Xenonauts

Sn1p3r187

Carolinian Shaolin Monk
Anybody played it? I think it's really good, it actually keeps pretty true to UFO: Enemy Unknown and the formula it's successor Terror from the Deep set in place. I love it. But it's not without its flaws. Have you played it? Did you like it? And would you prefer it to the more recent XCOM titles?
 
I've played it. Excited for the sequel.

I don't see why I have to prefer either, both are great in their own way. XCOM 1 and 2 is great, and so is Xenonauts.
 
I view Xenonauts separately from XCOM1/2.
The playstyle is quite different, as is the difficulty level.

Xenonauts is grimdark serious, while XCOM1/2 has a happy feely arcade-y feeling to it.
 
XCOM is pretty much to Xenonauts what Counter-Strike is to ArmA, I suppose.

I do miss the amount of freedom in actions you have in Xenonauts when I play XCOM 2, though. I wish I could force shots in certain directions, so as to utilise intentional car explosions, or other similar tactics.

It would've given the game great extra depth to have less restrictions in XCOM 2, without making it too complex.
 
you could target explosion in xcom 2 actually.

xenonaut currently serious issue in its ai, its really like the ai were cheat to know where you are. other than that, i just dont like the graphic. at least you could polish it like wasteland 2 level.
 
you could target explosion in xcom 2 actually.

xenonaut currently serious issue in its ai, its really like the ai were cheat to know where you are. other than that, i just dont like the graphic. at least you could polish it like wasteland 2 level.

Well, you could only target explosive tanks or hit cars by accident, but not shoot at a designated spot.

As for the graphics, I think it works fine as an art style. Like how you can't compare Crysis and Borderlands since one of those games aim for a completely different art style. Divinity: Original Sin and Wasteland 2 had the modern real-time rendered graphics while Pillars of Eternity and Xenonauts had the classic pre-rendered artwork look to it. It's just different, not better or worse.
 
I'm just glad to see people play this. It is getting a sequel now. :)
 
I hope they change the art style up a bit. It was pretty good but I found it a bit lacking.
 
My main complaint is probably the blue shirts. Although it did make it nice when you upgraded the armor for it to look different.
 
XCOM is pretty much to Xenonauts what Counter-Strike is to ArmA, I suppose.

I do miss the amount of freedom in actions you have in Xenonauts when I play XCOM 2, though. I wish I could force shots in certain directions, so as to utilise intentional car explosions, or other similar tactics.

It would've given the game great extra depth to have less restrictions in XCOM 2, without making it too complex.
That's actually a really good comparison. I think another comparison someone used on Steam was "Xenonauts is hard, XCOM is punishing". I do know the AI actively cheats in Xenonauts as if they always know where you are.
 
Another thing I hear some people disliked XCOM EU and XCOM 2 was because they say it got oversimplified or it's really shallow.
 
I disagree. It's streamlined, not oversimplified. And it's not shallow at all, there is depth to it. Both in missions and in base planning.
 
I disagree. It's streamlined, not oversimplified. And it's not shallow at all, there is depth to it. Both in missions and in base planning.
Well yes in planning I think it's good. But base planning, interception missions, and well satellite coverage, along with missions giving you scientists and engineers instead of just hiring them was oddly to action flickish with me. Didn't stop me from liking it but I think Firaxis should took more of what made UFO good and put it within the game or made better improvements upon it.
 
I liked it. It captured and slightly improved upon the old X-Com games, and it had good writing and felt overall well polished and balanced. I liked the art, it was well made and detailed. It did lack some flare and a lot of it was too... bland, I guess.

I'm not interested in comparing it to the new XCOM's however, since (as I've said somewhere before) I think they have deviated enough from the old gameplay to warrant their own category. And I don't consider them oversimplified. As Dragula said: streamlined, not oversimplified. Sure, some things were a bit too streamlined in Enemy Unknown. But I feel XCOM 2 is the deepest most complex of them all. The missions are varied, you have so many options in skills and gear for your soldiers, all the customization to make your soldiers feel alive (never before have I been so attached to some of them) and the complexity of the strategic layer makes it just as fun as the missions.

