Hi. I havent posted before but I will say first of all this forum has been a big help. I recently started playing Tactics again and I forgot how much I enjoy fallout in real time hehe. This time around I took a look at the editor and a day later I got me my first mission. Alot of it thanks to picking apart the missions and searching these forums. Me and a few others are kinda big fallout fans so I started making a campaign and I thought I might ask for a little help.
One thing I needed and I sort of solved is the whole npc speach tree stuff.
I use a simple scripted sequence of "Pickup lines" for the npcs.
You choose a char from your party to talk to him first so he "activates". The activation is important as it checks the stats of the player who activated the npc. So charisma and Intel play big roles in determining responses and actions.
The issues I'm having (being brand new to FOT modding and all) are these.
1) if you switch to a diff char I would like it to re check the stats but atm its a 1 shot deal for the npc. It's like a first impression system and thats ok but i'd like that extra bit of versatility.
2) I still don't know how to use timers properly
3) Is there seriously no way to strip the players inventpry?
4) When an actor is following waypoints and encounters enemies or what not does he forget about the waypoints or will he eventually get back to them?
5) How is the effects spawner used :/
6) how does retreat work? how can I make a cpu player retreat his troops to a zone,
and lastly. here is a little demo of the npc speech system im using.
If anyone could help me improve it I would be most thankful.
http://senduit.com/645bb1
One thing I needed and I sort of solved is the whole npc speach tree stuff.
I use a simple scripted sequence of "Pickup lines" for the npcs.
You choose a char from your party to talk to him first so he "activates". The activation is important as it checks the stats of the player who activated the npc. So charisma and Intel play big roles in determining responses and actions.
The issues I'm having (being brand new to FOT modding and all) are these.
1) if you switch to a diff char I would like it to re check the stats but atm its a 1 shot deal for the npc. It's like a first impression system and thats ok but i'd like that extra bit of versatility.
2) I still don't know how to use timers properly

3) Is there seriously no way to strip the players inventpry?
4) When an actor is following waypoints and encounters enemies or what not does he forget about the waypoints or will he eventually get back to them?
5) How is the effects spawner used :/
6) how does retreat work? how can I make a cpu player retreat his troops to a zone,
and lastly. here is a little demo of the npc speech system im using.
If anyone could help me improve it I would be most thankful.
http://senduit.com/645bb1