Have a look at this ( oblivion )

My problem is that everything looks like an oversaturated film shot through a diffusion filter - it just looks saccharin. I think HL2's graphics are better, at least if you're concerned with verisimilitude.
 
keyser Soeze said:
It do look like a movie. It could have been a scene from LoTR or something like that.

Bah, computer game graphic still has a looonnnnnggg way to reach the level of total realism.

Still, Enemy Territory: Quake War has the best graphic among today's 3D games.
Link.
 
Really, I still don't see the purpose of having rich eye candy that only exists in a relatively small radius from the viewpoint. For what in-game purpose does that really serve?

Well, given how crappy the combat has been turned into for sake of console trash...
 
Still, Enemy Territory: Quake War has the best graphic among today's 3D games.

Yep nice graphic there. I hope it will take allot of players from BF2. BF2 was nice but to mucth focus on the damn vehicles.

Well, given how crappy the combat has been turned into for sake of console trash...

Yeah agreed. But it will probably be allot more fun in OB than in MW. Never really liked MW cus of the extremely boring combatsystem and the stiff NPCs.
 
BF2 is sinking down fast, a lot of people are ticked off at it, and I'm expecting to receive a rant through the grapevine about how bad the game truly is. I have played it, and I can agree with almost all of it.

About Oblivion...

Now you have some new mutation of the NPCs, when now the world is going to be "enriched" by AI (which is never good for design when used as a whole, nothing replaces real design), except now the desing may be expected to resemble Fable's in some respect.

And the combat in Oblivion doesn't really sound altogether impressive, either. Yay, so it's more like Zelda and King's Field. Too bad King's Field was actually fun for what it offered and was released for. Zelda...well, I'm surprised they haven't gushed over what lame mini-games they have put into Oblivion, or if more people are expected to waste their life on nonsensical bullshit cyphers and riddles that don't have anything to do with in or out of game rewards, and loads of contradictory background information.
 
What does sound cool with Oblivion is that all NPCs are voice acted, and they have conversations among each other, that you can listen in on.

(self_obj presses SNEAK button to hide from the deathclaw)
 
Bah, I would trade all that voice acting for PS:T's tens of thousands of lines of (awesomely written) text.
 
The problem with all npc's being voice-acted, is that means there will be WAYYYYYYYYYYYYY less interesting and evoloving dialogues.

In Fallout when you do something that effects the world, you'll usually hear about it from most of the street-roaming NPC's. Especially the ones you can't actually initiate conversation with. Theres loads of interesting floating text above their heads.

Now do you really think that everytime you do something impacting the world of Oblivion, that a good chunk of the NPC's will have new interesting dialogue?

Fuck no, the game would be like a terabyte in size.

Having every single NPC being voice-acted is nothing but a novelty. Thats it. They can use this little novelty to overcome the lifeless, unimaginative world that is Elder Scrolls.

Most likely every-single one of these voice-acted novelty act, poor excuses for RPG NPC's, will only have their dialogue updated, when you complete a quest that pertains to them, and solely them.

For a good 25% of the NPC's in the entire game, I bet their dialogue doesn't change, period. They will just be filler.

I'll end my rant now, I just... I don't understand how some people on this board who have already played Morrowind, realized just how entirely crap it is, are still going to go out and purchase Oblivion. Nothing I have seen from anything on Gamespot or IGN or Gamespy, show me any signs, that this game is in anyway better than Morrowind, which was a pile of shit.

They are pumping up the graphics, but in turn, pumping up the system requirements. They are filling the world with voice-acting, but in turn killing any chance of lengthy, constantly changing, interesting dialogue. They are making the combat even MORE fast and twitchy and FPS like... well that one speaks for itself.
 
dude_obj said:
What does sound cool with Oblivion is that all NPCs are voice acted, and they have conversations among each other, that you can listen in on.

(self_obj presses SNEAK button to hide from the deathclaw)

I don't mind lines of unspoken or spoken dialog, either way, each has their uses. As long as it's done well, and not many are that expressive in their unspoken dialog if it gets too long. The dialog in Bloodlines, I enjoyed quite well, despite the spelling errors. The same with PS:T's rather length text, but it was FUN to read. It wasn't the A to B stock fantasy crap of BioWare.

