XCOM: enemy unknown

dwgsong

First time out of the vault
Hey everyone, i just wanted to know if any one has any opinions on the game XCOM: enemy unknown, it kinda reminds me of the original fallout games a bit. I really used to love RTS games and i love the whole cliche alien invasion atmosphere... any one have any opinions?
 
It's great. One of the few games released these days by a major company that will try to kick your ass, as opposed to the usual "oh, you got some red jam on your HUD. Here, let me wipe it off for you."
 
LMAO^ that killed me "oh, you got some red jam on your HUD. Here, let me wipe that off for you". Thanks for the replies guys :) def going to pick it up now
 
sea said:
The game is not that bad, but not great either. It does a lot of things right and is very fun to play, but it also lacks a lot of the depth of the original XCOM. Pick it up, play the campaign once or twice, but I doubt you'll have the motivation or desire to keep playing after that. It simply does not have the complexity to keep you going too long, and I know 10 years from now nobody will be talking about it like they still do with the original game.
Great summation of the pro's and con's, thanks man :) i think i will pick it up and give it a whirl. Thank you everyone for your responses
 
Fucking Chryssalids are fucking my shit up bigtime.

Stand and fight me instead of those civilians you nutless crabs!

It's fun so far. Never played the original though so can't compare...
 
clercqer said:
Fucking Chryssalids are fucking my shit up bigtime.

Stand and fight me instead of those civilians you nutless crabs!

It's fun so far. Never played the original though so can't compare...

The original cheats like a motherfucker.

You know how if you kill a zombie in the new game, it just dies?

Well, in the OG, if you kill a zombie it immediately spawns a new chrysallid. And thanks to how damage is determined, its entirely possible that the spawned chrysallid can shrug off an entire fusillade of las bolts. Hell, I've seen chrysallids shrug off rockets.

Don't even get me started on the psi-power cheese...
 
The new game is decent but really lacks the randomness factors in the strategic layer that defined the originals. There is exactly 1 setup to pull a perfect first month (ie not loosing any country) and if you can manage to scrape by the first missions and get 6 or 8 troops to lvl 3 without taking too much losses, you can basically curb stomp the xrays. The only (real) random factors that change this are the placement of first special mission (which determines if you will loose a country half of the time) and the horrific design choice of random career choices for the troops. (How come, Ms sniper mcsniperson; who camped the whole mission at first available and didn't miss a shot; was chosen to be a heavy while viking suicedbombersan; who was rushing around guns blazing and grenades flying; was chosen to be a sniper....?)
 
cronicler said:
The new game is decent but really lacks the randomness factors in the strategic layer that defined the originals. There is exactly 1 setup to pull a perfect first month (ie not loosing any country) and if you can manage to scrape by the first missions and get 6 or 8 troops to lvl 3 without taking too much losses, you can basically curb stomp the xrays. The only (real) random factors that change this are the placement of first special mission (which determines if you will loose a country half of the time) and the horrific design choice of random career choices for the troops. (How come, Ms sniper mcsniperson; who camped the whole mission at first available and didn't miss a shot; was chosen to be a heavy while viking suicedbombersan; who was rushing around guns blazing and grenades flying; was chosen to be a sniper....?)

Did you try classic with second wave options?

There are more random elements than you think. Though new maps would be nice ><

I do agree that the current class selection system is a bit crap; it should be based on performance, not random chance.
 
Let me put it this way, I had 2 games (Classic and Impossible, both non-ironman) with similar base layouts (2 steam vents on lvl3, both on same side), with same starting continent.
The only difference was 3(S)-1(A)-1(H)-1(Su) +2(A) primary team for the impossible and 2-2-1-1 +1(A)+1(H) for the classic.

I was playing a very abusive style with a lot of hit and runs + long support in both games, with no failed missions. in fact, i got at least A and above in all but the first terror mission. Both games (strategic) devolved into copy pasta affairs with new developments happening simulatenously. In fact my classic game's tactical battles required a more delicate handling due to fielding a pair of As or Hs while my impossible combats were much more curb stomp due to sniper/spotter abuse.

As your management of tactical combat becomes better and you become more successful, the strategic freedom to tinker with side choices and researches begin to diminish due to game forcing an accelerated diff. and event curve. The game never lets you get ahead of the curve by playing extremely well or even a bit of reprieve before the next wave to strengthen your flanks.
 
[youtube]http://www.youtube.com/watch?v=J-bxlJN3z_o[/youtube]

I think at this point, one has to give them at least respect that they have not followed this typical "lets make it third/first person!" formula you see so often.
 
Angry Joe is a giant hypocrite, back when te FPS XCom game was a thing and Spoony did his famous "BETRAYAL!" Joe was all about how he actually wanted to play the game and how he was never a fan of the originals. Comes the backdraft against the FPS Xcom and the Firaxis ones becomes the hot thing to like and the guy is suddenly a big fan of the old ones.
 
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