RE: The truth of Fallout Miniguns
>Yes, but i think it's realistic,
>keeping in with the rest
>of the future world (pre-nukes).
>
>
>They had already developed the power
>armor, which increased the strength
>of the soldiers tremendously, so
>they wanted to make some
>big guns that could fully
>utilize that extra strength. They
>probably NEEDED personal miniguns when
>the Chinese brought in their
>heavy stuff. Not for every
>footsoldier, of course, but as
>support weapons.
However the miniguns in Fallout *are* unrealistic. They weigh only *40 pounds*. How do you miniaturize *real* miniguns, which weigh around 600 pounds into a gun that weighs only 40?
Also, the only reason miniguns have multi-barrels is because they fire at SUCH a tremendous rate that the barrels overheat. I am talking about firing over 4000 rounds per minute, that's 60 rounds per SECOND. They are meant to be attached to attack helicopters.
They are also not meant to be burst weapons. They spin up to speed and then fire to get maximum firing speed. To burst would require speed-up and slow-down. Not good for combat situations where you're planning on being anything other than a (non)walking turret.
>And i don't see why miniguns
>can't pierce armor as well
>as assault rifles, please tell
>me? I think every bullet
>is even more powerful than
>an assault rifle shot. In
>FO they toned down the
>damage of the minigun for
>balance, you know.
They can, but due to the fact that they fire at extremely high speeds, the gun can simply pulverize the target to bits.
Assault rifles are used like sniper rifles with advanced bullets like 7.68 mm (not sure if that is the one), that are also found in sniper rifles. It is very expensive to waste such ammo in a minigun unless it is on an Apache helicopter designed to take out tanks.
-Xotor-
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