Fallout tactics - neither tactics nor Fallout

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Everybody knows what makes this game "not Fallout" - but what people say is, "Hey, it's because it's Tactics!"...

Well, I've got to say, "It's not really tactics, either".

First: you can't call the game where you can't adjust the way your character reacts in real time mode... Standing in the middle of the street blasting when there is sufficient cover two steps away is absurd!

Second: in the enviornment that can't be destroyed, same action (like setting dynamite at the wooden doors) will not work depending on the importance of the object to completing objective, not its build. Some baricades will "blow up" after a burst with AK47 - some are impossible to blow up with rocket launcher. You can't plan tactics in the world that is not consistent!

Third: Turn based combat that utilised by Fallout becomes more like cheating - find a corner, duck, pop out, squeeze a round and duck without taking any damage. Rinse and Reapeat and you've cleared yet another level. The only challenge become levels where enemy gets a clear line of fire and little cover. The reason I like JA2 better for "tactics".

I know there are more... Gameplay is like Fallout but with 6 people, yet the story was massacred and was called "tactics"... game is nice, but nowhere as nice as Fallout 1 Demo... Then the original fallout came out and I never even went to Message Boards to chat - to busy playing!

The only thing left to do now - is bitch and moan...

Stuka!
 
Your second point, about the continuity of things, is very true. One of Tactics' biggest disappointments is that it's cookie-cutter linear... you must do PRECISELY what the designers had in mind, even if other options make perfectly good sense. That's old school, and I don't like it.
 
Worse of all - it's a step back! Fallout 1 introduced "make your own desissions", Fallout 2 took it beyond that (like choice between slaver or ranger) and made the game a place to live, not just play... Tactics is yet another Final Fantasy clone - it's more of a squad based, adventure game that will end eventually and it's always - do this when you here, do that when you get there...

Oh well

Stuka!
 
[font size=1" color="#FF0000]LAST EDITED ON Mar-28-01 AT 08:35PM (GMT)[p]More or less the Daikatana of tactical games. The only difference here is that Tactics was shoveled out in under 2-3 years, and there was no Romero to call us his bitch. The game WAS promised to be a good tactical experience and be in the Falllout Universe. This is comparable to handing a 5 year-old a box of Crayolas and then having them go reproduce a Monet.

Instead of going out and seeing what other people are doing and surpassing it, they've regressed to a laughable level. Again, Interplay or the people that they've licensed to, are too busy worrying about extraneous bullshit to concentrate on making a good, solid game. The original creators put the easter eggs in with the time they had left over, or before that, when it wouldn't hurt the integrity of the game. This here makes me think that the designers have not played a real tactical game aside from perhaps X-Com (seriously doubt they took notes from Sir-Tech...), nor even either of the original Fallout games.

In other words, and to tie into the Daikatana reference:
It's a good game in the sense that if you haven't played either of the Fallout games and enjoyed them, nor have played a good strategy and tactical game (not talking about Warcraft or Starcraft), then you might like this game. In other words, only the naive are suckered to enjoy.

[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
the thing that stuka said about how you cant maniuplate the enviorment in FOT...

Are you serious dude? you think that just because you have a rocket lancher that walls and doors are no longer apply to you? Just becuase a game doesnt follow your imaginary laws of physics doesnt make the game bad. If you dont like tactics, then dont play it. I'm sick of hearing you complain.
 
the thing that stuka said about how you cant maniuplate the enviorment in FOT...

Are you serious dude? you think that just because you have a rocket lancher that walls and doors no longer apply to you? Just becuase a game doesnt follow your imaginary laws of physics doesnt make the game bad. If you dont like tactics, then dont play it. I'm sick of hearing you complain.
 
>Are you serious dude? you
>think that just because you
>have a rocket lancher that
>walls and doors are no
>longer apply to you?
>Just becuase a game doesnt
>follow your imaginary laws of
>physics doesnt make the game
>bad. If you dont
>like tactics, then dont play
>it.

