Game Banshee captured Vince D. Weller, tied him up with some duct tape, shone a bright light in his face and asked him questions about his upcoming post-apocalyptic fantasy RPG while intermittently cudgeling his face with a lead pipe. Unable to take their merciless abuse anymore, Vince finally broke and spilled more information about Age of Decadence:
<blockquote>"The inventory system is weight-based, similar to Fallout’s inventory system. Space isn’t a factor, so as long as you can handle the weight, you can add an item to your inventory. There are no encumbrance levels and penalties. If you are overloaded, you can’t move until you drop something.
You will be offered quite a few “headquarters”, ranging from a simple room in an inn to more prestigious (it actually does bump up your Prestige rep) quarters in a palace. You can store all your junk there."</blockquote>He also declassified four new screenshots:
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Read the rest or die.
<blockquote>"The inventory system is weight-based, similar to Fallout’s inventory system. Space isn’t a factor, so as long as you can handle the weight, you can add an item to your inventory. There are no encumbrance levels and penalties. If you are overloaded, you can’t move until you drop something.
You will be offered quite a few “headquarters”, ranging from a simple room in an inn to more prestigious (it actually does bump up your Prestige rep) quarters in a palace. You can store all your junk there."</blockquote>He also declassified four new screenshots:
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Read the rest or die.