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Guest
Guest
Everybody knows what makes this game "not Fallout" - but what people say is, "Hey, it's because it's Tactics!"...
Well, I've got to say, "It's not really tactics, either".
First: you can't call the game where you can't adjust the way your character reacts in real time mode... Standing in the middle of the street blasting when there is sufficient cover two steps away is absurd!
Second: in the enviornment that can't be destroyed, same action (like setting dynamite at the wooden doors) will not work depending on the importance of the object to completing objective, not its build. Some baricades will "blow up" after a burst with AK47 - some are impossible to blow up with rocket launcher. You can't plan tactics in the world that is not consistent!
Third: Turn based combat that utilised by Fallout becomes more like cheating - find a corner, duck, pop out, squeeze a round and duck without taking any damage. Rinse and Reapeat and you've cleared yet another level. The only challenge become levels where enemy gets a clear line of fire and little cover. The reason I like JA2 better for "tactics".
I know there are more... Gameplay is like Fallout but with 6 people, yet the story was massacred and was called "tactics"... game is nice, but nowhere as nice as Fallout 1 Demo... Then the original fallout came out and I never even went to Message Boards to chat - to busy playing!
The only thing left to do now - is bitch and moan...
Stuka!
Well, I've got to say, "It's not really tactics, either".
First: you can't call the game where you can't adjust the way your character reacts in real time mode... Standing in the middle of the street blasting when there is sufficient cover two steps away is absurd!
Second: in the enviornment that can't be destroyed, same action (like setting dynamite at the wooden doors) will not work depending on the importance of the object to completing objective, not its build. Some baricades will "blow up" after a burst with AK47 - some are impossible to blow up with rocket launcher. You can't plan tactics in the world that is not consistent!
Third: Turn based combat that utilised by Fallout becomes more like cheating - find a corner, duck, pop out, squeeze a round and duck without taking any damage. Rinse and Reapeat and you've cleared yet another level. The only challenge become levels where enemy gets a clear line of fire and little cover. The reason I like JA2 better for "tactics".
I know there are more... Gameplay is like Fallout but with 6 people, yet the story was massacred and was called "tactics"... game is nice, but nowhere as nice as Fallout 1 Demo... Then the original fallout came out and I never even went to Message Boards to chat - to busy playing!
The only thing left to do now - is bitch and moan...
Stuka!