JE replied to a thread about Stimpacks/medical skills in Fallout 3, and without further ado:<blockquote>In general, I think that any medical supplies the player finds should be useful, but more useful when the character has a high Medic skill. Medics should be able to heal wounds (as usual), fix crippled limbs (which will be more common), detox characters, and build first aid kits, doctor bags, stimpacks, and a variety of drugs.</blockquote>wasn't something new, but I do agree!