To do -list?

Oerjeke

Still Mildly Glowing
I'm not sure if this kind of topic exists all ready, but I don't recall seeing one around here so here we go:

As we all know, Fallout: New Vegas is just around the corner and if I'm right, many of you should be rather antsy-in-pantsy at the moment. So, to (somewhat) ease the anxious wait, shall we play a game?

What kind of character are YOU going to make? What are his/her SPECIAL stats, tag skills & traits? Is he/she good, evil or a little of both? What is his/her weapon of choice? How about the clothing of choice? And the most important: What is he/she going to do once set loose in the desert of Mojave?
 
I think that my goal will be to have a character with good repair, small guns (oops, I mean "firearms"), and energy weapons. But you know, I'm a little anxious about how the little minigames, etc, will work.

In Fallout 1 and 2, of course, you basically had a skill check to do things and there were usually alternatives: for example, if confronted with a door, you could lockpick, detonate an explosive, or convince someone else to open it for you. And then in Fallout 3, the only post-nuclear shooter in which you play the son of Isaac Newton and Arnold Schwarzenegger, you basically had to have maximum lockpick and science to get anywhere, in addition to having the stupid breaking lockpicks from Oblivion (really, there aren't any lockpicks which survived the war... but there are thousands of hairpins everywhere :shock:).

So I'm a little worried that neglecting Science and Lockpick, which I did in my combat-focused characters in FO1 and 2 will end up with me being barred access to a bunch of locations, etc, in the game. I mean, I trust that Obsidian will figure out some way to get around the engine limitations, but I'm concerned about whether the degree of specialization from FO1 and 2 will be present.

Also, the plasma rifle returning will be awesome. I noticed that the gauss rifle was mentioned in an interview, but I don't remember seeing it in any gameplay videos. Is it going to be awesome again? I never played the FO3 expansion with the crappy one, so I still basically think of it as the "bloody mess"/critical gun, but I hear that it was just changed a ridiculous amount in FO3. And what about the gauss pistol? Because that thing was schweet.
 
I think that it was added in Operation:Anchorage. But it wasn't _really_ the gauss rifle: I think that it shot blue sparks or something else equally... Bethesda-ish. And it was an energy weapon, iirc. :roll:
 
Texas Renegade said:
Was no gauss gun in fo3

Yes there was it was added in fallout three add on Operation anchorage, it took the forum of a terrible gun called a gauss-rifle
fallout.wikia.com/wiki/Gauss_rifle_(Fallout_3) It could have been done a LOT better
 
It was indeed added in the DLC and it was not the same as the rifle in Fallout 2/Tactics true as well. It is however a "gauss gun" in a figurative sense.
 
It was literally called the gauss-rifle, hence it IS a gauss-rifle. by Bethesda standards at least
 
Gauss guns by definition fire projectiles, not energy, so it isn't a gauss gun.

In the same way I can name a handgun, "Assault Rifle" but that doesn't mean it is an assault rifle.
 
I remember that the gauss rifle indeed shot projectiles, but it had this sorta' "energy field" around it. It still sucked though.
 
Guiltyofbeingtrite said:
Gauss guns by definition fire projectiles, not energy, so it isn't a gauss gun.

In the same way I can name a handgun, "Assault Rifle" but that doesn't mean it is an assault rifle.


2a83q5g.jpg




Let it go brah, it is a gauss gun.
 
It just uses MFCs because they wanted a nice energy sniper-rifle for gameplay reasons. Meh, it IS a Gauss rifle just not the M72. How could it be, the FO3 one is a chinese weapon and the M72 is german :D
 
Texas Renegade said:
The unique gauss rifle in nv is called the y 183 I believe

Where is this from? And are there better gauss gun effects? Because in FO3 apparently they are only good for knockback, but ofc FO2 gauss guns were critical hit extravaganzas. :mrgreen:
 
Back
Top