Fallout: New Vegas Honest Hearts Reviews

NovaRain said:
brfritos said:
Leather & Light Armor never felt so good.
Yeah, love the gecko-backed armors. Only bad thing is there's no new textures for them, but that's fine for me.

Oh what, so they just look like normal leather armours but with the added stat bonuses? That's disappointing.
 
I thought the color is slightly different. I only checked it out in the GECK, though.
 
willooi said:
NovaRain said:
brfritos said:
Leather & Light Armor never felt so good.
Yeah, love the gecko-backed armors. Only bad thing is there's no new textures for them, but that's fine for me.

Oh what, so they just look like normal leather armours but with the added stat bonuses? That's disappointing.

This is a ballistic vest Type III, designed to protect against rifle rounds, like 7.62x51mm NATO.

Bullet_Proof_Vest_Level_Iiia_Level_Iv.jpg


This is a ballistic vest Type IV, designed to protect against armor piercing rounds, like .30-06 Springfield.

military-body-armor-interceptor.jpg


If you really pay attention to the pics, the external appearence of the vests are almost the same, only differing the camouflage (one being used by the police, Type III, and the other by US military, Type IV).
Since in 22xx there's no police and no army, why on earth someone would be concerned in making them different than the standard leather armor?

Also, tans are collored on factories because no matter what type of hide you choose, if you don't use dye or other method, they will all turn a dark brown/black.
White pine smoke tends to make black hides and dried corn cobs will give the skins a yellow color for example.
 
Phew, these comments are reassuring. Though I hope at least ONE of the DLCs is a relatively big one, Broken Steel, Point Lookout had a good lot of content and you'd expect better writing in Vegas DLC.

Should be good because I'll be starting a new game to experience the DLC with. Well, off to sit an exam first, ta ta.
 
Iabimyshkin said:
Phew, these comments are reassuring. Though I hope at least ONE of the DLCs is a relatively big one, Broken Steel, Point Lookout had a good lot of content and you'd expect better writing in Vegas DLC.

Should be good because I'll be starting a new game to experience the DLC with. Well, off to sit an exam first, ta ta.

The writing was by any means better in the New Vegas DLCs. Dead Money was better written than New Vegas itself.
 
And they write for people who agree that Halo is the perfect game. What's the problem exactly? As a reviewer you write for an audience, and it isn't harmful if you share that audience's opinions on certain topics. Why would they write for people whose taste they don't share?

Because, you know, a review, of a film, book, game or whatever, is supposed to be more "objective" than "subjective" (Gamespot recently post an article called something like "Why is hard to review games right", mainly saying that it is because they don't get the title finished at all or recevied it too close to the release date... Not that I care for Gamespot, anyway :D ).

But, of course, most reviews-reviwers are subjective, which IMO is the only possible human way to really appreciate a game / book / movie.

But if a reviwer writes just to agree with his "supposed" audience, when he in fact does not, it is not a review at all, it is a press release. :)

Plus, why RPGs should be restriced to niches to be "reviewed right"? We deserve the same space and attention of the "mainstream".
 
exmachinax said:
But if a reviwer writes just to agree with his "supposed" audience, when he in fact does not, it is not a review at all, it is a press release. :)

Plus, why RPGs should be restriced to niches to be "reviewed right"? We deserve the same space and attention of the "mainstream".

I've gotta disagree, if there is a reviewer who honestly assess his experience of a game and 80% of player agree, that reviewer is more likely to get hired by a large "main stream" site. A seperate writer might also honestly review the same game but come to very different conclusions, if his views are more representative of the other 20% of the market, he would be more likely to be hired by a non-main stream (or a specialized) site.

One doesn't need to be lying or writing press releases to make the viewers on their site happy, they just need to appreciate the same qualities in a game that their readers do.
 
TwinkieGorilla said:
sydney_roo said:
Buying Dead Money was my first mistake.

:eyebrow:

Buying one of the most elaborately-designed rpg DLCs in recent history was a mistake?

Are you kidding me? Do you work for them or something? Jeeze man, your perception of these dlcs is SKEWED.
 
cunningandvalor said:
TwinkieGorilla said:
sydney_roo said:
Buying Dead Money was my first mistake.

:eyebrow:

Buying one of the most elaborately-designed rpg DLCs in recent history was a mistake?

Are you kidding me? Do you work for them or something? Jeeze man, your perception of these dlcs is SKEWED.

No, your perception of these DLCs is skewed if you can't see how this is better than 90% of the DLC you see in most games,
 
Brother None said:
And they write for people who agree that Halo is the perfect game. What's the problem exactly?

That they have an influence on the industry. At least I have this impression, considering all the fuss companies make on scores on metacritic & friends. For example with the reboot of the devil May Cry series they said they want "the perfect game that gets all 9s". An action game that gets all 9s from those kind of reviewers...? *shivers*
 
sydney_roo said:
I won't be buying Honest Hearts anytime soon. Buying Dead Money was my first mistake.

Lemme guess, Operation Anchorage was teh awsum though right?
 
Did not buy, won't ever buy... whatever DLC they can come up with, no matter what it does.
It's such a weasely thing to do. That and Day 1 patches. Would have there been no internet, what would they do?

But there's hope, The Witcher 2 is not dumbed, difficult as hell, visually stunning, and they announced all their DLCs will be free.
 
All the Fallout DLC, even for FO3, are well worth the money. They add hours of gameplay, tons of new content, and it's obvious a lot of work was put into them. Some of them even last longer than the campaigns on entire games. :?
 
I can see why people are split in their opinions of Dead Money. There were several times when I got really frustrated with it, but that mood it created absolutely matched the atmosphere: i.e. I hate this place, get me the hell outta here. And when you finally do get back to the Mojave, that sense of relief was, surely, what they wanted you to feel.

I really hated the Vaults in NV, Vault 22 in particular, and the Villa outskirts of DM gave me that same lost-in-a-maze feeling, but they're supposed to and that's why they're there. Having said that, though, I wish there were a few more landmarks to make navigation less painful.

DM made you play the game in a totally different way, forcing you to scrounge and sneak around in desperation rather than just VATsing everything you saw, and each and every character in that DLC was written with immense quality. Top, top-notch.
 
Back
Top