Wasteland 2 Scorpitron 2.0 concept art

grayx said:
p.s. Nitpick. Those "desert rangers" letters doesn't look perfect on that star, maybe if someone could make it emboss or something, like it's imprinted on that material the star is made of.
I think it's supposed to look like they painted the letters on with a stencil judging by the font, the paint splatters on the bottom and the spottiness of the E in RANGERS. It makes since that it would be done this way to a certain extent, it's a lot easier.

I love the Scorpitron and the style of the whole piece. Personally I love the look of large arthropod robots so I dig the legs. Yes, tracks are more practical but I prefer style over reality for things like this.

I'm still debating whether or not to up my pledge to the collector's edition...
 
Ilosar said:
Scorpitron looks really impractical at best,

Because todays technology isn't yet so far to build robots like that?

Of course it is practical, especially that it has legs instead of wheels or tracks, so it can move through woods or destroyed buildings easily.
 
zegh8578 said:
dont get me wrong, it looks awesome. i'd be honored to be shot to pieces by one, im just nitpicking (i could complain further about the enormous inefficient effort of mounting a minigun at the end of such a huge tail, when a simple flexible turret would do), it looks raw :D

The tail is a flexible turret. You can't imagine the multitude of possibilities an autocannon on a very flexible mount can give? Such as rendering cover obsolete for any targets in the vicinity of the Scorpitron?

noticed just now, the original posted up there, it actually reflects one of my thoughts - tracks. but i guess in a fictional world like that, one must compromise between pure functionality, and an awesome gaming experience as well

Walkers are far more usable in the post-apocalypse, since they can navigate rubble faster and more efficently than tracked vehicles. Plus, if you blow off a leg, it's still going to walk. A track? Not so much.
 
Still, I would consider keeping it the "Scorpitron 2.0" with legs and the "Scorpitron 1.0" with tracks. :>
 
I wonder how this would look and move in a tile based game, if Wasteland 2 uses tiles. The map is to scale, unlike Wasteland, so I guess this thing would have to traverse obstacles (it would silly for something so large to have move around smaller objects and critters). I'll be impressed if they can make large and colossal critters work without limiting their movement.
 
I like the overgrown look; that's stylistically different from what we've come to expect from Fallout.
 
Nexuiz said:
Ilosar said:
Scorpitron looks really impractical at best,

Because todays technology isn't yet so far to build robots like that?

Of course it is practical, especially that it has legs instead of wheels or tracks, so it can move through woods or destroyed buildings easily.
honestly the design is not practical. In our world.

But it has not to be practical or anything. It has to fit the world of Wasteland. And I like the design.

But designs like walkers or tanks with legs are not really possible yet. They are not good enough for combat. I know quite a bit about tanks and the principles behind it. The current system with tracks and the way how armor is used today has proved it self to be practical for the last 60 years. Maybe we will see here changes in the future. But it will take time. So far there is no real sign that the idea of the hull on tracks will be replaced any time soon simply because anything else is seen as impractical. The weight distribution is still much better with wide track then any walker system. A tank with 4 or 6 or even 8 legs would still have a weight of aprox. 60 or 70 tons which is the usual weight of modern MBTs. Thats simply to much for a system on legs.
 
Very nice concept art.
I like both the Scorpiton 2.0 and the backgroung.
Would be perfect if we can find in game Scorpitron 1.0 with tracks.
 
Stanislao Moulinsky said:
Looks great. What was the in-universe explanation for such an enemy BTW? Pre-war tech?
Some brain in a jar designed it to keep other brains in jars from escaping a forcefield which brains without bodies, or bodies without brain, could not cross. The brain who created it didn't think of the fact that it isn't a body nor a brain so it escaped! :D

On a more serious note, I haven't beaten Wasteland yet so I don't know why or where the robots in Vegas originated from or who created them, but I take it that they create a couple of these who after the end of Wasteland kinda wandered away on their own, remnant projects which were designed with a purpose which it continues to pursue.
 
Stanislao Moulinsky said:
Looks great. What was the in-universe explanation for such an enemy BTW? Pre-war tech?

[spoiler:fd23a074b2]After the war a bad AI rebuilt/reengineered a military research and development facility to pump out killer robots to kill everyone. The designs may have been altered or newly created.

There was also a faction of feral cyborgs that evidently modelled their body alterations on animals. However, the Scorpitron has a robot icon in the game, not a cyborg one.[/spoiler:fd23a074b2]
 
Looks good, especially the overgrown look of the urban environment. I prefer the realistic look anyhow.
 
