Unconfirmed information from the OXM coverage

Brother None

This ghoul has seen it all
Orderite
While we're waiting for someone we know to get his hands on OXM and type out some info, xXShankstahXx put up a massive summary of all info from OXM on the official Bethesda forum.<blockquote>--Basic Points-- (They played a January 31st model of the game on Feb. 1) 6 pages - 12 in-game pictures (Not including the front-page picture shown twice in magazine)

-Beginning of game-
*You start out as a baby where the "Gene Projector" tells your basics in appearance as your father is "inspecting" you. (Choose whether you're Male/Female). So the Projector projects what you will look like in later years (I think 19), and the doctor is revealed as your dad (And as already stated, he will look somewhat like an older you).
-The dad will wear a surgical mask initially so you can't tell his looks till after your decide your appearance with the Gene Projector.
-As already stated, this is in Vault 101
-In this scene, it says you can press A to cry (360 version obviously)

*You start out the game a year later where you can press A to... say "Dada" (with the A button). You get a book called "You're SPECIAL!", where you chose your characters main stats (Choose from Stength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. I think this has already been gone over). It says choose wisely on stats as, "upgrade oppurtunities will be rare."
-You can also walk, open the playpen gates, jump on the bed. (Obviously a tutorial. I mean like who jumps on a bed /tripledot)

*The game then goes towards your tenth birthday party (Jumping on beds and parties?!? Vault 101 is a post-modern Frat House). Here it states, "you'll learn social interaction with the party guests." You'll also receive the Pip-Boy 3000 wrist computer (health and inventory interface in game), a BB gun with "combat training at the shooting range".

*At age 16 you'll take GOAT (Generalized Occupational Aptitude Test); here you'll determine your future as it's a personality test with situations. (I guess like the intro of Morrowind? interesting)
-An example is given stating, "if you're hypothetically called on to eliminate rad roaches from the cellar, would you smash them with a pipe or shoot them with a gun?".
-Later states that 3 skills will get a boost. "the three you're going to focus on that get a big boost at the start. Every time you level up, you get points to spend on improving any of your skills, so that's what is increasing as the game goes along." (Pete Hines)

*At age 19, the game start's official on your quest in Washington, D.C. circa 2277. As stated before, your person feels pressure by the Vault Overseer deciding to go find Pa.


-Other stuff-

*Mentions several guns: Chinese Assault Rifle, 10mm sub-machinegun, flamethrower, and the Fat Man ("shoulder-mounted launcher of miniature nuclear bombs, which detonate with a small but horrific mushroom cloud").

*A picture using the VATS system is shown on a Super Mutant Behemoth. Percentage signs and bars shown on head, arms, upper legs (lower legs cut out), abdomens/chest, and upper chest/throat). The magazine states that it's all of the above regions with the two chest ones just being one, so one is likely the general health. Not sure.

*Picture of a mutants leg getting blown off. The inspiration for their death sequences is stated as Burnout with their crash mode. They say, "Just replace the greasy car parts with greasy body parts."
-Pagliarulo comments, "It would be a lot less fun without that level of gore... It's part of the visceral experience. You laugh your ass off when you see a mutant's leg get blown off. It never gets old -- It hasn't yet."


*Says each VATS shot uses action points, which replenish when you're not shooting.

*Says that weapons last so long before they break (No more repair hammers). Worn pieces can be combined though to build new weapons. The rate of fire slows and accuracy is lost while the gun wears. Also says two guns can be combined to make a better that also will be vulerable to wear and tear.

*Mention of a greater use of party members is displayed (then Oblivion). "companionship will be infrequent", one says.
-They mention an example of a dog called Dogmeat at the Scrapyard who'll attack enemies and forage for food.
-They mentioned that they're not sure how animals can heal themselves, but stated you can give them stimpacks if hurt.

*There's also a Pip-Boy's radio - "One-man radio plays on Galaxy Free Radio as well as popular hits from the 1940s offer a cheeky, cheery backdrop to the devastation."

