The gist of the latest Kickstarter update for Wasteland 2 is that the 5gb update for the beta build of Wasteland 2 that some of you are probably downloading right now contains a plethora of improvements for the game, and is the last milestone before the release of the actual game. As for when it will actually release, we don't have a precise date yet, but inXile announced that it'd be by the end of August in a recent update, though they conceded that it might slip into the early weeks of September.
Here's a snippet on the actual improvements contained in the update:
Here's a snippet on the actual improvements contained in the update:
What’s New in this Build?
When we pulled the changelist from our source control (since the last update), it was 551 uncurated PAGES of bug fixes, polish and iterated features. This list has been reduced down and can be read in its entirety (but why would you want to do that?!?) here. Some of the main things you’ll notice in this build:
Huge balance pass across all elements of the game
Enemy AI/Enemy Stats/Damage/Weapons/Dropsets/Skill Use
Added a mini-map
Lots of new optimizations to memory and load times
Tons of new UI improvements (visual and functional)
New audio added across the board (weapons/enemies/ambient/player events)
Large visual effects pass in all levels
Oh-so-much general clean-up/polish and iteration
When we pulled the changelist from our source control (since the last update), it was 551 uncurated PAGES of bug fixes, polish and iterated features. This list has been reduced down and can be read in its entirety (but why would you want to do that?!?) here. Some of the main things you’ll notice in this build:
Huge balance pass across all elements of the game
Enemy AI/Enemy Stats/Damage/Weapons/Dropsets/Skill Use
Added a mini-map
Lots of new optimizations to memory and load times
Tons of new UI improvements (visual and functional)
New audio added across the board (weapons/enemies/ambient/player events)
Large visual effects pass in all levels
Oh-so-much general clean-up/polish and iteration
Last edited: