"What Happened to the Mouse?"

The Man From Nowhere

It Wandered In From the Wastes
Occurs when a more minor character or plotline is suddenly dropped for no apparent reason, without any real explanation for what happens, and without any sort of resolution to the character or plot.

Ex.

Fallout 2 - We never do rescue Sulik's sister or find any trace of the slaver group whom kidnapped her.

Fallout: New Vegas: If you convince Follows-Chalk to leave tribal life to see civilization for himself. If you do he's said to leave his tribe at Dead Horse Point and is never seen nor heard again.

Fallout 4 - If siding with The Minutemen, The Railroad, or BoS (without recruiting Dr. Li) we never do find out what becomes of Dr. Madison Li when (and if at all) we sound the evacuation alarm before blowing up The Institute. A major character from 3 and one of the few to return from the Capital Wasteland disappears and is never seen or heard from again.


Any more examples?
 
Fallout 2 - We never do rescue Sulik's sister or find any trace of the slaver group whom kidnapped her.

Just remembering that you can rescue his sister and still visit his village in fallout 2 restoration project. It´s awesome.
 
I don't think Follows-Chalk is an example of this: the trope refers to when a character is dropped abruptly from an narrative without explanation. With Follows-Chalk, we get a resolution to his arc like most others. Just because you don't see him after Honest Hearts is done, doesn't mean the narrative has forgotten him.

Actually, a more appropriate example would be Joshua Graham from HH if you decided to evacuate Zion; he appears in the final part, but the ending slideslow does not mention him. In the other ending, we get a resolution to his character about his anger and the legend of the Burned Man, but nothing like that happens in the evacuate ending. It was mostly because of that reason that I always lean towards the other ending in my playthroughs.
 
I don't think Follows-Chalk is an example of this: the trope refers to when a character is dropped abruptly from an narrative without explanation. With Follows-Chalk, we get a resolution to his arc like most others. Just because you don't see him after Honest Hearts is done, doesn't mean the narrative has forgotten him.

Actually, a more appropriate example would be Joshua Graham from HH if you decided to evacuate Zion; he appears in the final part, but the ending slideslow does not mention him. In the other ending, we get a resolution to his character about his anger and the legend of the Burned Man, but nothing like that happens in the evacuate ending. It was mostly because of that reason that I always lean towards the other ending in my playthroughs.

same, how the hell did Obsidian forget the slide of the main character of the DLC?
 
I'm willing to bet it's a glitch or something.

A glitch would imply it was a design choice to have him feature and something in the software went awry, but that ain't the case here; it would have been patched in pretty swiftly after release. The minor role Joshua Graham plays in the evacuation ending is a design choice; notice he doesn't have any meaningful lines, I think he says just the one thing to you in the beginning and is silent from then on, though I could be wrong about that.
 
Aside from cut content...maybe the tunnelers as according to Ulysses? Is that major? Def the rocket ghouls going to the moon and coming back with zero explanation. Did they reject their faith or something? There is some major stuff worth mentioning though. The OWB ending is vague enough that the Think Tank 'working for you' isn't exactly dropped, though it does feel unfinished. I guess nuking places with LR feels a bit dropped as the main ending doesn't mention it at all. Like it doesn't matter.
 
Fallout: New Vegas: If you convince Follows-Chalk to leave tribal life to see civilization for himself. If you do he's said to leave his tribe at Dead Horse Point and is never seen nor heard again.
I mean, that's literally the point of that ending slide.

The DLC builds up Follows-Chalk to be a naive character who doesn't know much about the world, and hasn't seen the dangers of it.

By telling you he's never heard from again, the game is trying to imply that you may have lead him to his death, however is at the same time leaving it open to interpretation.
 
The Followers didn't have an ending slide either in the case of a Mr. House victory. So what happened there?
The Followers have the exact same ending slide when Mr. House won the battle as when New Vegas goes full independent; they found Freeside became too chaotic for them to handle. No surprise, considering New Vegas's capability as money-making machine has become fully realized with the conflict resolved, and both the NCR and the Legion's military presence kicked out of the Mojave.
 
Aside from cut content...maybe the tunnelers as according to Ulysses? Is that major?

The main weakness of Tunnelers is lights - anything to do with lights and loud noises are their kryptonite. For that very reason something tells me New Vegas and all the surrounding areas are extremely Tunneler-Repellent :lol:

Putting up more lights for extra caution would be a good idea and easy to do with all that new power coming from the Hoover Dam which can be applied to any ending.


Some smaller towns on the outskirts like Goodsprings and Novac could have a bit of a problem though. The locals would probably have to move closer to Vegas.
 
I would like to add that that Waking Cloud has an ending slide mentioning her taking a husband from the Dead Horse tribe.

''Waking Cloud was distraught when she learned of her husband's death, but took comfort from her tribe, and the compassion of the New Canaanites. She forgave Daniel for having concealed her husband's fate from her, and learned to accept his fate. When her grief faded, she took a husband from the Dead Horse tribe. At her bidding, he stayed close to home.''

I'd say it's fair to speculate that it's implied that Chalk & Cloud get together.

 
Back
Top