Weird DPS measure?

SudoX

First time out of the vault
Does anyone know why the DPS number changes between two different numbers? My only assumption is that the larger of the two numbers is the maximum DPS (if you had 100 in that skill) and the lower is the current DPS?
 
DPS is the "damage per second" value of the gun. The other stat is DAM (?) which is the "damage" or "damage per hit/bullet".

An automatic weapon like a sub machine gun might have a very high DPS but a low damage, because each individual bullet doesn't do very much but it fires enough of them quickly enough that the overall damage is high.

This is an important stat to look at when facing high armor/damage resistant targets. In order to punch through the armor you need a weapon with a high top-end damage. A high DPS weapon like a 9mm sub machine gun could be less effective against a damage resistant target than say, a hunting rifle. Even if the sub machine gun has a higher DPS.
 
Wait so those two shifting values represent two different attributes... Why did they put them in the same box? xD 0.o
 
Yeah, I don't know. They may have been restricted by the current pip-boy interface... or it was just a confusing design decision. I kind of wish I could see both at once without having to wait for the number to cycle.
 
Very annoying indeed... Maybe they'll do something about it in a patch... Or something.
 
It was most likely because of the PipBoy interface, which doesn't have much room left to add stats.
 
I do declare, that it was the fact the UI must be viewable on console TVs. This is the reason the entire UI is flumuxored for the PC.
 
mobucks said:
I do declare, that it was the fact the UI must be viewable on console TVs. This is the reason the entire UI is flumuxored for the PC.


What does that have to do with anything?
 
Bal-Sagoth said:
mobucks said:
I do declare, that it was the fact the UI must be viewable on console TVs. This is the reason the entire UI is flumuxored for the PC.


What does that have to do with anything?

You're about two feet from a PC screen. You're across the room from the TV.
 
Nalano said:
You're about two feet from a PC screen. You're across the room from the TV.


I really doubt that played any issue in it. I play on a 60 inch LED Sony (PC version mind you, I just use the TV as a computer screen for games because 60 inches of any game is pretty glorious), and I am only a few feet away from it in my room. Probably juts bad design decision although honestly it is not even that big of a deal. Remember one number and than wait all of two seconds to see the next number, pretty simple :P.
 
mobucks said:
I do declare, that it was the fact the UI must be viewable on console TVs. This is the reason the entire UI is flumuxored for the PC.

:roll:

Why? What is inherently so inferior about how the game would appear on a HDTV than a monitor? They could have added a scroll feature (if it doesn't already exist) to add an infinite amount of real-estate to any particular window. It's all code -- they can do whatever their imaginations require.

I grew up as a PC gamer and decided to dabble in consoles back in 2002 (when it looked as if the superior styled western PC approach to game design was finally jumping the divide). Neither is perfect, both have their limitations but you really just come off as pigheaded and limited when you fly that anti-console fanboy flag.

How does defining yourself and your preferences through negation somehow make you superior to anything? It's pretty adolescent, actually.

p.s. One huge reason I moved away from PC gaming was because I use my PC for art and prefer my machines specialized to the task of audio/midi design (MAX/MSP, Reaktor, etc).
 
Well, you do hear all those console gamers constantly complaining about text being too small in games and the like...
 
EEw guys this was not fanboyism i don't need to tout how much better the PC version is, by complaining about the UI, because we can just mod it out. Already been done.


A simple question was asked, and i decided to awnser it thinking i knew my awnser was correct. For instance, the character menues of the Pipboy are spread across multiple screens and tabs, whereas, in fallout 1 and 2, SPECIAL, Combat Stats, Limb Condition, Perks, and Skills was contained on one screen. That screen simply would not work for people who don't have the luxury of playing on a 60"

I am still quite sure my awnser is correct, despite whatever offence i made to whoever.
 
I really want them to rework the PipBoy entirely for FO4. The interface is absolutely horrible. Maybe even make it moddable (i.e. provide the APIs to get the required stats) so that we can design our own from scratch (PC users) if we wish.

It has nothing to do with being a "console kiddie" or a "leet PC genius" or anything like that. Any user interface needs to be very simple and intuitive while still maintaining its advanced features. The fact that you have to click so many times just to see specific stats is ridiculous.

A few things that can be done:

-Remove the unnecessary amounts of scrolling. This usually means making smaller/removing/moving the image and flavor text that is associated with an item/data entry. PC and console gamers alike do not enjoy scrolling. It's also not good for your middle finger/thumbs, respectively.

-Combining similar pages, i.e. SPECIAL + skills can be combined in an intuitive fashion (click a SPECIAL to see all the skills associated with it on the right half of the screen). This means less scrolling since every list will be shortened, more information because it is easy to know which stats increase which skills, and for console gamers one less button to scroll through. Similar things can be done with H2O/FOD/SLP - all of that really should have been in one page. RAD should have been in the same spot as CND.
 
The game is clear and so are all the text. It switches between DPS and DAM Basically DPS is a representation of how fast the gun shoots vice the damage (DAM) it deals.
 
The consoleitus makes it easier for a controller because:

Trigger buttons to switch screens whereas PC must click a microscopic arrow that moves because the arrows encase the word. <Apparel>, <Ammo> ect

The PC mouse is easier because:

You dont have to scroll with a controller as lamely. You Can click buttons to change screens directly, whereas (i surmise) you have to highlight diff buttons with a controller, like tab works in windows.

Verdict:
It's all shitty. I wipe my ass with my pipboy hand.
 
Bal-Sagoth said:
I really doubt that played any issue in it.

It does. The text is huge, the general GUI designed for consoles, and never really ported to PC. Not for Fallout 3, not for New Vegas, despite the easy fanfix they could base a port on. This isn't speculation, it's fact.
 
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