Arroyo 13

Grayswandir

Mildly Dipped
Hello Folks !

Just want to present Arroyo 13, a mod project I am working at the moment.
Arroyo 13 will begin 10 years after the end of Fallout 2, and will focuse on the BoS / NCR conflict, the map will cover the area of fallout 1 and 2, and you will be able to go to area like Vault city, the Hub, the glow.
But the world of Fallout will be a little different from what you have played in fallout 2, to make it quick, in my Story of the Vault Dweller, Rhombus died (never was a stealth character), and Gizmo took over Junktown and made it prosper.
The Brotherhood became more religious than before, and is led by a Chapter of the 5 head of Houses and by the Bishop of the Cult of Steel. Each House has different values, but are still very disciplined, and most of them are believer of The Cult of Steel.

Concerning Fallout 2, I intend to remove everything that I didn’t like. (Personal opinion, you can think otherwise). So, in my Story of the Chosen One: New Reno never existed; it was nuked during the war, or whatever. Talking Death claw never existed either. San Francisco is just a small fishing area. The vault experiment: that never existed too! (sorry Tim)
This story of spending some much resource, to make these vaults, then to destroy the world, that just for an experiment to go to mars??? I mean, that’s too much. For me, the Enclave was degenerated due to lead poisoning and it’s dirigeant were delusional. Besides, the vault experiment destroys completely the feeling I had at the end of Fallout 1. When the overseer exile you, it is as a leader that want to protect his people, because you could destroy the balance of the vault, and I think he was right to do so (I blew his head, but I still think he is a hero). I mean, look at the descendant of those who got out! A bunch of tribal! Would you really that for your children?
So the Enclave had just some location of some vaults, and took Vault 13 because it was the nearest non-opened vault there was. The kidnapping of Arroyo was just random.

Right now what is done.
I have done or modified some of the map from Fallout 1 and 2.
Arroyo 13 : 6 modified maps + 1 new.
Tribal villages: 4 maps still to do
Klamath no changes to the fallout 2 maps.
The Den no change +1 map
VaultCity : no big changes
Vault city colonies: 1 colonie of Vault city done. 3 more to go
Modoc: made a wall around. Yes VC took over. The doctor is mayor, Stark is head of security.
BOS: 8 new/modified maps (bunkers, military bases, Maxson city), Lost hill stay the same (will maybe get a level more)
NCR City: no changes for now. Will surely get a military headquarter south of the council.
NCR: 2 villages based on Shady Sand. Still some work to do, and have to make some military base, bunker.
Uberman Outpost : 1 new map. Maybe 3 more to do. Not sure.
SF: nothing for now. Maybe one map with fishers living in ruins.
The Hub: 3 modified maps. 2 more to modify (entrance and the west one). Maybe 2 more to do, or just make the existing one bigger. The new Cathedral of the CoC will probably there. The nuka Cola factory too.
The abbey (I will take the one from Killap if he allows me to) no change.
The Glow: All maps a little modified. The ghoul took over. That’s Dayglow for me.
Junktown. Nothing done yet. Don’t know what changes to do.
Adytum. Nothing done yet. Don’t know what changes to do.

Redding, Military base, Toxic cave, EPA, they played their roles and won’t appear. Some of the maps may be modified and used for some other location.
The SAD will be modified and reused for some Robcorp facilities.
I don’t know for Necropolis. I never was able to save the ghouls anyway. Still haven’t mad up my mind.


I am very likely to loose interest in moding in a few months or so, so don’t expect anything big from me. But I promise you that when I quit I will upload all my work (for now maps mostly), so that others people may use it.
Btw, if you have ever played with the mapper, don’t hesitate to send me your work, I take anything, ( I am mostly looking for towns).
Here is some sample of what I have done so far.



Here is an Überman, otherwise known as Overman, they are from a new faction, I will speak again of it in the design document. And no they are no Nazis. And yes, this guy can walk, and shoot from fast any weapon. Ultimatly, the player will be able to wear this black combat armor (still some frm missing), if I find out how to make the script.

Here are some npc appearance. I just made the standing appearance. If you attack them, the standard one take the place.




A Arroyo shaman


Some other robed character may also appear. And I hope to finish all the frm of the black robed guy in one or two month. Then I will see if I do the blue combat armor with a rifle for the NCR police, and I really would need the camo one for the ncr army. I saw some nice work somewhere, will have to check with their authors.

A brotherhood jail.


The Cult of the Steel.


The probability that I will lose interest in moding in a few month is very high. But if it happens, I promise I will upload my work (mostly maps)somewhere for other modders to use.
If there are enough people interested, I will ask for a subforum, where I will present each design document, so the one who want could make some dialogue, quest, script, help with the story, etc, etc without having to be part of a team. A sort of open project, if you want, but it could spoil you the mod.
And that will do it for a first post I think.

Hey, you read till the end! Thanks!
 
Gray! why don't you make a small mod that you know you can finish? these kind of projects just break everyone's hearts.

BTW OBEY, for the unity.
 
Dude101 said:
Gray! why don't you make a small mod that you know you can finish? these kind of projects just break everyone's hearts.

