GameDev said:
Ha Ha Ha. I never went back to reply to your other thread since it was so riddled with holes and you'd never leave your own fantasy world to be objective.
Really? Never have you once proven that your laughable wad of pretentious bullshit was anything like Fallout. In fact, you became known as a sorry excuse for a developer when you'll spam around "lookat me! I'm a MMOG developer! We need people, we are great! It's addictive and immersive! Look at all these features! It's just like X game!" Sorry, dipshit, you've lost on terms of dishonesty there, too. If anyone is living in a fantasy world, it's you, defined by the lies and dishonesty you perpetuate.
Im sure you will always think you got the better of me...but like TWO of the admins of other popular Fallout sites told me ...wait let me get the email...
He [Rosh]often has very good, wel argumented points, but damn, he often considers himself the center of the world, if you know what I mean. Most of the people at v0/v52/Stgfc/vault0.org don't care about them either.
Two admins, one quote. I also have to shrug, as it proves nothing in regards to the subject nor your complete inability to understand the subject.
Malign me all you want...despite that fact that I did give you some props for what you said.
Congratulations on finding your way to the internet, fucktard.
Now please die. Or go back to being a financial adviser of 31-33 years (you can't decide, it appears) and stop the pretentious bullshit of yours. Everything you've posted on this topic is pretty much empty waffling, that we're supposed to accept design changes for the hell of it, despite if it fits into the setting and game's original design intent. That's why Fallout fans expect a CRPG and not your crackheaded pocket fantasy of a "game".
You just need to realize that something doesnt have to be 100% faithful to what YOU deem the essentials to be for the game to be worth a damn. Oh I surely understand " why games develop into series"...but it seems you've missed that exact point.
I know that point. You, however, are still ignorant if you try that statement. Game series DIE because their formulas are screwed with for superfluous reasons. Then why are you advocating change within that very likelihood? Do you seriously have any understanding of the bullshit you try to fake with? Rhetorical question, you'll never answer it.
Things dont have to be static, dull, exactly the same for the next installment to be worthwhile. I guess you're still crying in your Wheaties about the last two Matrix movies.
The first one had talent behind it. If the others had enough build-up and evident talent put behind them as the first one, then perhaps it isn't hard to expect that people wouldn't care for it. People expected build-up and more depth, but instead they got a CGI version of a Tex Avery cartoon.
Good game series are much the same. The fans like what came before, but they like to see grander things for the sequels, but still kept along the same tone as the originals.
Now, suggest that they suddenly take out the bullet and camera effects for the second and third and put in phasers or something a bit more visually appealing, and then you'll have the equivalent to what your ignorant self is claiming "okay". It would be missing a point of the presentation style, and it would then feel odd for the first movie, or even first two, to possess such aspects and the third does not.
To make a more crude and simpler metaphor for GameDev's behalf, it would be like how Shiny buttfucked the Matrix license with EtM.
I hope you're bright enough to put together that parallel, as I'm done wasting my time on you.
Your "Im the ultimate hardass" schtick has its uses...but dont actually stary buying into your own hype. You can still be a hardliner who never gives up the good fight without treating people laboring to extend the life of your prized chattel like crap.
No, I'm only hard on the stupid, because educational development dictates that if positive reinforcement had no real effect (i.e. you gaining a clue on your own and presenting something that is a hell of a lot more informed) then negative reinforcement should be tried.
Well, it looks like the negative reinforcement has caught your attention, but unfortunately you're still far too dense to put the concepts together. That is why you never have a difinitive reply to me. That is because I usually have the facts and you're too busy mentally masturbating off in your own little world, and then you have to resort to non sequitur replies. Well, unless the replies have little to do with the discussion.
It's pretentious attention whores like you that gives indie game developers a bad name. You just regurgitate some marketing spiel and some buzzwords you've picked up here and there, but when it comes down to it, you don't know a damn thing.
I have my integrity, in cutting into the bullshit or in backing someone into such a position where they have no choice but to come clean. You, however, have no shame in presenting yourself as a shitty developer.
Hirle: I understand your point, but graphics are usually not a primary concern to CRPG development. Otherwise, other aspects can and likely will suffer. However, their artwork was pretty good, I do have to give them that. Too bad I didn't feel that the world design matched up as well. I was pretty much pointing out that by world design, I mean a cohesive world like Ultima or perhaps Gothic. Morrowind did feel a little hollow and the NPCs as zombies. That's...another issue that I have with them expecting to suddenly come up with exceptional NPCs when in the past they have been cookie cutter to an extreme.
fallguy: Maybe because they are? They've also taken a look at how design would be, mainly because a company would have to evaluate the design intents of the game before they shell out a shitload of money for it. Hell, just the fact that they've blown money on it points out to the fact that they have some firm idea for...fuck it, the kids aren't even bothering to read any of this. You didn't bother to the first time around.
Which I've already said but the damn newbies keep posting into threads without bothering to read them and associated subjects. Sorry if you have to read, kiddies, it's part of learning.
jaberwocki: It would have been most wise, if they really did know the fans around the license. Otherwise, they wouldn't have had a repeat of F

OS.