Fallout: New Vegas Con previews, #3

Brother None

This ghoul has seen it all
Orderite
MTV Multiplayer tours New Vegas with google maps, that is, they preview the game and add Google Maps images.<blockquote>Nipton is not doing well at all in the world of New Vegas. When I happened upon the sleepy desert town, the dusty streets were lined with people tied to crucifixes. Yikes. Approaching the town hall, I was set upon by a band of Caesar's Legion soldiers.

The leader of the group was named Vulpes Inculta, and he told the dark story of Nipton. Apparently the city was overrun with gamblers, thieves and prostitutes. Vulpes came in and decided to "save" the lot of them by holding a lottery. Winners of the lottery would be strung up, the rest would become slaves. Vulpes seemed pretty proud of this, even though his men managed to turn Nipton into a ghost town. Thankfully I was able to talk them out of stringing me up (they had me seriously out-gunned), and Vulpes went on his way. Bethesda's producer on "New Vegas," Jason Bergman, said that Vulpes returns throughout the game, and offers missions similar to what we saw in the Dark Brotherhood of "Oblivion."</blockquote>Shacknews has a looksie.<blockquote>Crafting will play a much larger role in Fallout: New Vegas than in Fallout 3 with dozens of recipes available. Players will be crafting ammo, guns, and cook up items from those numerous body parts collected from slain wildlife. It's a nice change of pace from only being able to create the spectacularly unique weapons and should help in the game's optional "Hardcore" mode, which will certainly increase the player's reliance on getting everything they can out of the game's items.

In my brief hands-on time, there main quests I came into contact with seemed well designed and nuanced, while some of the side quests came off a little generic for my taste. In one bar, two NPC's standing next to each other both handed me functionally identical quests--go out into the surrounding area and find three specific NPCs--with different objectives and story content. Hopefully, this represents a rare occurrence as a game like this will live or die by its quest diversity. I only had about an hour and a half to play, so I'm not too worried at this point.</blockquote>
 
I liked the MTV preview. It gave some more details. What I didn't liked in this details was the part about the Legion using a "nuclear device" to transform NCR people into "zombie ghouls"... seriously. I thought this shit was over with Fallout 3.
 
A high-yield dirty bomb coupled with a bit of the 1950s SCIENCE! in could conceiveably create feral ghouls. It's a bit silly, but a lot less silly than the Fatman.
 
i guess that dirty bomb or something more 50's scifi like is as logical option as the virus from van buren to infect the population.
so unless is see mini nukes flying around and nuclear cars, i'll give them the benefit of the doubt.
 
Vulpes sounds kinda intriguing. The Dark Brotherhood quests in Oblivion were good, just lacking options on how to complete them. And it's nice to see that they appear to be creating content for more evil characters as well.
 
The famous rollercoaster is still there, clearly visible through the barbed wire fencing.
Rust.

Lexx said:
What I didn't liked in this details was the part about the Legion using a "nuclear device" to transform NCR people into "zombie ghouls"... seriously. I thought this shit was over with Fallout 3.
Brains.

The MTV article is nice. I dunno how common it is to use Google Maps to give a preview of the locations in the game, but I like it, I thought it was original in this context.
 
I like crafting, so I'm excited. Made Star Ocean till the end of time a lot more fun, and is half the reason I'm playing Arcanum as much as I am.
 
TwinkieGorilla said:
sometimes i wonder if you guys would complain about the game box having embossed letters or not (and of course the complaints would go both ways). :roll:
Duh, waste of packaging material, clearly the wrong move. Fallout packaging has been grossly ineffective since Bethesda got its dirty hands on the franchise!

On the other hand, shiny and embossed is cool. I like the way it feels in my hand, so what the other titles didn't have it, get with the times!

Really though, when I heard about crafting I cringed a little bit too, but it seems it's gonna be more like 'expanded scavenging' (re-felling ammo casings, using monster remnants to make...something), which is something that goes with the style of Fallout, and is a nice thought IMO. Beats the hell out of F3 crafting.
 
Guiltyofbeingtrite said:
I like crafting, so I'm excited. Made Star Ocean till the end of time a lot more fun, and is half the reason I'm playing Arcanum as much as I am.

not to mention KOTOR 2 and MOTB. i don't exactly see what there is to not be happy about, in regards to crafting. it's a pretty standard RPG element.
 
There's actually more metal in wooden rollercoasters than in metal rollercoasters, because you need to put in more metal to support the extra weight of the wood.
 
I suppose you could consider me criticizing the rollercoaster a form of nitpicking, but rollercoaster carry a high risk, they're constantly checked and double-checked, often on a daily basis, bolts are tightened, oil is applied, parts get repaired and get a coat of paint, much like the ship of the Argonauts. Stop doing that and your rollercoaster will start to dismantle itself very quickly.

Oh I get it, don't worry, I'm smart like that: they put that shit in there to have some interesting scenery, to break the monotony of a flat horizon, but what I fail to understand is why the designers can't see how a more broken down rollercoaster would make for a scenery that is just as interesting but much more fitting to the setting. That's why I don't like the billboards in New Vegas, filled with a ton of flashy lightbulbs, all in perfect working order. Even if you see a billboard today chances are there's something wrong with it, one of the lightbulbs is dead, a corner has been chipped off by rain and frost, one of the letters hangs crooked, ... It helps me to believe in the world I'm being presented.
 
I cannot but agree with you here, alec. The clean look of New Vegas bothered me from the first screenshot. New Reno was filthy, falling apart. New Vegas, on the other hand, looks almost like a 'before the War' location at times...

I think part of the premise is that Vegas didn't get hit as hard during the War, but still - Fallout 1, 2 and 3 didn't have a single non-broken building! Sure, there were some neat buildings in Vault City and other places that got rebuilt... But even if you were rebuilding Vegas, getting Hoover Dam back on, cleaning the streets, etc., I doubt you'd have the time or manpower to replace all of the lightbulbs and clean up all the signs....

Whatever, we'll see. It's hard to gauge anything from a couple of screenshots and a few early videos.
 
LOL, you guys and your arguments. Nothing is important, everything is nitpicking, it's just a damn good game.

I wish Ghouls would stop being "scary". Necropolis was scary in an entirely different way than Benny Hill Zombies on drugs.
 
alec said:
I suppose you could consider me criticizing the rollercoaster a form of nitpicking, but rollercoaster carry a high risk, they're constantly checked and double-checked, often on a daily basis, bolts are tightened, oil is applied, parts get repaired and get a coat of paint, much like the ship of the Argonauts. Stop doing that and your rollercoaster will start to dismantle itself very quickly.

A rollercoaster constantly used needs that. See the difference?
 
Back
Top