The latest Wasteland 2 update includes a bevy of news. Some of the most notable: the original Wasteland is getting a separate re-release on GOG and Steam (and, of course, every backer will get it) before Wasteland 2's own release, the level that will be shown at Gamescom and in a video for backers is the original Rangers' HQ (the Prison), and the original art for the Wasteland box is getting a limited print.
An excerpt focused on the big news:<blockquote>Wasteland 1 getting a separate release!
As you may know, we had a deal in place with EA to give all our Wasteland 2 backers (including late backers) a copy of Wasteland 1, which was to be integrated and launched from the game’s menu like the original Bard’s Tale trilogy into the new Bard’s Tale. We very happy about that, as we’ve always wanted to enable people to get back to the original, and it serves as a good refresher for the sequel.
We recently went to talk with EA to try and get it out in a different, separate format, and they accommodated our idea. We’ve now inked a new deal where we’ll be able to release Wasteland 1 separately. After getting the game in our hands and ensuring it runs on modern machines, we plan to distribute it FOR FREE to all our backers before Wasteland 2’s release, as well as sell it on GOG.com and Steam for anyone else interested in trying out this classic RPG.
The Level-Off
We’ve been asked to show the game off to a plethora of press in Cologne, Germany later this month. Brian, Matt, Thomas and myself will fly out there and demo one area of the game for around 150 members of the press in 3 days. That may sound like a lot in a short period of time, but don’t worry…German beer will keep us going.
Once we learned the show date, we figured we’d get a little friendly competition going. 2 levels were chosen to have a level-off. The teams would work for 2 weeks straight, making it as great as possible during that time. We’d then select the level that showed the best and spend the next few weeks polishing it up. The level-off winners would then not only get to see their handy work in many (hopefully great) previews of the game, but also be featured here. Our winners were Joby Bednar (level designer) and Gavin Glenn-McDowell (environment artist). To get it ready, they both worked more hours than should be humanly possible and showed a passion that is only getting stronger as we start to see all of our hard work coming together. Of course, they were supported by many other great people on the team as well.
The winning level is…The Prison. In the original Wasteland, the prison was home to the Desert Rangers and was called Ranger Center. When the Rangers conquered the citadel, they moved in. The prison was now open, which allowed the Red Scorpion Militia a chance to call it home. The RSM are not too fond of the Rangers, for reasons that you’ll learn in a few months time.
We’ll showcase this area not just to the press, but we will also create a video based on the area to showcase to our backers.</blockquote>And the new portrait piece and screenshot included in the update:
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An excerpt focused on the big news:<blockquote>Wasteland 1 getting a separate release!
As you may know, we had a deal in place with EA to give all our Wasteland 2 backers (including late backers) a copy of Wasteland 1, which was to be integrated and launched from the game’s menu like the original Bard’s Tale trilogy into the new Bard’s Tale. We very happy about that, as we’ve always wanted to enable people to get back to the original, and it serves as a good refresher for the sequel.
We recently went to talk with EA to try and get it out in a different, separate format, and they accommodated our idea. We’ve now inked a new deal where we’ll be able to release Wasteland 1 separately. After getting the game in our hands and ensuring it runs on modern machines, we plan to distribute it FOR FREE to all our backers before Wasteland 2’s release, as well as sell it on GOG.com and Steam for anyone else interested in trying out this classic RPG.
The Level-Off
We’ve been asked to show the game off to a plethora of press in Cologne, Germany later this month. Brian, Matt, Thomas and myself will fly out there and demo one area of the game for around 150 members of the press in 3 days. That may sound like a lot in a short period of time, but don’t worry…German beer will keep us going.
Once we learned the show date, we figured we’d get a little friendly competition going. 2 levels were chosen to have a level-off. The teams would work for 2 weeks straight, making it as great as possible during that time. We’d then select the level that showed the best and spend the next few weeks polishing it up. The level-off winners would then not only get to see their handy work in many (hopefully great) previews of the game, but also be featured here. Our winners were Joby Bednar (level designer) and Gavin Glenn-McDowell (environment artist). To get it ready, they both worked more hours than should be humanly possible and showed a passion that is only getting stronger as we start to see all of our hard work coming together. Of course, they were supported by many other great people on the team as well.
The winning level is…The Prison. In the original Wasteland, the prison was home to the Desert Rangers and was called Ranger Center. When the Rangers conquered the citadel, they moved in. The prison was now open, which allowed the Red Scorpion Militia a chance to call it home. The RSM are not too fond of the Rangers, for reasons that you’ll learn in a few months time.
We’ll showcase this area not just to the press, but we will also create a video based on the area to showcase to our backers.</blockquote>And the new portrait piece and screenshot included in the update:
<center>