>I'm not sure how far you
>really want to go back
>in time. But when
>you say, pre-war... well, it
>sounds like "before the bombs
>dropped", and if that is
>what you do mean, i
>don't think that will make
>for much of a FALLOUT
>game. After the title
>it says, "A post nuclear
>role playing game". You've
>pointed this out as well
>I know.
I didn't say that the game will take place before the War, only between the War and Fallout 1.
>But you want an intire game
>illustrating this to us?
For the third time, NO!
>Why bother when they explained
>it to us in the
>first game. I want
>them to add in everything
>that doesn't make the game
>flakey. Characters, towns, items
>all these things need back
>stories. Thats true, but
>you want an entire game
>that explains all these events
>when they already were explained.
> Oh i see you
>don't want that either...
*Whew* Finally!
>So let me get this straight
>you want a game that
>takes place before fallout and
>has nothing to do with
>anything from the previous fallouts.
Wrong. This is what YOU seem to want to play. I want a game that has all the nifty stuff about things that will happen in the future, but a game that will NOT revolve around the Enclave or FEV or whatever. In other words, I don't want the main objective to be "Help build the Hub" or something like that, but I do want to see some references to the Hub in FO3.
>Although, there are two elements that
>make a great RPG, an
>engaging story and complex, well
>developed characters. And your
>game might include both of
>these, however, it would no
>longer be a Fallout.
>I just want to see
>a Fallout who's story is
>fresh and origanal, such as
>the first game. The
>first games simplicity was brilliant.
> They tell you about
>the world before the war,
>the precautions they made for
>the war (the vaults), and
>then an unexpected problem occurs
>which spurs a great adventure.
> The second game was
>just beating a dead horse;
>and an obvious shame created
>only to make a few
>more bucks.
Make up your mind - do you want a game that has nothing to do with previous games (no Hub, no Vault Dweller, set on East Coast or in Europe or wherever), or a game that will look like an actual sequel (or prequel, or whatever)?
>You also use games that you
>say have nothing in common,
>the quake series, and the
>alone in the dark series,
>but thats what made them
>so great. Their atmospheres
>were similar, not their characters
>or events. It was
>refreshing. It's basically saying
>if you like the previous
>games it plays and looks
>a lot similar, but the
>story is different so returning
>players to the series arn't
>bored. This should be
>what the third Fallout should
*Sigh* Again, I don't understand what it is you want. First you tell me you want a new game without FO1 legacy. Then you tell me that my idea is bad because it will have nothing to do with Fallout (!), then you say that you want a game with similar atmosphere, but with a new story...
>be. A different story,
>one thats fresh, unlike the
>obviously recycled Fallout 2 plot,
>but without beating the dead
>horse for an extra story.
> We all love the
>origanal vault idea, so include
>it. We all love
>the super mutants so include
>them. The vault idea
>has been used twice so
>lets put that one on
>the back burner for now,
>but how about a super
>mutant story from their point
>of view. After the
>first game where the remaining
>super mutants went on a
>rampage and destroyed that village,
>maybe something new happened.
>Maybe a coming of age
>story of a super mutant
>who feels neglented by a
>new leader (who is manipulating
>them for his own twisted
>way), and turns his back
>on the super mutant gangs,
>and it spawns some great
>adventure which also attacks the
>sterotypes of the super mutants.
...then you say that you just want a story from a different point of view, and that Vault and other legacy from FO1 are not that intolerable.
> Now you might not
>think this is a really
>great idea. I came
>up with this in like
>30 sec, but its different
>and can include all the
>other aspects that are in
>the fallout series. But it
>offers a story line that
>doesn't replicate the origanal, and
>it could be done well.
> No gimmicks like thousands
>of more weapons, just gameplay.
And that contradicts everything you first wrote on this thread. You went from "no Vaults! no recycled story!" to "hey, everybody likes Vaults! but let's have super-mutants play the main part!" If you ask me, the Super-Mutants and whole FEV schtuff is just as "recycled" as Vault Dweller and Brotherhood.
>As for the weapon system i
>was talking about, I do
>understand that all these ideas
>will take time to program
>in, but its not that
>hard. It can take
>anywhere from 12 to 30
>months to create the engine
>that game will run in,
>and only 6 to 12
>to make the game.
>And i think BIS already
>has the 3d engine from
>that Torn game. Anyway,
>when I played fallout 1
>and 2, the first time
>i chose strong characters and
>even then i had to
>resort to using Pyscho's to
>make me even more of
>a brute to kill the
>master mutant and frank.
>I got no reward for
>science or sneaking, just my
>skill of energy weapons.
True. These are the secondary skills, and boy do they need tweaking!
>Making it sound like a bad
>thing, but you forget, this
>is a sequel! these
Nah, it's not a bad thing. It's cool, it's useful, and it actually fits in the atmosphere of the game (which doesn't happen very often), but the chances of developers of adding it all instead of working on graphics and polishing the ever-popular real-time combat system are slim. They'd probably go with a sure way to attract as much customers as possible, without confusing the poor fellas with all the inventory combination and gauges and numbers... :-/
http://www.nma-fallout.com/cgi-bin/forum/ForumID5/786.shtml#11
zero-x's bitter words after his encounter with
roshambo:
"I agree with you but there comes a fuckin point i dont know who roquirbo thinks he is but I at least you didnt really criticize me and i appreciate that i hate people who fuck with my ideas when i didnt say shit to em and yes he is the kind of guy i would take a scalpel tear his head open the take an hammer use the end to samsh through the medulla and use the nail pull as a pry to pull back the top of the skull revealing a brain (small but brain nontheless)and take desert eagle magnum and blow it through his fucking spine as he still breath and then rip out his heart and show him how black it is before he dies but as you said thats illegal well cya"