Shacknews interviews Pete Hines and Istvan Pely

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Another interview from the busy Pete Hines, this time joined by lead artist Istvan Pely. There are some interesting questions and responses, worth a read.<blockquote>Shack: Are you guys getting sick of the comparisons to Oblivion? Like, "It's Oblivion, but with guns"?

Istvan Pely: It's two-sided, you know. It's a compliment, and at the same time we set out to make a very different game. We did not start with the design of Oblivion and decide how we were going to change it to make Fallout. We started with, "How is this going to be Fallout?" But we built on experiences we learned with Oblivion. So obviously it's a similar kind of open world--there's experiences with how to make that work, how to keep it exciting, so we applied our lessons learned. It works both ways for us.

Pete Hines: I think the thing that makes it most annoying is that it's said in a tone that's sort of like, that's the best that we could do. For guys like Istvan who have spent literally four years making this game, it really sells short how much time and effort they've put into making this a Fallout game that is true to Fallout. As opposed to just the bare minimum we could do, let's just re-skin all of our creatures to look sort of post-nuclear and just be done with it.

So much more time and effort went into it by the designers and the artists. That's really the only thing that gets me. We love Oblivion, we made it, of course we're proud of it. But just to say that that's all we did, the least amount of effort, really sells short the four years we've put into making this game.

Shack: And it's not like you can't tell a different story with the same engine. But the phrase does imply a minimum amount of work.

Pete Hines: It's just not what we do. And mostly, you look in our genre, and all the franchises we played growing up, and how many of them are dead and gone, because that's all they did. They just iterated, "We're gonna do the same thing as last time, tell you a different story, a little bit of new art." And they're not in existence anymore. We feel like we've gotta keep reinventing every time, or we're gonna die and get stale like everybody else. </blockquote>Shacknews also has a photo of Bethesda's Fallout 3 display at PAX:<blockquote><center></center></blockquote>Link: Fallout 3 Interview: Bethesda Addresses DLC, World Design, and 'Oblivion with Guns' Comments

Thanks once again Anani Masu.
 
Shack: And it's not like you can't tell a different story with the same engine. But the phrase does imply a minimum amount of work.

Pete Hines: It's just not what we do. And mostly, you look in our genre, and all the franchises we played growing up, and how many of them are dead and gone, because that's all they did. They just iterated, "We're gonna do the same thing as last time, tell you a different story, a little bit of new art." And they're not in existence anymore. We feel like we've gotta keep reinventing every time, or we're gonna die and get stale like everybody else.

I have to admit, he must have some serious balls to say that with a straight face.
 
Ixyroth said:
Shack: And it's not like you can't tell a different story with the same engine. But the phrase does imply a minimum amount of work.

Pete Hines: It's just not what we do. And mostly, you look in our genre, and all the franchises we played growing up, and how many of them are dead and gone, because that's all they did. They just iterated, "We're gonna do the same thing as last time, tell you a different story, a little bit of new art." And they're not in existence anymore. We feel like we've gotta keep reinventing every time, or we're gonna die and get stale like everybody else.

I have to admit, he must have some serious balls to say that with a straight face.

Not at all. With every new game Bethesda find new and innovative ways to dumb the game down even further.
 
Ixyroth said:
Shack: And it's not like you can't tell a different story with the same engine. But the phrase does imply a minimum amount of work.

Pete Hines: It's just not what we do. And mostly, you look in our genre, and all the franchises we played growing up, and how many of them are dead and gone, because that's all they did. They just iterated, "We're gonna do the same thing as last time, tell you a different story, a little bit of new art." And they're not in existence anymore. We feel like we've gotta keep reinventing every time, or we're gonna die and get stale like everybody else.

I have to admit, he must have some serious balls to say that with a straight face.

I find that so offending and in so many ways... And somehow I think that Hines refers to Black Isle in last sentence. What an asshole.

One thing I don't get is oblivion. It just suck. The selling points of the game are huge world and lots of thing to do. If there is a huge world and hundreds of quest, I would like that:

A: The world should be fun to explore.
B: The quest should interesting.
Oblivion is fucking horrible at both.


We feel like we've gotta keep reinventing every time, or we're gonna die and get stale like everybody else.

