Mikael Grizzly said:Games are supposed to be about fun, not sitting behind cover pushing bullet after bullet into a mag.
DarkLegacy said:Obviously, you've never played an MMORPG. People absolutely adore doing repetitive and mundane tasks.![]()
Mikael Grizzly said:Games are supposed to be about fun, not sitting behind cover pushing bullet after bullet into a mag.
Mikael Grizzly said:Games are supposed to be about fun, not sitting behind cover pushing bullet after bullet into a mag.
Nexus6 said:Mikael Grizzly said:Games are supposed to be about fun, not sitting behind cover pushing bullet after bullet into a mag.
Now, Mikael, that's just straight bullshit, and you know it.
A game can be, or should be able to be, about absolutely anything the devs want. Are you about to tell us that books can only be lists of word definitions?
There are not only many ideas of what a game should be about, but also many conceptions of what fun is. Fun is entirely subjective. Many people like similar things. But I doubt any two people have the exact same idea of fun, or like all of the same things to the same degree.
Now, this is not to say that this sort of dedication to realism need be in every game, or even in that many games. But there's a market for them; this thread is proof positive of that.
Makagulfazel said:Haha, true.
I swear I've played a game where you had separate magazines before, but I can't think of it. It was like a Rainbow Six/Ghost Recon kind of game. Anyone else?
I think it'd be nice to have separate magazines you had to restock
in a tactical shooter like the above mentioned games. However, a lot of things I like in games don't correspond with the mass appeal.
In a FPS it'd be nice to have a "Reload magazine" button that would black-out the screen(To avoid waiting forever) and return with either a successful or botched attempt. The attempt would have a greater chance of being botched when the number of attentive hostiles was greater,. If the attempt did fail, it would have combat resume like normal, with the enemy at the spot from which he/she noticed you blasting away at you. Wouldn't work with co-op...
Then again, sacrificing reality for fun is usually a better idea![]()