Call of Duty 4 - Modern Warfare.

Wooz

Vault Sweeper
Admin
Board Cop oTO
Orderite
So, I played the pre-release demo. It has shiny graphics.


The demo mission starts in a Middle Eastern city, in the middle of fucking Armageddon. Baghdad on steroids, amphetamine and crack. Anti-air artillery blazing. Buildings burning. Ruins. Moreover: Endless hordes of soldiers firing tracer rounds. Everywhere. And people shouting all the time, mostly orders to run out in front and be slaughtered in a matter of seconds.

Seriously. Everything shoots everywhere at the same time, giving the player two basic combat options:

a) "What the FUCK is going on"

You wonder how it is possible that supposedly elite-squad USMC soldiers run around a firefight* in circles, only to be picked up by enemy snipers, but most of the time you wonder where the endless hordes of enemies come from. Seriously. It's non-stop shooting from the first to the last second. You shoot enemies, but it doesn't matter; they seem to respawn immediately. Your elite USMC squad also respawns immediately, relieving you of the moral dilemmas such as "We were supposed to secure a tank, half my squad is dead now", because the gringo soldiers magically appear from behind you. Nevermind ~50 KIA, we really need that broken tank.

By the time you start wondering what's happening, eighty enemy soldiers already fragged you.

*Not really a firefight. It's more like, being a target in an overcrowded, Alabaman shooting range where everyone wields Vulcan miniguns and you're the target. After a while, you suspect the walls shoot at you.

b) "Kamikaze Charge":

RUN. And get to a... uh... "Checkpoint". Magical respawn places. Collecting ~5 bullets along the way.

It's about the only way to win this demo.

I'm seriously dissapointed, I expected more stealthy, tactical combat and less of a mindless shootfest. I mean, who actually believes soldiers fight that way?
 
Wooz said:
The demo mission starts in a Middle Eastern city...

Is it known whether the entire game's "modern warfare" theme will be based around the recent wars in the Middle East, or is it just a mission/campaign in the demo/game?
 
I got that feeling the first time I played too, but mostly because I was just trying it out quickly a bit before going to work, but later on I got a grip on the action and it turned out to be pretty awesome.

And yes, it does look very nice.
 
the thing that pissed me off about the demo was how whenever you got shot the screen would turn red and you'd look up at the sky for a few seconds, normally when you're getting shot at you want to be able to turn around and kill the jerk but the disorienting effect renders you pretty useless in a firefight. might as well get rid of the effect and make the game "one shot = death" but when enemies constantly respawn... blech.
 
Hellion said:
Is it known whether the entire game's "modern warfare" theme will be based around the recent wars in the Middle East, or is it just a mission/campaign in the demo/game?

Middle East/ Ukraine and/or Russia.

The demo's intro movie starts in Pripyat. In the "Chernobyl outskirts". That made me laugh. It's Chornobył that's in the outskirts of the now-abandoned workers' city, not the other way 'round.
 
I like the demo, feels like the previous games but with good graphics.

But the continuously respawning enemies outside the building is indeed a bit of nonsense, making the level an athletics game more than anything. Run, run, run until you get lucky. Bah.

Still it's CoD alright, if you like it you'll buy it, if you prefer other styles of FPS games than don't bother.
 
This game is awesome. No, rly. It's very cinematic, and feels very much like a Tom Clancy movie. It even has a pretty strong narrative told in an interesting way. I suspect it'll be insultingly short, but still, there are some great special levels in it.
 
I've bought the game. Rest assured guys the game is great. I could argue that they have some realism issues like the series always had, "Like Bodies that seem to stay in one piece when you hit it with a fucking tank round, or everyone's gun except yours fires tracer rounds." But as a whole, if they had gore in it, it would probably give you post-traumatic stress disorder since this game is already fucking brutal enough, and doesn't water down the gameplay to the point of being a joke, but just enough so you can actually play it and not die every 10 seconds. And unlike the other shooters of the late, it isn't overflowed with patriotic bullshit and shows "Modern Warfare" as a gritty sack of shit that is exciting to the player because it shows you that we are all violent apes trying to get off at violence.