BTW OBEY, for the unity.
Moral brainwashing! Yey! :dance:

Also, I opened two more projects this morning, 'cause I woke up very good-humoured. The first will be only a complete revisit of all FO1/2/3 + FT + Van Buren places, nothing big really. The second will be cleverly set in post-war India (otherwise known as New India) and will cover about 90+ areas. Hence I need only 436 map artists.
LETS KICK BETHESDAS ASS BY THIS WAY YAY!!1 :P
 
I could create some maps for you if u need some. just let me know whatcha looking for and ill take care of the rest, exept scripting
 
Did I broke some unwritten rules that says I have to ask permission from the old mod team to start a mod?
Make a little mod… Yeah I will maybe have to do that, but right now let me dream a little. Sorry to break your heart by the way dude.
BTW OBEY, for the unity. What? Mmm, I don’t roleplay my real life.
Jesterka, sorry, I don’t really understand what you want to say. (yeah I am kinda dumb.)
The maps aren’t the hard part. And no, I don’t expect any miracle. For the World Map, I use the one from Dominion/Megamod. And I already have modified most of the maps from Fallout 1 and some of Fallout 2, just need a few more, and this part will be ended. The complicated part will be the scripting, some dialogue writing…
But even if I fail, well I still would have brought something to the moding community, some new maps of the hub, a black combat armor and robbed guy…
And I don’t mean to “kick Bethesda ass”. Just want to have fun, moding the game I like to play, just like you I think.
But if you really want maps for your India mod, well I offer my help.


Pks02 Thanks a lot !
I would need some Maps for the NCR villages or the Vault city colonies.
For the Ncr village, you could take the maps from Shady Sand from Fallout 1 as a model, and then modify them slightly, copy past a building… They must have Brahmins, (a lot) the NCR flag, I can send you the map if you don't have it.

If you want to make some Vault City colonies, I would advise you to choose the Westin ranch as a Model. The Idea is to have a wall around the place, with some big house Vault city style ( for the citizen), and some other little house made of junk (for the domestic).

Of course the Model I told you were just to gave you an idea, you can start from scratch if you want.
Thanks again!
 
Hey, this looks awesome. Hope you'll do a good job here, and that people will pick up where you leave off if you stop working on the mod. Always fun to see big mods for games you love :)
 
shikton said:
Hey, this looks awesome. Hope you'll do a good job here, and that people will pick up where you leave off if you stop working on the mod. Always fun to see big mods for games you love :)


I wish you luck also, the frms will be useful what ever happens. shikton, no one will pick it up :( New Arroyo is now dead because no one is interested in finishing other peoples work (please prove me wrong). The black combat armor and robbed guy is a major community contribution though, so this mod is already off to a good start.
 
Thank you all, I will try my best!

I hope the black combat armor to be ready in one or two week. I would like to release it with a map and some dialogue (old script and new dialogue for now), something like the B21 mod. Will see.
Of course you will be able to download it separatly and use it for your project.
 
One of the outposts im workin on, its planned to be a medium settlement with a small trading outpost.

because it is part of NCR, and ncr is responsible for the well being of there towns, this town will be well guarded and clean.

Im now workin on the towns infra stucture and makin idea's for buildings

http://img151.imageshack.us/img151/8409/mapper22008061816330062oi9.png

mapper22008061816330062oi9.png
 
Grayswandir said:
Jesterka, sorry, I don’t really understand what you want to say. (yeah I am kinda dumb.)
Well, maybe you aren't dumb, but me... :drummer:
I wish you best luck too, although I naturally guess you'll be rather "upload your work (mostly maps) somewhere for other modders to use", as you mentioned. Anyway, don't worry, really. We're pretty attentive scavengers here. :lalala:

Dude101 said:
will upload my work (mostly maps)somewhere for other modders to use
Hey, what the hell is its exact problem? Hopefully not me?! :lalala:
 
Nice stuff. Regarding recoloring FRM files you might check my post on the BridgeKeeper robes thread. It have a python script which will shift hue, saturation, light levels for specific hue ranges. If you are not afraid you could tweak the python to do special alterations.

Anyway black robes takes about 1 minute with the script. Also have some commands for blue, green, red, teal/cyan, brown ...

You might be able to get the green combat armor to go black but my issue with those frms is the backpack, hands and face are all in the same hue ranges as some of the greens in the armor.

I used Paint.NET and its color picker to help figure out hue ranges and what the effect of altering the hue would be for the robes.
 
I really like your map Pks, I am impressed that you can start from nothing! Then it will really be original!

Hologram, my Combat armor is fast to the end, so i will finish it the old way. But I really would like to learn more about your method for the robe... Then I would have more time to make some head copypast.

You might be able to get the green combat armor to go black but my issue with those frms is the backpack, hands and face are all in the same hue ranges as some of the greens in the armor.
Are you sure about that? I think I use a similar method as yours (but not automatic), so it should be OK. If not, maybe I can send you a sample of my black armor, and try it to put it in blue... Don't know, could work.
 
Grayswandir said:
Hologram, my Combat armor is fast to the end, so i will finish it the old way. But I really would like to learn more about your method for the robe... Then I would have more time to make some head copypast.

Are you sure about that? I think I use a similar method as yours (but not automatic), so it should be OK. If not, maybe I can send you a sample of my black armor, and try it to put it in blue... Don't know, could work.
Pretty sure about the yellows and greens they hover around a hue of 38 or so. If you do things manually then you can control what you rotate better. Paint.NET has a pretty good magic wand implementation and HSL adjustment. My script is blind and alters the whole image with a range. I could change things but the robes were as easy as it gets as Magenta hues are good colors to use if you want to rotate as they are infrequently used in most images.

Anyway looking forward to what you come up with. Cheers.
 
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