Total Annihilation : Spring

Arr0nax

A Smooth-Skin
With the start of the Starcraft II beta, I think it's an appropriate moment to remind everyone of some of the pearls of the RTS genre.

For those who don't know, Total Annihilation was among the most innovatives and intenses strategical games we have seen to this day. Released the same year as Starcraft, it was clearly dedicated to a different type of battle, so I would say the two games are complementary in their mythicalness.

Total Annihilation features a war between two robot factions, confronting in huges battles involving hundreds of units, fighting on earth, sea, and air.

However, the game has always lacked a proper mean of organizing multi-player battles, which starcraft did a lot better at the time.
Now, an open-source project has been working for years on an RTS engine whose primary the intent was to bring back this mythical game with a modernized engine, allowing for easier multiplayer confrontation.
The engine is now really mature and the experience is incredible. Really, it's a gem and all of you RTS amateurs should try it. The biggest drawback being the small size of its community (300 people connected average).

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The particularities/innovations of the game to this day :

-The style of play is very different from Blizzard RTS. It is way more nervous : the action is fast, units die quickly, and the scale of battles is larger. Yet micro-managment still has its importance.
-Vast variety of units you can control : Kbots, Vehicles, Ships, Planes, and Hovercrafts.
-Unlimited zoom/dezoom and camera control.
-You can draw strategical indications directly on the map with a marker.
-Weapons are real physical projectiles.
-Terrain is deformable.
-Detecting your ennemies is crucial : build and protect your radars and jammers, because at times they could very well decide of the issue of a battle.
-Stealth units.
-EMP missiles, Tactical nukes, ICBM.

Also, Spring itself is really just an engine, supporting a wide variety of Mods ranging from WWII battles to Balanced Annihilation which is basically Total Annihilation remade which I'm speaking about.

Really. Check it out.
 
How and on what aspect did Supreme Commander improve ?

Gameplay of Supreme Commander is slower making the whole experience a tad boring and too far from the original Total Annihilation experience.
Second, Supreme Commander is not free, neither open-source. And it doesn't work on Linux.
Third, far from "improving" Supreme Commander just plagiarized some features that were already in TA/Spring fora a lonnng time.
Fourth, Spring does work on old computers, whereas Supreme just needs a monster computer to work on.
Fifth, Spring has been designed to be modded, so there's plenty of alternative mods which Supreme couldn't dream of : a WWII mod, a Star Wars mod, an "abstract" Kernel panic mod...

Graphics are prettier in Supreme, sure, but gameplay is just not there.

Also, people still play Spring and Total Annihilation after 11 years.
Do you think people will still play Supreme Commander in 10 years ? I guess not.

Please, try it before talking (or should I say "trolling" ?)
 
I have try it, and I still prefer Supcom. Supcom was a successor to TA and is by no means plagiarized.

Also, Supcom gameplay was awesome and I quite enjoy the pace. Turtling, building experimental units and wrecking havoc.
 
I tried TA back in the day, but never really got into it... Starcraft and the C&C games dominated my RTS time...

Supreme Commander was too complicated for me... the economic system in that game required a B. Sc. in economics.
 
Dragula said:
Supreme Commander improves on all those aspects.
And Supreme Commander II is also just around the corner.

rcorporon said:
...
Supreme Commander was too complicated for me... the economic system in that game required a B. Sc. in economics.
Yeah ... sadly I heard it might be simplified for SC II ... I hope not. Not every strategy game has to play and feel like C&C on cocain ...
 
Crni Vuk said:
Yeah ... sadly I heard it might be simplified for SC II ... I hope not. Not every strategy game has to play and feel like C&C on cocain ...

I have to agree... while I found SC too be a tad too complicated, it was still good. I hope they don't dumb it down too much.
 
rcorporon said:
I tried TA back in the day, but never really got into it... Starcraft and the C&C games dominated my RTS time...

Supreme Commander was too complicated for me... the economic system in that game required a B. Sc. in economics.

One word : multiplayer.
To me the biggest drawback of Total Annihilation was the inability to organize multiplayer games easily, and solo campaigns tend to bore me to death.
Spring is all about multiplayer.

Again, give it a try, do some 4v4 or 6v6 or... open a thread about Supreme Commander, because I'm not sure it's the appropriate place.
By the way, SupCom is limited to 4v4... Spring support up to 16v16 battles, and without having your computer melting.
 
There are mods that allow larger games in SupCom, but yes, it takes it's toll on the computer.
 
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