FIFE-based RPG Zero-Projekt is feeding us a lot of info lately. Next up: armor system. Be sure to check out the smooth animations for the different types of armor.<blockquote>Armors play a major role in ZERO, as these are the one and only way to effectively protect oneself from the various kinds of damage which are inflicted by weapons or environmental conditions. A newly created character doesn't have a amor class, like in many other known examples of this genre. Also there exists no global protection stat, radiation being the only exception.
A "naked" character's only protection against attacks, respectively the loss of HP points, is the so called dodge skill. It is determined by the attribute agility and the skill acrobatics. However, the dodge skill only affects the attacker's accuracy rate and requires that the target being attacked is able to use it (e.g. does not wear armors which lowers this stat).
Every character has different target areas. These are usually head, arms, legs and torso. In fights, even without being specificaly targeted, an attack always will hit a certain body part. For determining which part is hit from an attack without targetting, a chance accounting system is used.
Therefore it's essential to protect the target area as good as possible. That's why there will be armor parts like helms, body armor, bracers and leg splints instead of full armor</blockquote>
A "naked" character's only protection against attacks, respectively the loss of HP points, is the so called dodge skill. It is determined by the attribute agility and the skill acrobatics. However, the dodge skill only affects the attacker's accuracy rate and requires that the target being attacked is able to use it (e.g. does not wear armors which lowers this stat).
Every character has different target areas. These are usually head, arms, legs and torso. In fights, even without being specificaly targeted, an attack always will hit a certain body part. For determining which part is hit from an attack without targetting, a chance accounting system is used.
Therefore it's essential to protect the target area as good as possible. That's why there will be armor parts like helms, body armor, bracers and leg splints instead of full armor</blockquote>