Gamespot managed to get more interesting stuff out of Bethesda's Todd Howard than most gaming sites did in their short Q&A about Fallout 3. A few important bits:<blockquote>GS: Was it just the Fallout brand that attracted you, or are you a fan of the series itself? Have you played either of the first two games?
TH: I've played the first two many times, but only dabbled with Tactics and Brotherhood of Steel. What I really love about the first two is the overall atmosphere, tone, and role-playing. Those two games really let me choose to play a certain character--and the level of immersion was outstanding. I was that guy on the screen wandering the wastelands trying to survive and helping humanity survive. And you could play it so many times, and in so many different ways. The character system and the choices you could make were fantastic.
(...)
GS: Will Interplay's retention of "all online gaming rights for the Fallout franchise" affect whether or not Fallout 3 has an online component?
TH: No, they only keep rights for a persistent online massively multiplayer game. We could still have a multiplayer or online component to our titles.
(...)
GS: Will Bethesda's Fallout 3 retain any elements of the "Van Buren" game that was in development at Black Isle Studios? Reports are it was nearly complete.
TH: No, we're going to start fresh.
(...)
GS: Do you have any plans to involve any former Black Isle Studios developers in the game's development?
TH: No firm plans, but anything's possible at this stage.
(...)
GS: Morrowind was a first-person, real-time action-RPG. Fallout and its sequel were isometric-view, third-person turn-based RPGs. What will Fallout 3 be?
TH: To early to say, we're looking at many options.
GS: Fallout had many unique elements for an RPG, including its extensive (and iconic) perk system and darkly comic tone. Will those be present in the sequel?
TH: Oh yes. Most definitely. "Bloody Mess" is the best perk ever, where your enemies die in ultra-violent ways.
(...)
GS: Fallout is one of the most beloved franchises of all time--are you worried about meeting gamers' high expectations?
TH: I worry about meeting our own expectations. We take this stuff as serious as anyone and are more critical of what we do than the fans. We're very careful in how we handle franchises. I think people can look at how we've treated the Elder Scrolls and know that we'll give the same care to Fallout. We pride ourselves in keeping franchises relevant and bringing something fresh to the market with each game. That being said, I'm sure there's a vocal minority that wants to kill us for even attempting to do it--but they wanted to kill Peter Jackson too, so you have to ignore that and just do something great that you'd love to play.
(...)
GS: There is some concern in the PC gaming community that if Fallout 3 is developed for both PC and consoles, it won't have the same depth as other PC RPGs. What can you say to allay their fears?
TH: Play Morrowind on PC, and then play it on Xbox. Anyone who says a console game can't have depth hasn't played enough of them. The platform is 100 percent irrelevant. </blockquote>It started out good to begin with, but bethesda judging itself harder than the fanbase would? Console having the same depth as PC games? Also, I have to point out that Elder Scrolls is their own franchise, so that's hardly relevant to how they'll treat Fallout
Link: Q&A on Gamespot
Thanks kumquatq3
TH: I've played the first two many times, but only dabbled with Tactics and Brotherhood of Steel. What I really love about the first two is the overall atmosphere, tone, and role-playing. Those two games really let me choose to play a certain character--and the level of immersion was outstanding. I was that guy on the screen wandering the wastelands trying to survive and helping humanity survive. And you could play it so many times, and in so many different ways. The character system and the choices you could make were fantastic.
(...)
GS: Will Interplay's retention of "all online gaming rights for the Fallout franchise" affect whether or not Fallout 3 has an online component?
TH: No, they only keep rights for a persistent online massively multiplayer game. We could still have a multiplayer or online component to our titles.
(...)
GS: Will Bethesda's Fallout 3 retain any elements of the "Van Buren" game that was in development at Black Isle Studios? Reports are it was nearly complete.
TH: No, we're going to start fresh.
(...)
GS: Do you have any plans to involve any former Black Isle Studios developers in the game's development?
TH: No firm plans, but anything's possible at this stage.
(...)
GS: Morrowind was a first-person, real-time action-RPG. Fallout and its sequel were isometric-view, third-person turn-based RPGs. What will Fallout 3 be?
TH: To early to say, we're looking at many options.
GS: Fallout had many unique elements for an RPG, including its extensive (and iconic) perk system and darkly comic tone. Will those be present in the sequel?
TH: Oh yes. Most definitely. "Bloody Mess" is the best perk ever, where your enemies die in ultra-violent ways.
(...)
GS: Fallout is one of the most beloved franchises of all time--are you worried about meeting gamers' high expectations?
TH: I worry about meeting our own expectations. We take this stuff as serious as anyone and are more critical of what we do than the fans. We're very careful in how we handle franchises. I think people can look at how we've treated the Elder Scrolls and know that we'll give the same care to Fallout. We pride ourselves in keeping franchises relevant and bringing something fresh to the market with each game. That being said, I'm sure there's a vocal minority that wants to kill us for even attempting to do it--but they wanted to kill Peter Jackson too, so you have to ignore that and just do something great that you'd love to play.
(...)
GS: There is some concern in the PC gaming community that if Fallout 3 is developed for both PC and consoles, it won't have the same depth as other PC RPGs. What can you say to allay their fears?
TH: Play Morrowind on PC, and then play it on Xbox. Anyone who says a console game can't have depth hasn't played enough of them. The platform is 100 percent irrelevant. </blockquote>It started out good to begin with, but bethesda judging itself harder than the fanbase would? Console having the same depth as PC games? Also, I have to point out that Elder Scrolls is their own franchise, so that's hardly relevant to how they'll treat Fallout
Link: Q&A on Gamespot
Thanks kumquatq3