Another interview from the busy Pete Hines, this time joined by lead artist Istvan Pely. There are some interesting questions and responses, worth a read.<blockquote>Shack: Are you guys getting sick of the comparisons to Oblivion? Like, "It's Oblivion, but with guns"?
Istvan Pely: It's two-sided, you know. It's a compliment, and at the same time we set out to make a very different game. We did not start with the design of Oblivion and decide how we were going to change it to make Fallout. We started with, "How is this going to be Fallout?" But we built on experiences we learned with Oblivion. So obviously it's a similar kind of open world--there's experiences with how to make that work, how to keep it exciting, so we applied our lessons learned. It works both ways for us.
Pete Hines: I think the thing that makes it most annoying is that it's said in a tone that's sort of like, that's the best that we could do. For guys like Istvan who have spent literally four years making this game, it really sells short how much time and effort they've put into making this a Fallout game that is true to Fallout. As opposed to just the bare minimum we could do, let's just re-skin all of our creatures to look sort of post-nuclear and just be done with it.
So much more time and effort went into it by the designers and the artists. That's really the only thing that gets me. We love Oblivion, we made it, of course we're proud of it. But just to say that that's all we did, the least amount of effort, really sells short the four years we've put into making this game.
Shack: And it's not like you can't tell a different story with the same engine. But the phrase does imply a minimum amount of work.
Pete Hines: It's just not what we do. And mostly, you look in our genre, and all the franchises we played growing up, and how many of them are dead and gone, because that's all they did. They just iterated, "We're gonna do the same thing as last time, tell you a different story, a little bit of new art." And they're not in existence anymore. We feel like we've gotta keep reinventing every time, or we're gonna die and get stale like everybody else. </blockquote>Shacknews also has a photo of Bethesda's Fallout 3 display at PAX:<blockquote><center>
</center></blockquote>Link: Fallout 3 Interview: Bethesda Addresses DLC, World Design, and 'Oblivion with Guns' Comments
Thanks once again Anani Masu.
Istvan Pely: It's two-sided, you know. It's a compliment, and at the same time we set out to make a very different game. We did not start with the design of Oblivion and decide how we were going to change it to make Fallout. We started with, "How is this going to be Fallout?" But we built on experiences we learned with Oblivion. So obviously it's a similar kind of open world--there's experiences with how to make that work, how to keep it exciting, so we applied our lessons learned. It works both ways for us.
Pete Hines: I think the thing that makes it most annoying is that it's said in a tone that's sort of like, that's the best that we could do. For guys like Istvan who have spent literally four years making this game, it really sells short how much time and effort they've put into making this a Fallout game that is true to Fallout. As opposed to just the bare minimum we could do, let's just re-skin all of our creatures to look sort of post-nuclear and just be done with it.
So much more time and effort went into it by the designers and the artists. That's really the only thing that gets me. We love Oblivion, we made it, of course we're proud of it. But just to say that that's all we did, the least amount of effort, really sells short the four years we've put into making this game.
Shack: And it's not like you can't tell a different story with the same engine. But the phrase does imply a minimum amount of work.
Pete Hines: It's just not what we do. And mostly, you look in our genre, and all the franchises we played growing up, and how many of them are dead and gone, because that's all they did. They just iterated, "We're gonna do the same thing as last time, tell you a different story, a little bit of new art." And they're not in existence anymore. We feel like we've gotta keep reinventing every time, or we're gonna die and get stale like everybody else. </blockquote>Shacknews also has a photo of Bethesda's Fallout 3 display at PAX:<blockquote><center>
Thanks once again Anani Masu.