-You were probably waiting for the pictures link only to find crappy descriptions section-
Pic 1 - A picture of a Feral Ghoul. Partially torn pants, skinny to the bone body, and loose eye. Looks like same detail amount from the zombies in Oblivion, but a lot different appearance.
Pic 2 - A picture of the Pip-Boy. On the bottom has the 3 basic section buttons (stats, items, data). It seems like it has the same sub-sections feature from Oblivion where in the stats section it displays status, SPECIAL, skills, perks, and general. The screen with a green background is in the Stats/Status section stating the HP, AP, XP, a guy named Albert - Level 5, 6 different body parts each with bars (head and left leg crippled, so says crippled instead). Behind the bars is that main blonde creepy guy. Apparently a dotted line on the crippled face/leg while rest is whole lined (crying face included). Also says CND, RAD, and EFF on side of screen.
Pic 3 - Picture of Vault 101. Likely your 10th birthday with the party hats. Mostly gray, metal architecture with red chairs.
Pic 4 - Picture of the book called you're SPECIAL!. It's on page 4 stating, "C is for Charisma, it's why people think I'm great! I make my friends all laugh and smile, and never want to hate!" (I feel like an idiot after typing that. Moving on.)
Pic 5 - Picture of Super Mutant Behemoth. Reminds me of that super buff guy from 300, but skin is copper looking with metallic parts attached. Using a firehydron(sp?) as a weapon. Some of the interface shown. Enemies health on the bottom center of screen which looks like the line with bars when you're changing radio stations on an older radio (I bet this only makes sense to me). Bottom right is the AP meter and bottom left is the HP. Below HP bar is some weird dots on a line (maybe the compass). Below bottom right are something that says CHD with a bar and split off on the other side is simply a 1/6 (grenades amount?)
Pic 6 - Picture of a man blowing the leg off of some mutant. A lot more blood then in Oblivion shown, but not anything unrealistic like GoW. Sub-machine gun used and the person shooting has no face protection.
Pic 7 - A talking screen with someone outside the Vault. The man has a gun on his back, bald, with some facial hair. Has this armor that seems like connected piece of iron or some other metal, but is varied to the extent that it may be scraps latched together by leather. The dialogue options are, "You could come with me. I could use a hand." and, "Finding a crew might be tough. Good luck though." (Guess he's a raider)
Pic 8 - Picture of a well armored person using what seems like a mini-gun.
Pic 9 - Over the shoulder picture of player running towards Dogmeat. Gun shown on back.
Pic 10 - A distant view of Ramshackle, which states, "was built from the parts of a downed airliner."
Pic 11 - A picture of the player shooting the Behemoth in an over the shoulder view. The number 101 is shown on the back of the players shirt.
Pic 12 - Picture of the character and Dogmeat in the middle of a rural, ghost town. </blockquote>Link: Forum thread on BGSF.

Spotted on Fallout 3: A Post Nuclear Blog.
 
The April issue of OXM (US version), already in the hands of subscribers, should be on the stands now too.
 
-Beginning of game-
*You start out as a baby where the "Gene Projector" tells your basics in appearance as your father is "inspecting" you. (Choose whether you're Male/Female). So the Projector projects what you will look like in later years (I think 19), and the doctor is revealed as your dad (And as already stated, he will look somewhat like an older you).
-The dad will wear a surgical mask initially so you can't tell his looks till after your decide your appearance with the Gene Projector.
-As already stated, this is in Vault 101
-In this scene, it says you can press A to cry

Hmm, that actually seems pretty interesting and cheeky.




*You start out the game a year later where you can press A to... say "Dada" (with the A button). You get a book called "You're SPECIAL!", where you chose your characters main stats (Choose from Stength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. I think this has already been gone over). It says choose wisely on stats as, "upgrade oppurtunities will be rare."
-You can also walk, open the playpen gates, jump on the bed.
Well, at this point I can certainly say they have outdone themselves on character creation. Alot better than dungeon crawling. Unfortunately no SPECIAL number crunching like the old games.




*The game then goes towards your tenth birthday party (Jumping on beds and parties?!? Vault 101 is a post-modern Frat House). Here it states, "you'll learn social interaction with the party guests." You'll also receive the Pip-Boy 3000 wrist computer (health and inventory interface in game), a BB gun with "combat training at the shooting range".
Wow, Bethesda actually made me smile. It's like the FOT tutorial with decent writing, kinda. I cannot comment on the original Fallouts for comparison since they did not have an introduction like this instead of a story backdrop and number crunching. "No goddamn number crunching... fuck".



