I'm thinking of making a mod that changes all the weapon stats to make Fallout not more realistic or cool but more tactical. Exaggerate differences between weapons to give more variety and force the player to use the right tool for the right job. Eg, make the 10mm pistol fast to reload and have a larger magazine capacity but weak and make the .44 magnum take an entire turn to reload (or half a turn with speed loader). So the magnum isn't automatically the better weapon, and weapon progression isn't like some AD&D Ordinary sword, Masterwork Sword, Sword +1, +2, +3 ad nauseum. Also rebalance item costs/availability to increase tactics, eg make ammo types more specific and potentially extremely expensive - cheap, inferior "post-war" 10mm cartridges would be relatively common, vs highly prized rare pre-war ammo with better penetration and damage which would be bought in small quantities if they could be bought at all.
Anyway I was thinking of adding an attack type for the simple weapons that only have one. One of the things that's boring in combat is that apart from aimed shots often you don't have any options, it's click shoot, point at enemy, click etc. In good TB games like X-Com and Silent Storm you have a variety including auto-shots, snap shots, careful shots for almost all weapons.
Now I know the problem with Fallout 1 is that there's only two attack type slots that any weapon can have. And attack types available seem to be hard coded. Shoot single shot, burst fire, swing, thrust etc. It seems it's not possible to add a variety of single shot and burst types, for example a 3AP snap shot with a low range/chance of hitting, or a 7AP careful shot with a higher chance of hitting. Or a lower AP, lower damage three round burst vs a higher AP/damage/ammo full round burst.
The other thing I was thinking of was adding a mode for single shot weapons like pistols that would allow you to shoot more than once a round. For example knowing that pistols don't usually kill enemies in one turn, you could fire off two or three shots in quick succession at one enemy (sort of panic shooting). Which wouldn't be the same as two 'snap shots' because it would be one action and you'd dedicate both shots to one target - if you killed him in one you'd waste the other. Now the problem is how to do that, the obvious is a two round burst, but then you have the problem of animations and sound - you would see and hear your character only shooting one shot and one damage value, the only noticable difference would be that your ammo goes down by two.
All this means I'm now wondering how much work it would be to do a complete overhaul well and whether it's worth trying.
So has anybody experimented with trying adding new attack types and how did that turn out?
Anyway I was thinking of adding an attack type for the simple weapons that only have one. One of the things that's boring in combat is that apart from aimed shots often you don't have any options, it's click shoot, point at enemy, click etc. In good TB games like X-Com and Silent Storm you have a variety including auto-shots, snap shots, careful shots for almost all weapons.
Now I know the problem with Fallout 1 is that there's only two attack type slots that any weapon can have. And attack types available seem to be hard coded. Shoot single shot, burst fire, swing, thrust etc. It seems it's not possible to add a variety of single shot and burst types, for example a 3AP snap shot with a low range/chance of hitting, or a 7AP careful shot with a higher chance of hitting. Or a lower AP, lower damage three round burst vs a higher AP/damage/ammo full round burst.
The other thing I was thinking of was adding a mode for single shot weapons like pistols that would allow you to shoot more than once a round. For example knowing that pistols don't usually kill enemies in one turn, you could fire off two or three shots in quick succession at one enemy (sort of panic shooting). Which wouldn't be the same as two 'snap shots' because it would be one action and you'd dedicate both shots to one target - if you killed him in one you'd waste the other. Now the problem is how to do that, the obvious is a two round burst, but then you have the problem of animations and sound - you would see and hear your character only shooting one shot and one damage value, the only noticable difference would be that your ammo goes down by two.
All this means I'm now wondering how much work it would be to do a complete overhaul well and whether it's worth trying.
So has anybody experimented with trying adding new attack types and how did that turn out?