dude_obj said:
What does sound cool with Oblivion is that all NPCs are voice acted, and they have conversations among each other, that you can listen in on.
(self_obj presses SNEAK button to hide from the deathclaw)
I don't mind lines of unspoken or spoken dialog, either way, each has their uses. As long as it's done well, and not many are that expressive in their unspoken dialog if it gets too long. The dialog in Bloodlines, I enjoyed quite well, despite the spelling errors. The same with PS:T's rather length text, but it was FUN to read. It wasn't the A to B stock fantasy crap of BioWare.
The stigma with spoken dialog as I understand it, is a double-edged sword. It does limit what can be said in an amount of time, can be tedius, and can be annoying. On the reverse, it can be stimulating, informative, and carry along the presentation of the game. With all elements, it has to be used properly.
It's all about the presentation, and Smilin' Jack was one of the better Information Booths I have seen put into a game to date.
Now, the Big Problem:
I think it is best if voice-acting was done in moderate doses, as with a large VO cast or a few actors spread out, it leads to a more mundane feeling given to most of the dialog. It seems to blur together or some parts don't seem more distinct than others, that certain characters require. One or two notable actors might be a bit more passable, but still might not be enough to float the turd, as
Run Like Hell proved.
The characters in Fallout and even Fallout 2 to an extent, are memorable through their voice acting. Those that are important to the story and setting are given voice, while those who are not so important are not given the personal focus, the talking head.