*At age 16 you'll take GOAT (Generalized Occupational Aptitude Test); here you'll determine your future as it's a personality test with situations. (I guess like the intro of Morrowind? interesting)
-An example is given stating, "if you're hypothetically called on to eliminate rad roaches from the cellar, would you smash them with a pipe or shoot them with a gun?".
-Later states that 3 skills will get a boost. "the three you're going to focus on that get a big boost at the start. Every time you level up, you get points to spend on improving any of your skills, so that's what is increasing as the game goes along."

Odd, at this point everyone has said this is Oblivion with guns. after reading this it might more seem like an Oblivion-Fallout Hybrid. Hey, don't hate it for what it is, It's parents just decided to fuck one day and this came out. Interplay musta been desperate to fuck Bethesda, and it was.... I'm sure there is a way to get the numbers out from underneath this system to do some number crunching at this point, it just might be a pain in the ass.




*Mentions several guns: Chinese Assault Rifle, 10mm sub-machinegun, flamethrower, and the Fat Man ("shoulder-mounted launcher of miniature nuclear bombs, which detonate with a small but horrific mushroom cloud").

*A picture using the VATS system is shown on a Super Mutant Behemoth. Percentage signs and bars shown on head, arms, upper legs (lower legs cut out), abdomens/chest, and upper chest/throat). The magazine states that it's all of the above regions with the two chest ones just being one, so one is likely the general health. Not sure.

*Picture of a mutants leg getting blown off. The inspiration for their death sequences is stated as Burnout with their crash mode. They say, "Just replace the greasy car parts with greasy body parts."
-Pagliarulo comments, "It would be a lot less fun without that level of gore... It's part of the visceral experience. You laugh your ass off when you see a mutant's leg get blown off. It never gets old -- It hasn't yet."
And here my friends... is what we have been worrying about. Remove the Fatman and Behemoth and I might actually see past the lack of Turn-Based Isometric gameplay at this point. But I can't.... Fuck.



*Mention of a greater use of party members is displayed (then Oblivion). "companionship will be infrequent", one says.
-They mention an example of a dog called Dogmeat at the Scrapyard who'll attack enemies and forage for food.
-They mentioned that they're not sure how animals can heal themselves, but stated you can give them stimpacks if hurt.


*Raises eyebrow.



A picture of the Pip-Boy. On the bottom has the 3 basic section buttons (stats, items, data). It seems like it has the same sub-sections feature from Oblivion where in the stats section it displays status, SPECIAL, skills, perks, and general. The screen with a green background is in the Stats/Status section stating the HP, AP, XP, a guy named Albert - Level 5, 6 different body parts each with bars (head and left leg crippled, so says crippled instead). Behind the bars is that main blonde creepy guy. Apparently a dotted line on the crippled face/leg while rest is whole lined (crying face included). Also says CND, RAD, and EFF on side of screen.

Pic 5 - Picture of Super Mutant Behemoth. Reminds me of that super buff guy from 300, but skin is copper looking with metallic parts attached. Using a firehydron(sp?) as a weapon. Some of the interface shown. Enemies health on the bottom center of screen which looks like the line with bars when you're changing radio stations on an older radio (I bet this only makes sense to me). Bottom right is the AP meter and bottom left is the HP. Below HP bar is some weird dots on a line (maybe the compass). Below bottom right are something that says CHD with a bar and split off on the other side is simply a 1/6 (grenades amount?)


Well, from this I can gather that it will piss off FPS fans aswell, that makes me feel so SPECIAL.



Pic 7 - A talking screen with someone outside the Vault. The man has a gun on his back, bald, with some facial hair. Has this armor that seems like connected piece of iron or some other metal, but is varied to the extent that it may be scraps latched together by leather. The dialogue options are, "You could come with me. I could use a hand." and, "Finding a crew might be tough. Good luck though." (Guess he's a raider)


OMG!!! Not Oblivion Dialouge!!!! It's like a simple version of the Fallout system. At least something was saved.... somewhat....


Pic 10 - A distant view of Ramshackle, which states, "was built from the parts of a downed airliner."


I'm hoping it doesnt say that on the SIDE of the damn town.....



Pic 11 - A picture of the player shooting the Behemoth in an over the shoulder view. The number 101 is shown on the back of the players shirt.


