Why is Fallout 1 so rushed?

2273nate

Great Nate
I just want to explore and collect guns and stuff but it always seems like as soon as I get the good stuff like power armor the vaults water runs out and I fail. Why did they not make an ending where the vault runs out but you can continue out in the wasteland?
 
The game doesn't end after you give the water-chip to the overseer, so you can just get it quickly and then explore forever (basically) as long as you have the official patch installed (otherwise there's another hidden time-limit after handing over the water-chip)
 
You don't need to be a relatively high level to obtain the water chip. Just adjust your priorities.
 
Yes, it is an unfortunate thing, which got mostly corrected in F2 (where the time-limit is ca.15 years, not looking up).
 
No but it is an rpg so I want to play it my way and yes complete the main goal but I don't want to feel so rushed about it.
You shouldn't worry TOO much. You'll get warnings when you should. You have all the time you need to do sidequests and shit, if you don't spend too much time idle or going in circles in the worldmap. There's even a way to prolong the time that the countdown has, if you feel like you have to! And even if you failed somehow, that will not happen again. Just enjoy this game.
 
No but it is an rpg so I want to play it my way and yes complete the main goal but I don't want to feel so rushed about it.

You can play it your way, you just have to take it into account that your character is on an urgent mission and the game holds you accountable for ignoring it. The timelimit is pretty loose to begin with and you can even extend it quite a bit (with a consequence).

Fallout was not designed to be like Bethesda's games where the chief rule for everything is "where ever/when ever" even when it's illogical, and the world always stops to wait you. It begs for a different approach, and frankly, is a better experience when you can't (necessarily) bulldoze all content before bothering with your mission.
 
The water chip requires you to kill a couple of supermutants at the worst, metal armour and a good gun allows that.

Power armour is to destroy the military base.
 
You can get the Water chip like 2 hours into the game...
Yo uare asking "Why can't I just play it my way?" well if your mother sent you to buy her medicine because she suffers from deadly seizures, and she needs a specific daily dosis to survive and you instead spend the money she gave you on new clothes and spend the whole day just fucking around town killing bugs and running errands, what do you think is gonna happen to her?
Also the Waterchip is just the very beginning of the game, just go get it and you will have virtualy endless time to do everything else.

The water chip requires you to kill a couple of supermutants at the worst, metal armour and a good gun allows that.

Power armour is to destroy the military base.
No necessary to kill them, you can always sneak past them.
 
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But I always wanned 2 b an android! What's the speech-check for that?
Actually it's a Science check and you have to met those requirements in real life so that you can make that option appear in-game.

No but it is an rpg so I want to play it my way and yes complete the main goal but I don't want to feel so rushed about it.
You're thinking along the lines of Bethesda's walking simulators with their mindless freedom and lack of consequence. Which is not what Fallout 1 was meant to be. 2's better with the freedom but 1's time limit places greater emphasis on your choices in the story.

Fallout 1 has choice & consequences since if you remember, you need to save your in-game home from dying of thirst. If it dies, you have nothing left to live for since your only home is gone and your only motivation for being out in the Wasteland is gone.

Think less of that and think actual RPG with choice & consequences.
 
You know what, I was going to say that Fallout 2 did NOT correct Fallout 1's implementation of time-limit. But then I remembered that in Fallout 2 as time pass on the village would have many changes, subtle or not, like the dog you rescued would actually be eaten by your relatives. But then I also remembered how, after getting the GECK and returning there, all of those changes rendered kinda obsolete by having your entire village taken away by the Enclave, so I'm gonna say it.

No, Fallout 2 did NOT correct Fallout 1's implementation of time-limit.
 
I was going to say that Fallout 2 did NOT correct Fallout 1's implementation of time-limit
I agree, it did not improve 1's implementation of time-limits. 2 is more free but as a result, there's less focus on the story and the gravity of the situation presented. I did appreciate the changes to Arroyo if you took too long (that dog I rescued being eaten by least favorite aunt did upset me in my second playthrough) and there probably ought to have been some akin to that in the world when the Enclave captures the village and starts testing the viability of their plans fully.
 
Wait... The dog you rescue gets eaten? Huh. Is that in vanilla or RP? Never seen that happen. Then again, I don't remember ever going back to Arroyo before finding the GECK anyway...
 
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