Hell Patrol
It Wandered In From the Wastes

Old armor: Clunky, huge, could NEVER make a realistic crawling and getting up from crawling animation, and when laying down, you'd probably be the size of a non-PA person just ducking. It was the personification of what RPG's are about (well, one of the things): to become a veritable god through experience, to show that through perseverance and training one can turn into something nearly unstoppable. Or at least in to an incredibly cool looking, clunky hunk of retro junk. The original Fallout armor in a way holds an essense of RPGing inside it.
The new armor, on the other hands, is more human-shaped, and thus can realistically be envisioned crawling around in and all that good shit. To make up for the loss of scariness/intimidation that the old armor had from it's sheer bulk (and cool slanted eyes), they added some accessories/modifications to make it more into something that looks like a forced to be reckoned with. This armor breathes stealth, tactics, and surprise, and I fucking love it. They managed to make a suit of armor that appears both tactical and intimidating, so kudos to them.
Yes, you heard me, I, being a fan of the Fallout series since the tech DEMO OF THE FIRST FALLOUT GAME was released, which is a lot more "old school Fallout fan" than 80% of you, actually approve of the new BOS armor. It looks like it fits the tactical edge of the Fallout Universe that microforte extended quite nicely.
So any claims that Interplay and Microforte are trying to appeal solely to new players is complete crap. They're doing what they have to do to make it feel right, and from the looks of it, they're doing a damn good job. The armor and CTB fit the genre, the supermutant and deathclaw art is still recognizable and explainable, as well as the splinter faction, and from the screen shots, they look like they did a damn good job at making one fine destroyed bowling alley... from every post demo screenshot I've seen, they look like they truly did capture the fallout atmosphere.
I don't care if Fallout: Tactics isn't Fallout 3, hell, I'd even be PISSED if they tried to make it into something that could be confused for FO3, the sequel to the RPGs we love. If you don't like tactical games, then fine, stop bitching about Tactics, stop saying "it sucks" based on demo which you most likely developed a negative opinion about before you even played it (and also was meant as a *gameplay* test, size limits would restrict them from putting in the amount of atmosphere that will be in the real game), and go contribute to the Arcanum boards or something. It's going gold in a matter of days, and there's nothing you can do to stop it's production. Fallout: Tactics doesn't hurt the Fallout Universe, it doesn't hurt the production of Fallout 3, and it doesn't promote that god-awful idea of a Fallout MMORPG.
This message is not just directed at NMA readers, it's a rant to vent steam off at all this anti-FO:T zealousness.
The new armor, on the other hands, is more human-shaped, and thus can realistically be envisioned crawling around in and all that good shit. To make up for the loss of scariness/intimidation that the old armor had from it's sheer bulk (and cool slanted eyes), they added some accessories/modifications to make it more into something that looks like a forced to be reckoned with. This armor breathes stealth, tactics, and surprise, and I fucking love it. They managed to make a suit of armor that appears both tactical and intimidating, so kudos to them.
Yes, you heard me, I, being a fan of the Fallout series since the tech DEMO OF THE FIRST FALLOUT GAME was released, which is a lot more "old school Fallout fan" than 80% of you, actually approve of the new BOS armor. It looks like it fits the tactical edge of the Fallout Universe that microforte extended quite nicely.
So any claims that Interplay and Microforte are trying to appeal solely to new players is complete crap. They're doing what they have to do to make it feel right, and from the looks of it, they're doing a damn good job. The armor and CTB fit the genre, the supermutant and deathclaw art is still recognizable and explainable, as well as the splinter faction, and from the screen shots, they look like they did a damn good job at making one fine destroyed bowling alley... from every post demo screenshot I've seen, they look like they truly did capture the fallout atmosphere.
I don't care if Fallout: Tactics isn't Fallout 3, hell, I'd even be PISSED if they tried to make it into something that could be confused for FO3, the sequel to the RPGs we love. If you don't like tactical games, then fine, stop bitching about Tactics, stop saying "it sucks" based on demo which you most likely developed a negative opinion about before you even played it (and also was meant as a *gameplay* test, size limits would restrict them from putting in the amount of atmosphere that will be in the real game), and go contribute to the Arcanum boards or something. It's going gold in a matter of days, and there's nothing you can do to stop it's production. Fallout: Tactics doesn't hurt the Fallout Universe, it doesn't hurt the production of Fallout 3, and it doesn't promote that god-awful idea of a Fallout MMORPG.
This message is not just directed at NMA readers, it's a rant to vent steam off at all this anti-FO:T zealousness.