Separate magazines & bullets

Nonagon

Still Mildly Glowing
What do you think? Having bullets on you doesn't always mean you have a full clip to reload. Would it be a cool feature in a game?

Discuss.
 
Overcomplicating. It's better to assume that you automatically scavenge corpses for mags rather than force the player to fill them manually. He'd say "fuck it" the third time he forgets to fill them.
 
Depends on the type of game. In a shooter it would be overcomplicated, in a Jagged Alliance style tactical game it is definitely a nice feature. If you can customize the load of the clip, i.e. alternate between armor-piercing and hollowpoint bullets, its even better.
 
The thing is that, if it was realistic, reloading would require for you to actually find very suitable cover, spend a few minutes pushing in 30 or so rounds into a magazine, and then retaliate. Usually, the level of first person shooters today is pretty much nonstop adrenaline and bloodrage. It would slow down the pace of combat, and adrenaline junkies don't like that.

However, it would work extremely well in a stealth game. I could imagine a "Special Forces: Black Ops" being released, that would force you to put single rounds into magazines, clean your rifle, and even have your rifle jam if it gets mud or dirt in it (We're assuming it's an M16), etc..
 
Games are supposed to be about fun, not sitting behind cover pushing bullet after bullet into a mag.
 
Mikael Grizzly said:
Games are supposed to be about fun, not sitting behind cover pushing bullet after bullet into a mag.

Obviously, you've never played an MMORPG. People absolutely adore doing repetitive and mundane tasks. :D
 
DarkLegacy said:
Obviously, you've never played an MMORPG. People absolutely adore doing repetitive and mundane tasks. :D

Haha, true.
I swear I've played a game where you had separate magazines before, but I can't think of it. It was like a Rainbow Six/Ghost Recon kind of game. Anyone else?

I think it'd be nice to have separate magazines you had to restock
in a tactical shooter like the above mentioned games. However, a lot of things I like in games don't correspond with the mass appeal.

In a FPS it'd be nice to have a "Reload magazine" button that would black-out the screen(To avoid waiting forever) and return with either a successful or botched attempt. The attempt would have a greater chance of being botched when the number of attentive hostiles was greater,. If the attempt did fail, it would have combat resume like normal, with the enemy at the spot from which he/she noticed you blasting away at you. Wouldn't work with co-op...

Then again, sacrificing reality for fun is usually a better idea :falloutonline:
 
Mikael Grizzly said:
Games are supposed to be about fun, not sitting behind cover pushing bullet after bullet into a mag.

I find myself enjoying this kind of micromanagement in certain games. Of course you would not search cover in the middle of a firefight to refill your clip. Instead prepare some mags beforehand so reloading in battle doesn't take ages and probably your virtual life.
 
Well the idea in my head is, I was playing Stalker and was imagining how unique it would look watching my character or other characters in the game pick up magazines and fill them. Maybe when they are all sitting around the campfire, they can be filling up magazines and cleaning their rifles, etc.

It would be interesting IMO if your enemies had to do this as well, and if their gun broke they would need to find another weapon and some clips for it off another NPC's corpse or a stash.

It would definitely work in a Jagged Alliance styled game, for example: you have 4 clips for your 9mm SMG, which means that is the most times you can reload in combat. If you run out you have to spend an entire turn (or many action points) refilling one.
 
Mikael Grizzly said:
Games are supposed to be about fun, not sitting behind cover pushing bullet after bullet into a mag.

Now, Mikael, that's just straight bullshit, and you know it.

A game can be, or should be able to be, about absolutely anything the devs want. Are you about to tell us that books can only be lists of word definitions?
There are not only many ideas of what a game should be about, but also many conceptions of what fun is. Fun is entirely subjective. Many people like similar things. But I doubt any two people have the exact same idea of fun, or like all of the same things to the same degree.

Now, this is not to say that this sort of dedication to realism need be in every game, or even in that many games. But there's a market for them; this thread is proof positive of that.
 
Nexus6 said:
Mikael Grizzly said:
Games are supposed to be about fun, not sitting behind cover pushing bullet after bullet into a mag.

Now, Mikael, that's just straight bullshit, and you know it.

A game can be, or should be able to be, about absolutely anything the devs want. Are you about to tell us that books can only be lists of word definitions?
There are not only many ideas of what a game should be about, but also many conceptions of what fun is. Fun is entirely subjective. Many people like similar things. But I doubt any two people have the exact same idea of fun, or like all of the same things to the same degree.

Now, this is not to say that this sort of dedication to realism need be in every game, or even in that many games. But there's a market for them; this thread is proof positive of that.

Games are entertainment. Entertainment is fun. Do the math.
 
Mikael, reading Notes From The Underground is entertainment, but I wouldn't say it's the same kind of fun you're talking about.

Why do you want to limit games' potential? This is ridonkulous.
 
Are you retarded? I never said I want to limit, I simply say that it's overcomplicating the game.
 
All I have to go on is what you said, and what you said is that games are for fun, and you don't seem too keen on accepting other people's definitions of fun.
 
Lay off what you smoke man, it's bad for you.

I stated my opinion, and I disagree with the opinion of others, is that really that hard to understand?
 
STOP TRYING TO TURN PEOPLE INTO ROBOTS, MAN


Hey, I'm just disagreeing with you. I think you made a right goofy statement that I don't kin to. That's cool. You're still my favorite Euro furry.
 
Makagulfazel said:
Haha, true.
I swear I've played a game where you had separate magazines before, but I can't think of it. It was like a Rainbow Six/Ghost Recon kind of game. Anyone else?

I think it'd be nice to have separate magazines you had to restock
in a tactical shooter like the above mentioned games. However, a lot of things I like in games don't correspond with the mass appeal.

In a FPS it'd be nice to have a "Reload magazine" button that would black-out the screen(To avoid waiting forever) and return with either a successful or botched attempt. The attempt would have a greater chance of being botched when the number of attentive hostiles was greater,. If the attempt did fail, it would have combat resume like normal, with the enemy at the spot from which he/she noticed you blasting away at you. Wouldn't work with co-op...

Then again, sacrificing reality for fun is usually a better idea :falloutonline:


Firearms mod for Half Life had persistent magazines instead of a giant bank of bullets. It worked out surprisingly well for a fast-paced shooter. I believe OFP did the same thing (or did you just lose the remaining rounds when reloading..)
 
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