This is a thread to talk about the latest news about Bethesda Game Studios and Bethesda Softworks.
This is the place to gather all the good and not so good stuff.
Ok, so I will start by posting a link to an article shared by @Kilus in the Order forums:
https://arstechnica.com/gaming/2019...dventure-taken-down-amid-cries-of-plagiarism/
What that article shows is that Bethesda plagiarized a Wizards of the Coast Dungeons and Dragons adventure written by Paige Leitman and Ben Heisler.
That article shows comparisons between "The Black Road" original 2016 D&D adventure and Bethesda's "Elsweyr" Elder Scrolls Adventure. And it is painfully obvious that it was a copy and paste job, only replacing some words to change it from the Forgotten Realms universe into fitting the Elder Scrolls universe (even the attributes/skill checks are pretty much the same).
Bethesda said that the adventure came from "Bethesda Netherlands". Bethesda already removed the adventure and is now having an internal investigation about it.
This reminds me of the whole debacle with Bethesda's "Brain Dead" quest in the Fallout 4's "Far Harbor" DLC and the "Autumn Leaves" quest mod for Fallout New Vegas. But this latest one is obviously plagiarism and has no defense possible.
29/7/2019:
I haven't had time to keep up with gaming news, so I missed a couple things. Like how the Elder Scrolls Blades was called a total cash grab with it's ridiculous long timers and the amount of them. Bethesda seems to have patched those a bit, so I don't know how the situation with that game is now.
Bethesda also implemented DRM on the classic Doom games:
https://www.theverge.com/2019/7/26/...rm-log-in-online-connection-bethesda-quakecon
It took less than one full day for the backlash to hit home and now Bethesda says they will remove the bethesda.net account login requirement:
https://www.theverge.com/2019/7/27/8933167/doom-login-requirement-being-removed-bethesdanet-drm
I really don't know what Bethesda is thinking. After Fallout 76, you would think they would be more cautious, but instead they seem to burn themselves over and over. What is funny is that they seem to always backtrack their bad decisions now.
I start to think that the Fallout 76 backlash really hurt them somehow and so they now always backtrack their bad decisions quickly. I bet it won't last, but at least it seems like they are spooked at the moment.
This is the place to gather all the good and not so good stuff.
Ok, so I will start by posting a link to an article shared by @Kilus in the Order forums:
https://arstechnica.com/gaming/2019...dventure-taken-down-amid-cries-of-plagiarism/
What that article shows is that Bethesda plagiarized a Wizards of the Coast Dungeons and Dragons adventure written by Paige Leitman and Ben Heisler.
That article shows comparisons between "The Black Road" original 2016 D&D adventure and Bethesda's "Elsweyr" Elder Scrolls Adventure. And it is painfully obvious that it was a copy and paste job, only replacing some words to change it from the Forgotten Realms universe into fitting the Elder Scrolls universe (even the attributes/skill checks are pretty much the same).
Bethesda said that the adventure came from "Bethesda Netherlands". Bethesda already removed the adventure and is now having an internal investigation about it.
This reminds me of the whole debacle with Bethesda's "Brain Dead" quest in the Fallout 4's "Far Harbor" DLC and the "Autumn Leaves" quest mod for Fallout New Vegas. But this latest one is obviously plagiarism and has no defense possible.
29/7/2019:
I haven't had time to keep up with gaming news, so I missed a couple things. Like how the Elder Scrolls Blades was called a total cash grab with it's ridiculous long timers and the amount of them. Bethesda seems to have patched those a bit, so I don't know how the situation with that game is now.
Bethesda also implemented DRM on the classic Doom games:
https://www.theverge.com/2019/7/26/...rm-log-in-online-connection-bethesda-quakecon
It took less than one full day for the backlash to hit home and now Bethesda says they will remove the bethesda.net account login requirement:
https://www.theverge.com/2019/7/27/8933167/doom-login-requirement-being-removed-bethesdanet-drm
I really don't know what Bethesda is thinking. After Fallout 76, you would think they would be more cautious, but instead they seem to burn themselves over and over. What is funny is that they seem to always backtrack their bad decisions now.
I start to think that the Fallout 76 backlash really hurt them somehow and so they now always backtrack their bad decisions quickly. I bet it won't last, but at least it seems like they are spooked at the moment.
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