*Cringe*
 
I absolutely loath weapon wear-and-tear systems in games.
This also implies that you won't be able to have a favourite weapon that you use for the majority of the game such as the .223 pistol.
Nothing beats a good groin shot with the .223 :(
 
Mungrul said:
I absolutely loath weapon wear-and-tear systems in games.
This also implies that you won't be able to have a favourite weapon that you use for the majority of the game such as the .223 pistol.
Nothing beats a good groin shot with the .223 :(

Remember Fallout 3 does not do groin shots! :cry:
 
I suppose it depends how its handled. In stalker for instance it was just a pain, i suppose if done right it can be an interesting gimmick, otherwise it just becomes uneccassery micro management.
 
Thing is, I don't think I've played a single game where it hasn't been anything but a pain.
I even have trouble accepting it as a mechanic in Dead Rising, one of my all-time favourites, but at least there it's for balance.
I've never discovered a neatly balanced gaming system in a single Bethesda title.
Systems are usually just forced in to their games for the gimmick factor without a consideration of how they can contribute to the overall gameplay.
 
hmmmm...strange...why should the April issue be out on march ?!
there is this magazine/book store near,the Bahnhof here.they usually have the english versions of game informer and OXM(uk?! us ?!).
I'll check it out to see if they have anything .
 
Vault 13 said:
hmmmm...strange...why should the April issue be out on march ?!
there is this magazine/book store near,the Bahnhof here.they usually have the english versions of game informer and OXM(uk?! us ?!).
I'll check it out to see if they have anything .

I think most European countries get OXM UK, not OXM US. OXM UK has no Fallout 3 coverage.

And April issues are always out early March, for almost all gaming mags. It's just how it works.

Dopemine Cleric said:
Odd, at this point everyone has said this is Oblivion with guns. after reading this it might more seem like an Oblivion-Fallout Hybrid.

The fuck?

NMA's Fallout 3 preview has an entire subsection explaining how "Oblivion with guns" is a simplification of this title, which is kind of a hybrid form of games like Gears of War, Oblivion and Fallout.

It's like no one read that subsection and everyone still pretends Oblivion with guns should be the dominant discourse. Retards.

Dopemine Cleric said:
OMG!!! Not Oblivion Dialouge!!!! It's like a simple version of the Fallout system. At least something was saved.... somewhat....

The fuck?!

This was also already explained in the Fallout 3 preview

Please don't make me feel like all my efforts were for naught.

Attention span problems? Jeesh.
 
A downed airliner? I sincerely hope it ran on a fusion reactor instead of jet fuel. I'd have to see the screenshots to give a final verdict.

Also, I bet ten virtual bucks that the first mod to appear will be one that reintroduces number crunching and removes the Temple of Tr--- the long winded character creation.
 
Brother None said:
The fuck?!

This was also already explained in the Fallout 3 preview

Please don't make me feel like all my efforts were for naught.

Don't worry BN, I recite the entire Fallout 3 preview to myself every night before I go to bed :notworthy:

As for the dialogue, I do wish they would copy the style of Fallout. I'm not asking for PS:T esque quality, just more varied options.
 
"It would be a lot less fun without that level of gore... It's part of the visceral experience. You laugh your ass off when you see a mutant's leg get blown off. It never gets old -- It hasn't yet."

Sounds immersive!

It NEVER gets old, folks! -- It hasn't yet!
 
6 different body parts each with bars (head and left leg crippled, so says crippled instead).
Oh noes, my head is crippled! :lol:

Anyway, I wonder if a crippled head is blindness or a concussion? Or a third thing entirely? It seems pretty weird.
 
Brother None said:
Vault 13 said:
hmmmm...strange...why should the April issue be out on march ?!
there is this magazine/book store near,the Bahnhof here.they usually have the english versions of game informer and OXM(uk?! us ?!).
I'll check it out to see if they have anything .

I think most European countries get OXM UK, not OXM US. OXM UK has no Fallout 3 coverage.

And April issues are always out early March, for almost all gaming mags. It's just how it works.

Dopemine Cleric said:
Odd, at this point everyone has said this is Oblivion with guns. after reading this it might more seem like an Oblivion-Fallout Hybrid.

The fuck?

NMA's Fallout 3 preview has an entire subsection explaining how "Oblivion with guns" is a simplification of this title, which is kind of a hybrid form of games like Gears of War, Oblivion and Fallout.

