Trinity: Frogs, Dolls And A Few Automobiles

Silencer

Night Watchman
Staff member
Admin
The newest news from the Ground Zero Team:
<blockquote>Much has happened since the last update. First of all, we've enrolled a talented musician, Kermit, into the team. The soundtrack he's composing will certainly contribute to the grim feel of Trinity.
We've implemented the all-pervasive technology of "ragdoll". Every character has bones and joints which can bend to a certain angle. If you, for example, lift someone by his right leg, the rest of his body will lean down inertly. Thanks to ragdoll enemies are pushed back by force of explosions, revolve in mid air, roll down the stairs, their bodies hang lifelessly from spikes in the wall, etc.
Now we're moving on to work on advanced physics. As soon as the Primitive is out, you'll see a mass of various vehicles, which you will be able to travel in throught the world of Trinity. Of course, only if you're able to get the fuel, which is exceptionally scarce after the war....
Work continues on an advanced editor environment for the Trinity designers. It'll be a set of integrated tools, with which we will create the game world. It's one of the most vital steps in the project (from the programmers' side). This environment will be developed paralell to the creation of Primitive's locations.</blockquote>Stand by for more news.

Link: Trinity website
 
Love the idea of using ragdoll.. Like the artwork section too. Hope this turns out well
 
Hmm... you can send me that one. I think that we could use it in the intro, saying that many people went crazy because of the war, so that they even tried to cross the sea on a doll. :>
 
Back
Top