Crni Vuk said:
Nexuiz said:
Ilosar said:
Scorpitron looks really impractical at best,

Because todays technology isn't yet so far to build robots like that?

Of course it is practical, especially that it has legs instead of wheels or tracks, so it can move through woods or destroyed buildings easily.
honestly the design is not practical. In our world.

But it has not to be practical or anything. It has to fit the world of Wasteland. And I like the design.

But designs like walkers or tanks with legs are not really possible yet. They are not good enough for combat. I know quite a bit about tanks and the principles behind it. The current system with tracks and the way how armor is used today has proved it self to be practical for the last 60 years. Maybe we will see here changes in the future. But it will take time. So far there is no real sign that the idea of the hull on tracks will be replaced any time soon simply because anything else is seen as impractical. The weight distribution is still much better with wide track then any walker system. A tank with 4 or 6 or even 8 legs would still have a weight of aprox. 60 or 70 tons which is the usual weight of modern MBTs. Thats simply to much for a system on legs.

logging-spiderlgyee.jpg


This even looks pretty much like the scorpitron.
And I was talking about the principle and not if it is possible today.
 
yes right, lets compare apples with oranges. A "tool" of some sort with a "weapon".

Again. If it would be REALLY practical to give tanks "legs" don't you think they would do it? Again. It is impractical to have weapons, tanks, APCs or what ever with "legs" like either shown on the digger or in some concept art.

Armored vehicles like tanks have completely different principles behind it then those. A digger has not to be able to carry protections and weapons of several tons around. Like a 120mm smoothbore gun and some 30 or 40 tons of armor. A modern Main battle tank has approx. a weight of 70-75 tons. Do you see something like that working on legs when it has 1. to keep a certain speed (in the range of (68–72 km/h for the Leopard 2) and 2. protection at the same time?

Legs are at the moment not compatible with the 3 concepts of armored warfare Mobility, protection and firepower.

A real tank designed like the scorpitron would not work. To many weak spots. To uneven weight distribution, the main gun is fixed on the chasis while a much "lighter" weapon is set on the "tail" and the whole body has to "rotate" if you want to attack something in the rear.

Nexuiz said:
And I was talking about the principle and not if it is possible today.
yes and for a military design it makes no sense becaues the "principles" is "impractical".

Just to say this again: I like the design. It looks futuristic. It looks bad ass. I would love to see it in Wasteland 2. But that does not mean its "practical" when using "realistic" rules. Not that this is in any way important for the game.
 
jeez the comcept kicks ass! i guess if you meet this with 4 rangers and 3 npcs you just die in 10 sec. i `can`t imagine how are you supposed to kill a monster like this with pityful humans.

about the animal shaped designs... there you go it`s a bit duck like :D

http://www.youtube.com/watch?v=ISznqY3kESI&list=UU7vVhkEfw4nOGp8TyDk7RcQ&index=2&feature=plcp

anyways, legs are practical

http://www.youtube.com/watch?v=cNZPRsrwumQ&list=UU7vVhkEfw4nOGp8TyDk7RcQ&index=7&feature=plcp

the scorpion looks a littlebit too robust for me btw. if i think in todays materials, it`s own weight would be so big it would destroy itself with walking
 
Crni Vuk said:
yes right, lets compare apples with oranges. A "tool" of some sort with a "weapon".

Again. If it would be REALLY practical to give tanks "legs" don't you think they would do it? Again. It is impractical to have weapons, tanks, APCs or what ever with "legs" like either shown on the digger or in some concept art.

Armored vehicles like tanks have completely different principles behind it then those. A digger has not to be able to carry protections and weapons of several tons around. Like a 120mm smoothbore gun and some 30 or 40 tons of armor. A modern Main battle tank has approx. a weight of 70-75 tons. Do you see something like that working on legs when it has 1. to keep a certain speed (in the range of (68–72 km/h for the Leopard 2) and 2. protection at the same time?

Legs are at the moment not compatible with the 3 concepts of armored warfare Mobility, protection and firepower.

A real tank designed like the scorpitron would not work. To many weak spots. To uneven weight distribution, the main gun is fixed on the chasis while a much "lighter" weapon is set on the "tail" and the whole body has to "rotate" if you want to attack something in the rear.

[

The scorpitron is not a tank, it has no huge 120mm cannon and needs no such heavy protection, so you are totally off track here.
Just imagine the timberjack spider a bit huger, with a bit more protection and some automatic machine guns here and there, voilà: you have a small scorpitron.
 
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