Variety of questions (probably ongoning thread)

freepower

First time out of the vault
All of these questions can be read to start with "How" -

Can I get items to come up under different categories in the multiplayer drop down sections?

Can I force the "Brahmin Armour" to change a characters appearance to a different sprite? I'm fine with replacing the correct Brahmin sprite but I don't know which it is. :( (could I conceivably even get multiple instances of BA redirecting to multiple different sprites, somehow?)

Can I reasonably expect anyone to play a finished mod?

Thank you!
 
freepower said:
Can I get items to come up under different categories in the multiplayer drop down sections?
The game should filter them automatically.

freepower said:
Can I force the "Brahmin Armour" to change a characters appearance to a different sprite? I'm fine with replacing the correct Brahmin sprite but I don't know which it is.
Replacing the sprite is the only way, IIRC it's core\sprites\critters\TwoHeadedBrahmin.spr.

freepower said:
could I conceivably even get multiple instances of BA redirecting to multiple different sprites, somehow?)
Nope, armour image is assigned by racial type and there's only one racial type for brahmin.
 
Thanks!

I've noticed you're still actively helping people out on this forum and assumed you'd be the forst guy replying - are you working on any projects yourself or are you just a particularly helpful guy?

And I'll repost when I have some more questions, I'm sure I'll run into a few problems before I'm done. :)

And thanks again. :)
 
Hokay, so -

Can the premade MP chars be changed? FTTools seems to not want to save any chr files I create and I want to add races and such through this if at all possible.

(actually, are there any other ways to add - even in very limited ways - more races to MP? I've created a coop map, so that's sorted, but anything else to add critters, etc?)

How easy is it to create a upscale or downscale sprite? For example, is there some value I can change on a sprite or do I have to take every frame of every animation and upscale em? And after that, how would this be added to the game?
 
IIRC you can't create new multiplayer characters, you can just edit and replace the existing chr files. Once you've used the save chr button ignore the pop up 'do you want to save changes' when exiting the file/editor.

The only way I know of to add other races to multiplayer is to add .ent files to the mp maps under each team's control. But check with sniperpotato he knows more about mp than I do.

You'd have to extract every frame and edit them, and then import the edited frames into a copy of an existing sprite. Then either replace a default sprite or make a new actor entity with the race set to either unique humanoid or unique other. But again double check with gunner of shi and jarekfall they know more about sprite editing than me.
 
You can put your own user created characters in core/entities/mplayer. I renamed it to the one of the characters name in there. It appeared on the list but when I tried to spawn mine, it didn't. I'm guessing this is the wrong way to go about it. If you make a character like that, would every player have to have that same file if you wanted to choose it?

You can make an armor that changes a tribal into a bug or any other creature. You can play spider-man I guess :wink:
 
All players would need a copy, did you add the new character to core/locale/mplayer.txt? Though IIRC if you'd just edited an existing character and changed the file name when you spawned both characters they'd be clones of each other rather than the original character and a new one.
 
Well, for some reason the editor is now happy to save chr files, and I've had no problems with adding new descriptions and getting loadlifters, radscorpions, etc to spawn.

Haven't tried adding any more entities, although I'd be interested to see what happens if someone with the unchanged chr files and someone with the edited ones try to play together. Me and a friend had an odd problem a long time ago where we could only use the premade chars. Perhaps it would have played out differently if I had understood the editor then.

http://www.nma-fallout.com/forum/viewtopic.php?t=32729

(I see you helped me out back then as well, lol)

Btw, sniperpotato, is that COOPnet community still going strong? What points limit for chars?
 
I learn spr edit art from jarekfall,he‘s my master......(the voice in Kongfu film)

And I may not give a clear explanation ...... in English.
 
Yes we are still very strong. In fact today we had 2 new players join us. I'd say we have anywhere from 20-30 guys that show up randomly. Mostly its about 10-15 each day. We play from 250pt characters up to 10000pt characters. Mostly we do 1k to 2k. However, one of the guys created a new game type that I named, called Territory. You use special 5k rules and 1 team has to accomplish X amount of missions. With each mission done, your spawns get moved and the defending team must guard the next objective.

Edit: Backup your exisiting mplayer characters, create an editted one and save it, you can then go name it whatever you want in the mplayer folder. After that, open core/tables/mplayer.txt and add the correct entry. As long as each player has the exact same files you can play with those new guys.

If you use a editted character and a friend uses a regular one, one of you will be unable to move.
 
freepower said:
How easy is it to create a upscale or downscale sprite? For example, is there some value I can change on a sprite or do I have to take every frame of every animation and upscale em? And after that, how would this be added to the game?

The SPR file format doesn't have any field describing the scale of the sprite. Games usually don't perform scaling in real time because this operation is quite time-consuming.

requiem_for_a_starfury gave you good advice.

Thanks, gunner of shi.
 
Thanks guys, it's great to have so many good posters in here helping out. :)

I've discovered some annoying things about FoT's MP coding for LAN games though, namely that maps with entities (other than spawn points) do not work through LAN (real or virtual, eg hamachi). This really fucks me over and if anyone knows workarounds or fixes - especially if anyone could help add mod support to COOP net - that'd be great.

If not I suppose I'll just have to check with the friends I'm making this for whether they want to procede, as the only viable workaround that I see atm is to actually overwrite the real core folder if a mod is to be played online.

Well, thanks.

Oh, and a quickie - for the MP pre-mades, where's the attached portrait located/coded? Thanks! :)
 
To have a portrait show up for a premade, you have to have a .zar in core\gui\char. Lets say the .zar is named Premade.zar.

When you make your character, in the displayname field you have to put Premade and his picture will appear
 
Just a quickie, I'm having trouble getting ceilings to pop off properly. This makes a lot of maps and features unplayable, so just to checklist -

highlight the tiles, set "allow popping"...

and is that it?

Because it doesn't seem to be working. Have I been careless, or is there another boolean somewhere?

- ED - rebuilt occ data, and now it works. False alarm. >.<
 
^ thankee.

Ok, vast amounts of work later (I teach guitar for a living, so free time isn't really an issue :D ) I've got plenty of maps and modding done.

I suppose this is going to sound really dumb, but I searched and couldn't find a specific thread for this - how can I create a new tile?

Pretty much all I wanted to ask.

ED:

Is it possible to edit the requirements of a perk? Not it's ingame effects (although that'd be great too! IIRC, not possible), but the requirements for it - SPECIAL, level, skills? Thankee :)
 
I loved playing as a 'Jet Head' type character in fallout 2, and I seem to remember a thread somewhere out there dealing with drug entities, I tried to use the search but didn't get any results (maybe I did something wrong?!) My Real question is: did anyone ever successfully recreate 'Jet' for FOT?
 
The conversation you are probably thinking of was at DaC. I don't remember anyone actually releasing a mod with working Jet but IIRC the idea posted at DaC, was to untick the 'is temporary effect' box under the addiction effect of the drug.
 
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