*PS* Something magical happens at the end of the American campaign that would make any fallout fan jump up and down on his couch. Plus it makes the Brits look like total bad-asses, and want to pop in your old "Bridge over the River Kwai" DVD.



Anyways without going too nuts, It's good.
 
Did they keep the respawning enemies we saw in the demo?
 
Dopemine Cleric is on the money. And, I think they don't respawn as much as they did in the demo, but I could be wrong. And it's about a million times better than Operation Flashpoint. Which was crap. Unfortunately.
 
They don't respawn. The Demo's areas are alot smaller than the ones in the main game. In the full version, enemies pour in from other positions rather than "Spawn". As for, "Better than Operation Flashpoint", Let me just say if you play it on veteran, youll die about as much as on OF. Also, the difficulty levels don't nerf NPC health more than yours. On veteran, basically the NPC "Besides your own Officers who need to be invincible, or else you cannot advance" Have the same health that you do. Don't complain about realism till you've tried veteran. The levels will feel impossible, since the enemy outnubers you, and in one of the SAS missions, they have a fucking helicopter stalking you. It encourages stealth, and the NPC's won't discover you unless you stick your head out.





*Edit*


PS. I don't know if the factors change on difficulty levels lower than "Hardened", since i wouldn't feel like i've accomplished something if i didn't try my best. But I assume the lower difficulty levels are nerfed alittle to help new players. So if you try that, the gameplay may be different.


But if you looking for a completely totally realistic FPS war experience, this is not it. It has alot of elements of realism, but it's still an artsy game. I would recommend something else like "Red Ochestra, or Downloading old copies of Close Combat <--(Closest we are going to get to realism is an RTS). If your only in it for a totally 100% authentic experience.
 
Ohh and BTW wooz, Bullets go through some walls depending on the gun caliber, so ducking behing something doesnt always help. And sometimes, the game is trying to tell you "Staying here will just get you killed, find a flank and get the hell around this shit". I am grateful that the devs made alot of ways to flank the enemy, so just look around.



*Edit* Some places in the game are kinda eerie and disturbing if you've seen what a gunship FLIR guncam footage shows. If you haven't search youtube.



Anyways.... Something fun.


[youtube]http://youtube.com/watch?v=Ddg7reIOjL0[/youtube]
 
DC said:
They don't respawn. The Demo's areas are alot smaller than the ones in the main game.

Awesome, sounds pretty good. Another quick question, does every enemy gun still fire tracer rounds, and is the overall feel of the game still "war on crack", where everything shoots everything all the time?
 
Unfortunately, ever gun still seems to have tracer rounds. But, this could be easily modded out. As for the feel of the game, it was when i first delved into it. But after playing through the game, i realized that most of that feeling has to do more with the fact that the sound effects and graphics are just that good. At first, an enemy position feels like a fireworks factory going off, but once you get used to the game, you will eventually know the layout and enemy behavior better. I realized this about 4 levels in when enemies seem to be coming up behind me an killing me, which pissed me off. The after dieing a few times, i realized that a flank to my right was totally exposed and thats why i was getting my ass kicked. Once i realized this, i basically threw a few frags into that flank, and the enemy ran back around the the left flank where i picked them off. Also, it seems like there are more enemies than there are, when i noticed enemies that were wounded crawling on the ground behind their cover, and then standing back up in a wounded stance and then start fireing again. It feels like their are countless enemies most of the time because you can't see them, and the sound effects are that good.


[youtube]http://www.youtube.com/watch?v=SUe_YoDAo-8[/youtube]



lol
 
lol, nice vids Mr Cleric.

as for CoD4... i'm not convinced enough to spend money on it & too lazy to download it.
 
So who are you supposed to be killing in the game? I see middle east but the trailer was talking about Ukraine as far as I remember.
 
Dopemine Cleric said:
Downloading old copies of Close Combat <--(Closest we are going to get to realism is an RTS). If your only in it for a totally 100% authentic experience.
Heretic :) ! Close Combat is an RTW, not RTS!
Also, I thought that promoting warez is illegal?
 
Back
Top