What would make a Fallout ttRPG feel like "Fallout" for you?

I tried to add the character options to mine. Same for the skill list, but I had to expand that. Again, perks were mostly taken from Fallout 1, 2, Tactics and New Vegas. But in the end, the story should really turn it into an RPG experience set in the Fallout world, I think
 
Back
Top