What kind of "weird" combat tactics have people here used? The ones I have tried, in no particular order:
Getting opponents drunk (use beer/booze on them), putting my character on sneak, and beating them to death one at a time with a rock or something. With PE lowered to 1 they can't hit shit. and won't even notice you attacking their buddy only a few hexes away
If you use alcohol/drugs on one opponent, it gets all the opponents with the same animation (and same team) drunk/high (and of course, if one of them uses something like psycho or jet, all of them get the bonus
). Don't know whether it should be considered a bug exploit or not...I only use it when playing a female character with high CH and speech though...slipping a mickey to someone or enticing them to get shitfaced wouldn't be too unrealistic IMHO...
If your traps skill absolutely, positively, sucks (like, say, below 010, you get something like that if you take Gifted) and there's a gaggle of enemies beating on you with melee weapons, open inventory, set the timer on an explosive to 10 secs, drop it, and move away 3-4 hexes. 10 seconds means it should blow at the end of your NEXT turn, but about half the time you'll get the "due to your inept handling the explosive detonates prematurely" and it blows right at the end of your turn. Only 2 AP with the Quick Pockets perk too...
Picking locks "shut" so you can take the enemies on in smaller groups... kinda ghey IMHO but, well, theoretically... too bad you can't boobytrap doors in FO
Flares as throwing weapons - 1AP for aimed shots, (crippling criticals). Don't use it personally (too fucking ghey), however, I did a "plant spike ninja" character once
(AG 10, tagged throwing). Worked quite well in the beginning (2 aimed shots/throws per turn, plant spike being only 4 AP/throw).
Hiding behind third party NPC's during combat, especially if opponents are using automatic weapons. Usually it turns into a hilarious three-way (or 4-way, in several occasions
) shootout, and even if the third party doesn't fight back (like the Den junkies for instance), some of the opponents will start blasting away at them and forget about you for a while...
Getting opponents drunk (use beer/booze on them), putting my character on sneak, and beating them to death one at a time with a rock or something. With PE lowered to 1 they can't hit shit. and won't even notice you attacking their buddy only a few hexes away


If your traps skill absolutely, positively, sucks (like, say, below 010, you get something like that if you take Gifted) and there's a gaggle of enemies beating on you with melee weapons, open inventory, set the timer on an explosive to 10 secs, drop it, and move away 3-4 hexes. 10 seconds means it should blow at the end of your NEXT turn, but about half the time you'll get the "due to your inept handling the explosive detonates prematurely" and it blows right at the end of your turn. Only 2 AP with the Quick Pockets perk too...
Picking locks "shut" so you can take the enemies on in smaller groups... kinda ghey IMHO but, well, theoretically... too bad you can't boobytrap doors in FO

Flares as throwing weapons - 1AP for aimed shots, (crippling criticals). Don't use it personally (too fucking ghey), however, I did a "plant spike ninja" character once

Hiding behind third party NPC's during combat, especially if opponents are using automatic weapons. Usually it turns into a hilarious three-way (or 4-way, in several occasions
