into ghouls or anything.

I don't think it was ever mentioned why Set imprisoned the Glowing Ones. Maybe there was a reason they were glowing in the first place.

As for the Nightkin, you guys are way off the mark there. The cult members called them 'Nightkin'. They were simply mutants with the Stealth Boy ring. That effectively rendered them Predator-style invisible. I can prove this: a) Your character turns the same shade of gray when using Stealth Boy (effectively an automatic sneak--which is probably why they didn't include them in FO2), b) They all used the same weapons as regular mutants to the same effectiveness, c) Using the Awareness perk, you would find that they all have exactly the same stats as regular mutants d) Morpheus wanted to spread rumors about the Nightkin to keep the cult members from entering the lower levels (and hence the hidden Vault). Nope, sorry--nothing particularly special about the Nightkin.
 
[font size=1" color="#FF0000]LAST EDITED ON Apr-12-01 AT 07:19PM (GMT)[p]>>>Umm, correct me if I'm wrong, but weren't the ghouls created as a direct result of radiation and not the FEV? The FEV only forced a change in the genetic structure of the person. If they had too much radiation, that would be an evolutionary step down by wering the mutants' intelligence. The people from Vault 13, having so little background radiation, would have made the intelligent mutants. That was the reason the Master wanted to uncover your vault.<<<

You are right, radiation can "create" Ghouls. But the Question is: Can FEV/-2 also create Ghouls?
And you are right once again: ppl with low radiation will become better Super Mutants. But maybe there is more behind the scenes (mutated FEV)...

>>>Harold was a group from the military organization which (I believe) comprises the Brotherhood of Steel before they renamed. He was part of a military excursion. However, he never mentioned how old he really was. He was definitely part of the military, but according to all the Holotapes and such, the group he was with must have died many years prior.<<<

That is all absolutly new for me! I do not think that Harold was on of the pre-Brotherhood guys searching for Glory in the Glow (D. Alle, Camarillo, Soto and Jensen are the only known names in this context). I do not know any hints for your idea.

>>>As for the Nightkin, you guys are way off the mark there. The cult members called them 'Nightkin'. They were simply mutants with the Stealth Boy ring. That effectively rendered them Predator-style invisible. I can prove this: [...]
Nope, sorry--nothing particularly special about the Nightkin.<<<

I know that Nightkin are still Super Mutants (with the same Skills etc.) and I know want a Stealth Boy is.
It was a background question. And I still think that the Nightkin are a special group of Super Mutants which task is it to protect the Master's Vault (thta includes rumours about them).
-HomiSite

www.HomiSite.com
 
[font size=1" color="#FF0000]LAST EDITED ON Apr-13-01 AT 04:46AM (GMT)[p]About Harold.

He is not talking about him searching for glory in the Glow. Harold himself told you that he was with "a" military group and that they went to same sort of military base and that it was there he got mutated. He does not say that this military group was the pre-BOS however.

JR

Nunc ut nunquam
 
Harold was a caravan trader after his vault was opened! And he came togethter with his friend Richard Grey (the later Master) to the Mariposa Military Base, because they searched the source of mutants which attacked their caravan.

www.HomiSite.com
 
>Umm, correct me if I'm wrong,
>but weren't the ghouls created
>as a direct result of
>radiation and not the FEV?

Well, you're *technially* right, that's the way the story goes. But, it was implicit that that was just wasteland myth, and that the FEV was what created the ghouls. All our speculation is in the thread [link=http://fallout.gamestats.com/forum/ForumID22/11.shtml]Ghouls or Mutants[/link] , and in the thread Ghouls or Mutants, cont.

>Harold was a group from the
>military organization which (I believe)
>comprises the Brotherhood of Steel
>before they renamed.

Harold's expedition was partially militant in nature, but (if he's telling the truth), he was simply a merchant trying to eliminate the mutations that had plagued his caravans.

>Also, remember that not every human
>in the game came from
>a vault. Some groups
>of people lived above ground
>for most of time after
>WWIII and not all of
>them radiated into ghouls or
>anything.

You sing it, brother! It gets so tired to have to repeatedly bludgeon so many people with the fact that IT IS POSSIBLE TO SURVIVE A NUCLEAR BLAST ABOVE GROUND, AS LONG AS YOU ARE OUTSIDE OF A CERTAIN RADIUS, and that RADIATION POISONING IS NOT ALWAYS ACUTE. Oops... my, I do get carried away sometimes, don't I?

>I don't think it was ever
>mentioned why Set imprisoned the
>Glowing Ones. Maybe there
>was a reason they were
>glowing in the first place.

Well, Set was quite off in the head, was he not? I always just assumed that he had them caged up on the wall to provide ambient light, while still keeping the place nice and dim... just the way the necropolis ghouls like it.

"Nil Desperandum"

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About the mutations:

heres what i think. I think the Vats and the mutanegetic military technology was still in "test" phase when the war broke out. So when the master stumbled upon it, it hadn't been perfected. Thats why the mutants are so stupid. However, a few mutatants were very intelligent (Lou). but no one knew why some mutants were smart while others were stupid. They were probably trying to fix it so that no mutants suffered from extreme stupidity. So they were testing people they stole from the caravans, turning them into mutants, and at the same time expanding their military power (more mutants = bigger army = World Domination). I think the reason they wanted to find a vault, is because in EVERY scientific experiment you need a control group. they wanted to find it IF the outside radiation ACTUALLY did affect the intelligence of the mutants. But i dont think they really knew if it did or didn't. its my personal oppinion that the FEV was so unstable that no 2 people mutated the same way.
 
ghouls if any one rembers where the ones WITHOUT A VAULT alot of them where born before or during the war.
 
APTYP:
>>>I'd like to know where you got this information, because it's classified, and only a handful of people besides designers know about this.<<<
I combined this just from the facts (Holotapes etc.) in Fallout.

>>>OTOH, maybe it was all in the game or someone made an educated guess. FEV didn't escape - it was released into atmosphere, where it mutated because of radiation. Master needed non-radiated people because non-mutated FEV can't properly react with radiation-damaged DNA.<<<
Who released the FEV? And was it release from Mariposa? Or from West Tek?

<PCE>el_Prez:
>>>heres what i think. I think the Vats and the mutanegetic military technology was still in "test" phase when the war broke out. So when the master stumbled upon it, it hadn't been perfected. Thats why the mutants are so stupid.<<<
Yeah, that's my opinion, too.

>>>However, a few mutatants were very intelligent (Lou). but no one knew why some mutants were smart while others were stupid. They were probably trying to fix it so that no mutants suffered from extreme stupidity. So they were testing people they stole from the caravans, turning them into mutants, and at the same time expanding their military power (more mutants = bigger army = World Domination). I think the reason they wanted to find a vault, is because in EVERY scientific experiment you need a control group. they wanted to find it IF the outside radiation ACTUALLY did affect the intelligence of the mutants. But i dont think they really knew if it did or didn't. its my personal oppinion that the FEV was so unstable that no 2 people mutated the same way.<<<
I think it is quite clear that radiation or the mutated FEV affected the mutations from FEV(-2). The Master has modified FEV so that every person will become a Super Mutant from his FEV-2. Only the intellect is different (because of radiation or the mutated FEV).

-HomiSite

www.HomiSite.com
 
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