Funny thing is, he's correct. In X-Com, if you needed a door to suprise or flank something, you MAKE your own door with explosives and guns. In JA2, you could cut through chain-link fences and other places to suprise and take the enemy by suprise. So is it unrealistic to think you could blow a hole in a part of the lab-rat maze to flank the enemy? (Like who makes a village or area into a series of interlocking walls and boxes...) I suppose so...

>I'm sick of hearing you complain.

Wah.


[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
i didnt say it was unrealistic, but you guys keep expecting FOT to be excactly like X-com or JA2 or whatever the hell. its not the same game. Ok let me give you an example. Half-Life. one of the best games ever. In half life you get a guided rocket lancher that you can controll the placement of the rocket to the T. Then i play Quake 3 or Unreal Tournament and i cant controll excatly where my rockets go. does that mean i should bitch and moan about how Q3 and UT suck? Well thats basically what your doing.
 
[font size=1" color="#FF0000]LAST EDITED ON Mar-28-01 AT 09:24PM (GMT)[p][PCE]el_Prez - I'm sick of double posts and whiners that play average games, not games that advance in the direction of the future game development, not the past.

When you come across a door in a fence - in real life you have choices! In JA2 and FO2, you can send explosives to shake the lock, use crowbar, shoot the lock, lockpick it (in real life - you hop the fence). These are choices - this is game called Fallout. In Tactics (dare not call it FOT) - you have one choice and that's a choice that is stupid, like being unable to open a wooden door when you have plastique, grenades etc.

Worse of all - there are doors that will open to explosives (read manual), but important doors won't! These doors are identical! IT's poor design and laziness (more like cut up schedules)

Have you played JA2 or "REAL" Fallout series? Destructible enviornments are where modern games are going... More like "interactable" enviornments... Like having every shelf searchable - not just one out of every dozen!

Now die!

Stuka!
 
Be reasonable.

Difference is, Q3 and UT are comparable, if not better than HL. They fit into their genre. Trivialities, like a rocket launcher being guided by a laser or being a normal rocket, is not the point here.

As a tactical game, it's poor. It's the Soldier of Fortune of tactical games. It has a cheap gimmick that will soon wear out. Once you get jaded by the blood and guts, then SoF is nothing more than a cheap FPS.

A standard of tactical games is nonlinearity and choice in progression. NOT being forced in a straight line. Hell, if you have played JA2, you'd know what I was saying.

We haven't said that we expected it to be exactly like JA2 or X-Com (btw, thanks for the mouth-stuffing), but moreso that it should be to the same level or even try to be. Which it isn't. I could go and make a list about all what makes it a poor tactical game, but I'm afraid I'd just be wasting my time.

[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
Pump: Hey boss, there's a behemoth in the room next to us. I could probably knock it down with a few punches to the head.

Kldraav: Yessssssss. I will tear its limbssss apart, piece by piece.

Stitch: You sure guys? Those things are made up of some pretty tough armor. Strong enough to withstand a couple of blocks of c4.

Stevie: Relax medic, I watched them rip through a few behemoths a mission or two ago. They can do it.

You (Main Character): Sorry guys, no can do. Theres a couple of sandbags blocking the entrance to that woodshed. Damn those bots are smart.
 
OK. cut the 'real-life' bullshit. In real life you get shot in the head or in the chest, puncturing a vital organ and YOUR DEAD. No type of armor in 'real-life' is going to protect you entirely from gunshots. And if you think so, your a fucking moron. Walk into a police station with a shotgun and body armor, start firing shells, and see how far you get.

So if you have a problem with the gameplay, physics, weapons, or title of Fallout: Tactics (oooh, i called it 'fallout') then why dont you design the next fallout game and we'll all sit on the forums and discuss how hard you suck.
 
Hmmm... You are smoking crack... Can I have some, may be I'll understand better what you are talking about...