Xenonauts in its attempts to be an X-Com game suffered from a lot of the same tedium the originals had, though. I really enjoyed the "class system" it had, but in the end every soldier is equal just with different stats. And there is too little variation in gear and things to do in combat to really make different roles stand out. I did love breaching UFO's though, that was my absolute favorite part of the game. I hope they bring more items and maybe even some sort of skills/perks into the sequel. Other than that, missions tend to get same-y after a while and managing a bunch of bases and a couple of armies of soldiers is only fun for so long. I always enjoyed strategy on a smaller scale, no matter how much I loved the old games - they were so much fun in the beginning, then I usually lost interest towards the end when things just dragged on and on.

Well yes in planning I think it's good. But base planning, interception missions, and well satellite coverage, along with missions giving you scientists and engineers instead of just hiring them was oddly to action flickish with me. Didn't stop me from liking it but I think Firaxis should took more of what made UFO good and put it within the game or made better improvements upon it.

You should read the article I posted in the XCOM 2 thread, about Jake Solomons work with the franchise. He first envisioned a game much closer to the originals with an even more complex strategy layer.
 
I liked it. It captured and slightly improved upon the old X-Com games, and it had good writing and felt overall well polished and balanced. I liked the art, it was well made and detailed. It did lack some flare and a lot of it was too... bland, I guess.

I'm not interested in comparing it to the new XCOM's however, since (as I've said somewhere before) I think they have deviated enough from the old gameplay to warrant their own category. And I don't consider them oversimplified. As Dragula said: streamlined, not oversimplified. Sure, some things were a bit too streamlined in Enemy Unknown. But I feel XCOM 2 is the deepest most complex of them all. The missions are varied, you have so many options in skills and gear for your soldiers, all the customization to make your soldiers feel alive (never before have I been so attached to some of them) and the complexity of the strategic layer makes it just as fun as the missions.

Xenonauts in its attempts to be an X-Com game suffered from a lot of the same tedium the originals had, though. I really enjoyed the "class system" it had, but in the end every soldier is equal just with different stats. And there is too little variation in gear and things to do in combat to really make different roles stand out. I did love breaching UFO's though, that was my absolute favorite part of the game. I hope they bring more items and maybe even some sort of skills/perks into the sequel. Other than that, missions tend to get same-y after a while and managing a bunch of bases and a couple of armies of soldiers is only fun for so long. I always enjoyed strategy on a smaller scale, no matter how much I loved the old games - they were so much fun in the beginning, then I usually lost interest towards the end when things just dragged on and on.



You should read the article I posted in the XCOM 2 thread, about Jake Solomons work with the franchise. He first envisioned a game much closer to the originals with an even more complex strategy layer.
Hmmm XCOM 3? Coming in year 2017238! lol I'll check man. I'oll admit you are a bit right on Xenonauts. I can hope Xenonauts 2 gets rid of the issues associated with the first one. And likely try more to improve on the old XCOM formula.
 
I think that Firaxis Games' take on XCOM is good as it is, and will continue to get better. After all, they're making the new series unique with its own identity rather than just a flashy, prettier version of the original games. Its depth is laid out differently from how the originals and Xenonauts does it, and to some it looks like streamlining it has made it "dumbed-down for the casuals", but I disagree with that, and I like that it is its own game.

Besides, considering how every sequel of a game normally increases in depth each time, we will see progression in complexity over time anyways. Apart from tiny little nitpicks which we all already know of, XCOM 2 was great as it is.
 
I own Xenonauts but haven't gotten around to playing it yet but since I have been going through my backlog at a pretty steady pace the last 2 months I suspect I will get to it. I love XCOM EU and XCOM 2 so if what people are saying is true I may enjoy Xenonauts. I also need to go and play the older XCOMs because I have those too.
 
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