The stigma with spoken dialog as I understand it, is a double-edged sword. It does limit what can be said in an amount of time, can be tedius, and can be annoying. On the reverse, it can be stimulating, informative, and carry along the presentation of the game. With all elements, it has to be used properly.

It's all about the presentation, and Smilin' Jack was one of the better Information Booths I have seen put into a game to date.

Now, the Big Problem:

I think it is best if voice-acting was done in moderate doses, as with a large VO cast or a few actors spread out, it leads to a more mundane feeling given to most of the dialog. It seems to blur together or some parts don't seem more distinct than others, that certain characters require. One or two notable actors might be a bit more passable, but still might not be enough to float the turd, as Run Like Hell proved.

The characters in Fallout and even Fallout 2 to an extent, are memorable through their voice acting. Those that are important to the story and setting are given voice, while those who are not so important are not given the personal focus, the talking head.
 
Roshambo said:
The characters in Fallout and even Fallout 2 to an extent, are memorable through their voice acting.

Fair enough, the biggest smile I ever got from a game was when Harold's face popped up, and he started calling me an idiot for asking how he mutated. Still, I really like the idea of NPCs having conversations among each other.
 
I think the best way atm is to do a mix of text and spoken words.
The ultimate way is if all the NPC have a voice but when you do this today you will probably make the dialog mutch shorter and less interesting.
I think that in the future they will be abel to keep the quality of text dialog but with spoken words. But this wont come for a few years i guess.

Still, I really like the idea of NPCs having conversations among each other.

I have read that one of the biggest flaws in OB is that the NPCs dialog will repeat to often. And at some point two discussions in hearing distance will say exactly the same thing.
This doesn't sound to good :/
 
Roshambo said:
I don't mind lines of unspoken or spoken dialog, either way, each has their uses. As long as it's done well, and not many are that expressive in their unspoken dialog if it gets too long. The dialog in Bloodlines, I enjoyed quite well, despite the spelling errors. The same with PS:T's rather length text, but it was FUN to read. It wasn't the A to B stock fantasy crap of BioWare.

The stigma with spoken dialog as I understand it, is a double-edged sword. It does limit what can be said in an amount of time, can be tedius, and can be annoying. On the reverse, it can be stimulating, informative, and carry along the presentation of the game. With all elements, it has to be used properly.

The problem is also one of attention span. Reading speed is higher than the speed at which the actors speak, and as a result, you're orobably clicking through most of the spoken dialogue unless the person you're speaking to is really memorable. Both Fallout and Planescape: Torment did that well, Vampire: Bloodlines achieved it to a lesser extent.
 
Sander said:
The problem is also one of attention span. Reading speed is higher than the speed at which the actors speak, and as a result, you're orobably clicking through most of the spoken dialogue unless the person you're speaking to is really memorable.

Aren't you being a little narrow-minded there?

I can read like the wind blows, and apparentely so can you, but that does not apply to everyone else. There are people out there, whom for various reasons, are better off listening to the spoken conversation than reading the text.

# People who don't have English as their first language.
# Dyslexics.
# People who are just slow.

Just to name a few examples.
 
Unkillable Cat said:
Aren't you being a little narrow-minded there?

I can read like the wind blows, and apparentely so can you, but that does not apply to everyone else. There are people out there, whom for various reasons, are better off listening to the spoken conversation than reading the text.

# People who don't have English as their first language.
# Dyslexics.
# People who are just slow.

Just to name a few examples.
Well, English isn't my first language either.
But you'll find it applies to a lot of people, it applies to a heavily dyslexic friend of mine as well, for instance. As a rule, people do read quite a bit faster than they can talk. Then there's the tendency to skim uninteresting parts as well.
Anyway, for those people who don't read as fast, they should be used to that already, and the voice-acting will probably prove to be a pleasant pause in the game.
 
Project Offset (is that name right?) and UT2007 are currently the best. Everybody else is just hiding the same old shit by dicking around with lighting, blinding you from how mediocre the graphics truly are.

Oblivion sucks because for a variety of reasons. Instead of having a decent dialogue system they mask it by adding scripted conversations you probably hear repeatedly throughout the game. Combat is like a broken action game. They pretty much scrapped the hidden dice rolls and tacked on really lame twitch based combat, with the same old crap AI.
Bethesda games are always buggy unstable pieces of shit, and will take at least a generation of hardware before Oblivion can run correctly.
 
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