We are not complaing about FOT being identical to JA2, but that FOT design is so poor compared to original Fallout - like endless missions that can only be solved one way! Like imagine if Fallout 2 fed you missions one by one, in exact same order and you had to solve all the quests like the instructions stated?

Ok - back to you UT and Quake Comparrison - imagine if in Quake 3 you could illustrate specific body damage, 32 bit textures, involving storyline, puzzles with multiple solutions, multiple ways to beat the game and at last everything could get destroyed or receive damage. (I've gotten my Metal Gear 2 Demo - you know what I mean) And in UT you had 8 bit graphics, linear storyline, one death animation over and over and no story... Would't Quake 3 be a better game? Wouldn't UT be called outdated and lame?

Checking out

Stuka!
 
>So if you have a problem
>with the gameplay, physics, weapons,
>or title of Fallout: Tactics
> (oooh, i called it
>'fallout') then why dont you
>design the next fallout game
>and we'll all sit on
>the forums and discuss how
>hard you suck.

Straw-man! 30-yard penalty! PUNT!

Ahhh, the old "if it's so bad, let's see you do better" argument. Sorry, that's so cliche. I don't have to be a filnm critic to know that Battlefield Earth sucks royal donkey balls. I do happen to be a quite experienced gamer, like most people here are.


[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
ROFL!

Sad, but true...


[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
I have a US Standard Issue Kevlar helmet that will stop any pistol bullet from barrel under 400mm. Level III Kevlar Vest without trauma plate - pretty much the same if I decide I'm 1500 USD too rich.

Games immitate real life - some things (like bullet wounds) get adjusted to make things playable. But you can have a playable (limited) game where it feels like you can do anything you want.

I was 2 blocks away when North Hollywood shoot out happened - 2 guys with AK47's, body armor and pumped on drugs - cops weren't too happy and a lot of them went down (it only lasted 30 minutes).

I, unlike you, work in the gaming industry and know why FOT sucks - e-mail me if you want some insider information. Make a better Fallout - sorry, sprites are not my department.

Making better games then were made before - that's what makes the business grow. Make games that repeat something done 5 years ago. I'm in early 20's and would love to experience some real good games in my life - yet they don't make good games from the get go. Something gets done that is good - somebody else makes it better. Your life example - Id made Wolfestein, Doom, Quake. Other games like UT, Half-Life were to follow and they made things better but different. Now somebody says I want to make 1st person RPG (Deus Ex etc) - cycle continues.

Are you against improving things?

Stuka!
 
Just one more thing - this is not a whining section, it's a constructive critisism. And the best way to get things across - is explode in anger at some disapointing factor.

The quiestion is - do you like Fallout and Jagged Allience series. Do you belive that these game were groundbreaking in some scense, offered new ways and ideas in gaming? Revived a certain genre? I think so.

My complain on Fallout tactics (okay okay, my tongue is burning) - it's nothing new, not as good as games described above, shows lack of creativity, borrows on concepts heavily and delivers unintuitive gameplay...

Done - now RESPECT MY AUTHORIETIE! my opinion that is...

Stuka!
 
ok, well how bout this for an argument. Quit your goddamn bitching. you sound like goddamn homosexual. You've made your point. you and stuka hate fallout tactics. So shut the fuck up? (I hope my vulgar language isnt to 'cliche' for you to understand.)

(on a somewhat related topic, i hate faggots.)
 
>ok, well how bout this for
>an argument. Quit your
>goddamn bitching. you sound
>like goddamn homosexual. You've
>made your point. you
>and stuka hate fallout tactics.
> So shut the fuck
>up? (I hope my
>vulgar language isnt to 'cliche'
>for you to understand.)
>
>(on a somewhat related topic, i
>hate faggots.)

Would I be correct in guessing this is meant ad hominem? Anyone else get the same feeling?

If so, strike one.

[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
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