It's like no one read that subsection and everyone still pretends Oblivion with guns should be the dominant discourse. Retards.

Dopemine Cleric said:
OMG!!! Not Oblivion Dialouge!!!! It's like a simple version of the Fallout system. At least something was saved.... somewhat....

The fuck?!

This was also already explained in the Fallout 3 preview

Please don't make me feel like all my efforts were for naught.

Attention span problems? Jeesh.




Ummm, you previewed a demo-build BN, which you yourself said may change for better or worse over time.

This is nothing more than conformation. So your efforts where not in vain, they were very useful in cross-examining the small amount of information gathered at this point.


And also, no offense, but im sure your the type of guy who would like to see things for yourself before making a full opinion. If I was doing the report instead of you, I'm sure you would want as much conformation as possible.

:D
 
I think most European countries get OXM UK, not OXM US. OXM UK has no Fallout 3 coverage.

And April issues are always out early March, for almost all gaming mags. It's just how it works.

yeah...the OXM i saw here had a GTA IV cover.guess it's the U.K version then .guess i'll have to look in the net for the scans then .
 
A couple'a things:

*At age 16 you'll take GOAT (Generalized Occupational Aptitude Test); here you'll determine your future as it's a personality test with situations. (I guess like the intro of Morrowind? interesting)
-An example is given stating, "if you're hypothetically called on to eliminate rad roaches from the cellar, would you smash them with a pipe or shoot them with a gun?".
-Later states that 3 skills will get a boost. "the three you're going to focus on that get a big boost at the start. Every time you level up, you get points to spend on improving any of your skills, so that's what is increasing as the game goes along." (Pete Hines)

Booooyyyy, I really hate that sort of chargen process. I mean REALLY hate it. It's a really short-hand way to skip over the interesting parts of character creation, namely making a character that doesn't reflect you, or only reflects you partially. Answering these sorts of questions just makes another, digital you. Which I think short-circuits the entire freaking purpose of roleplaying in the first place.

And for the record, oh yes, I really hated the Morrowind "personality test" at the front of the game. Though on the upside you made a more consistent "build," it still only reflected what you believe, not whta your character may believe.

**Mentions several guns:...and the Fat Man ("shoulder-mounted launcher of miniature nuclear bombs, which detonate with a small but horrific mushroom cloud").

*&$#%$%$#@@@$%^!!!!!!!!!!!!!!!!!!!!! :x

*Picture of a mutants leg getting blown off. The inspiration for their death sequences is stated as Burnout with their crash mode. They say, "Just replace the greasy car parts with greasy body parts."

Oh goodie. Because I just ADORE those sorts of slo-mo death/car crash/weapon attacks/stealth deaths in video games. Especially RPGs. Heck, if it weren't for the technical limitations of the time, ALL the deaths from the Bloody Mess Perk would've been in ultra-slow motion, amirite?

-Pagliarulo comments, "It would be a lot less fun without that level of gore... It's part of the visceral experience. You laugh your ass off when you see a mutant's leg get blown off. It never gets old -- It hasn't yet."

It got old for me after I saw the ad/demo that's been out for, like, forever. Bloody Mess does not make or break fallout, and it's definitely NOT funny. Unless you've got a few gears loose.

*Says each VATS shot uses action points, which replenish when you're not shooting.

*URP* :puke: Because it worked so well in Arcanum and Fallout Tactics! Look, if you're going to do RT, do RT. If you're going to do TB, do TB. None of this halfway nonsense.

*Says that weapons last so long before they break (No more repair hammers). Worn pieces can be combined though to build new weapons. The rate of fire slows and accuracy is lost while the gun wears. Also says two guns can be combined to make a better that also will be vulerable to wear and tear.

Knew this was coming, but....yea.... Why add this unecessary feature in if it wasn't in the first two Fallouts? It seems like not having it would probably free up some program space or something. Plus it's just more of the same- take your broken sword to the local smithy and have it fixed up for a price.

*There's also a Pip-Boy's radio - "One-man radio plays on Galaxy Free Radio as well as popular hits from the 1940s offer a cheeky, cheery backdrop to the devastation."

This...actually sounds all right. Though I know I'll be skipping this title, especially since every single preview that's been released has made me want to play the game less.
 
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