DwayneGAnd
Look, Ma! Two Heads!

I forgot about these two skills in the previous thread and feel that they need to be discussed on whether or not they are useful.
The only times I ever used Steal was when I couldn't just take Neil's urn, even though there was no one in the bar at the time, to plant the bug on Gizmo as a good dimwit, or to steal Salvatore's oxygen tank and replace it with the poison tank. I'm not the kind of player who will steal from shopkeepers. Steal has the potential to turn an entire settlement hostile towards you, permanently. In Fallout 1, Steal in my opinion is only good for relieving the burden of your followers, taking items you have given them so you can trade that stuff for better equipment or skill books. They don't even react when you are 'stealing' what you gave them earlier. In Fallout 2, since you can trade freely with your followers, Steal is no longer necessary for this purpose.
There aren't many traps in Fallout 1, though there are more in 2. When I invested into this skill in 2, I only took it up to 76% to get the option from Mrs. Bishop to trap Mr. Bishop's safe. But since you can 'repair' the safe and change the combination even without talking to her, it now feels like a waste of points.
The Nearly Ultimate Fallout Guides don't recommend investing points into these skills. Has anyone ever invested in these two skills and what was your experience?
The only times I ever used Steal was when I couldn't just take Neil's urn, even though there was no one in the bar at the time, to plant the bug on Gizmo as a good dimwit, or to steal Salvatore's oxygen tank and replace it with the poison tank. I'm not the kind of player who will steal from shopkeepers. Steal has the potential to turn an entire settlement hostile towards you, permanently. In Fallout 1, Steal in my opinion is only good for relieving the burden of your followers, taking items you have given them so you can trade that stuff for better equipment or skill books. They don't even react when you are 'stealing' what you gave them earlier. In Fallout 2, since you can trade freely with your followers, Steal is no longer necessary for this purpose.
There aren't many traps in Fallout 1, though there are more in 2. When I invested into this skill in 2, I only took it up to 76% to get the option from Mrs. Bishop to trap Mr. Bishop's safe. But since you can 'repair' the safe and change the combination even without talking to her, it now feels like a waste of points.
The Nearly Ultimate Fallout Guides don't recommend investing points into these skills. Has anyone ever invested in these two skills and what was your experience?