That is so shit. EA makes wholle lotta money and I don't remember playing anything good that they have developed.
And did Bethesda add anything to Oblivion that was not in Morrowind?

So if Beth would be making movies, their strategy would be:
"Lets make those hilarious Meet the Spartan-movies that sell a lot of tickets, I mean, who cares about this thing called "atrts" or something. Kubrick didn't sell as much, he's fucking loser. Shining shouldn't be about main character getting mad, I mean it just stupid and no fun to viewers to have their brain twisted, the whole hotel should be controlled by crabpeople.
And Tarantino is just gay, cuz me no undrestand dis dialoq, altoug me likes te blood!"

-Peter Hines, speaking shit without realizing it 4ever

Yea, im tired.
 
Man, I almost snap everytime Pete gives us the 'gotta keep it fresh' line. I'm so unsure if I should hate him for being such a lying shitbag, but maybe he really does believe that? In that case I can't do more than just pity the fool. It sure is reinvention for Fallout, but for Bethesda it's nothing but a ruined oppurtunity to finally try something new and different.
 
i am perplexed over the sheer amount of hate here guys! hes just a corporate goon man! thats an ACHIEVEMENT over at the order!(albeit a negative one) you cant hold that against him. he just does what hes ordered to do by the almighty mission statement or teh baords and adds his own measure of good pr work.

now ill have to go shower myself.
 
The utter contempt shown in that final sentence (as well as the amount of ignorance) is staggering. For somebody who claims to love the franchise, and be a fan of it, he sure shows nothing but disdain for all that has come before.
 
We feel like we've gotta keep reinventing every time, or we're gonna die and get stale like everybody else.
Considering how it was reinvention that killed the Fallout franchise this seems like a rather poor thing to bring up when talking about Fallout.
 
bonustime said:
Considering how it was reinvention that killed the Fallout franchise this seems like a rather poor thing to bring up when talking about Fallout.

This is intriguing; please discuss in more detail.
 
Bodybag said:
bonustime said:
Considering how it was reinvention that killed the Fallout franchise this seems like a rather poor thing to bring up when talking about Fallout.

This is intriguing; please discuss in more detail.

Fallout Tactics and Brotherhood of Steel?
 
I don't know if POS and Tactics were 'reinventions' as much as 'shallow spinoffs'. Fallout 1 did so many things right on so many levels to represent a PnP RPG experience that it is hard to match that depth.

Tactics was a combat simulator, and POS was, well, a POS.
 
Quaid said:
I don't know if POS and Tactics were 'reinventions' as much as 'shallow spinoffs'.
Reinvention is PR-speak for shallow spin off.

Someone with more ambition than me find a link here to a pre-release FOBOS Herve Caen interview (edit: better yet a Chuck Cuevas interview!) where he tried to justify the skullfucking of Fallout. I seem to remember that reinvention, breathing new life, innovation, broadening appeal, marginalizing existing fans etc. and the same parlance we're seeing now from Pete is a rehash.

Same old song and dance.

Different stroker.
 
Quaid said:
I don't know if POS and Tactics were 'reinventions' as much as 'shallow spinoffs'. Fallout 1 did so many things right on so many levels to represent a PnP RPG experience that it is hard to match that depth.

Tactics was a combat simulator, and POS was, well, a POS.

Yes and Fallout 3 is a first person shooter.
 
I do think he has a point though..

Honestly there is danger both ways you go.. reinventing and just rehashing the old games...

I WISH that other classics I like got this level of treatment. While many of you may not be excited in the specific direction that Fallout 3 has gone (I myself like it), at least the series is seeing some new life.

I know many will say.. "If this is the crap they call Fallout 3 I would rather it had died!".. well for you, fine the series is dead. That's your right.. for me I am happy and excited to enter a re-envisioning of the original fallout world.

It is sad how many fantastic series lay dead and almost forgotten.

XCom
Ultima
Master of Orion
Star Control
and on and on..
 
Cow said:
Anani Masu said:
Heard X-Com might be revived by Ken Levine. Just a rumour though.

Revived? X-Com isn't dead.

Seriously??

Uhhh last.. relase was 2001 and that was a spin-off..

Hear the rumours that th license is still "alive", but let's see if we actually see somthing out of it.. like fallout.. there have been several attempt to revive the license that have failed before they were published.
 
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