Fauna, Flora, Factions, and Facilities of the Wasteland

I've always thought the prospect of plane travel in the post-war wasteland would be awesome, though I also want to limit how far they can go (I don't like the idea of transcontinental travel in Fallout, at least not yet.)
Back when I was watching Star Trek I was struck by certain apparent similarities between the way that show is presented with Fallout 1 and 2. A lot of this just owes to a common Western setting, but the set up of someone travelling around, arriving at a strange place, being confronted with some political, ethical, or economic dilemma to be solved, and always with a sci-fi twist.

I also had an idea for how aliens could be rationalized in the Fallout setting (just government-mutilated people produced in a hidden base, UFOs just being hovercraft used for testing and kidnapping dissidents) and had the idea of a setting whereby the protagonist party gets access to one of these "UFOs", which is really just a sputtering slow aircraft in need of constant repairs, but it allows them to traverse vast distances across the countries... so the setting would just be a series of oneshots all across America.

I think using real companies sparingly in Fallout can be pretty interesting, it's been done before with real gun companies for example making some of the futuristic guns and laser weapons in Fallout 1, and I personally see no problem with it. I've since learned however that there actually is an alternate version of Lockheed in the Fallout universe known as Lockreed Industries as used in Fallout 3. I think I'd go with that if anything.
Personally I have a knee jerk dislike of real life brands, but that's just a personal preference. I would say that guns feel a little different from other thhings, but I can't really justify that.
 
Back when I was watching Star Trek I was struck by certain apparent similarities between the way that show is presented with Fallout 1 and 2. A lot of this just owes to a common Western setting, but the set up of someone travelling around, arriving at a strange place, being confronted with some political, ethical, or economic dilemma to be solved, and always with a sci-fi twist.
That's exactly what I love about Star Trek, the galaxy feels like a sprawling galaxy filled with more depth to it than just shooting things or the same characters appearing everywhere you go like the new Star Trek and Star Wars.

I also had an idea for how aliens could be rationalized in the Fallout setting (just government-mutilated people produced in a hidden base, UFOs just being hovercraft used for testing and kidnapping dissidents) and had the idea of a setting whereby the protagonist party gets access to one of these "UFOs", which is really just a sputtering slow aircraft in need of constant repairs, but it allows them to traverse vast distances across the countries... so the setting would just be a series of oneshots all across America.
I really like this setup, as a bunch of DnD one-shots that sounds super fun. For the mainline series however, I've never liked transcontinental travel across the country. Slowly building up to it is fine and dandy, there's a fine difference between the NCR slowly making their way from California to Kansas within the span of 3-4 games, but then Fallout 76 tells us that 25 years after the war the BOS walks all the way to West Virginia.

Personally I have a knee jerk dislike of real life brands, but that's just a personal preference. I would say that guns feel a little different from other thhings, but I can't really justify that.
I'm fine with real brand names in the game, if used sparingly. I think there's a difference between munition companies and military contractors like Colt, SIG Sauer, and Lockheed for example and seeing a clearly name-brand Snickers bar in Wasteland 3 that has no reason to be there.
 
I'm fine with real brand names in the game, if used sparingly. I think there's a difference between munition companies and military contractors like Colt, SIG Sauer, and Lockheed for example and seeing a clearly name-brand Snickers bar in Wasteland 3 that has no reason to be there.

They also name drop things like DARPA in wasteland 3. Nothing too serious imo, let's people connect.

As far as companies go, I like that colt, and Browning are name dropped. I also don't mind the fallout names for companies like nuka cola or lockreed. I think if it has a fallout name you should use that, and if it doesn't just use the real world name. Fallout is a setting with many parallels to our own (the EPA is in fallout 2).
 
They also name drop things like DARPA in wasteland 3. Nothing too serious imo, let's people connect.

As far as companies go, I like that colt, and Browning are name dropped. I also don't mind the fallout names for companies like nuka cola or lockreed. I think if it has a fallout name you should use that, and if it doesn't just use the real world name. Fallout is a setting with many parallels to our own (the EPA is in fallout 2).

When it comes to real organizations, companies, and brands in video games I don’t mind them if they’re in there for world building I.E. the EPA, were that to make the cut or Colt making Laser Weapons. I’m only adverse to it if it’s in there as a clear cut sponsor like Bawls in Brotherhood of Steel and Snickers in Wasteland 3. That kinda stuff just makes me roll my eyes and cringe.
 
No yeah you’re right, it isn’t. Could’ve sworn it was though, specifically in the Vault 22 quest with the NCR OSI. Must be a case of Mandela Effect.
 
I'm going to share a McGuffin I came up with and am using for a Fallout PnP one-shot anthology I'm writing set in New York City within my Fallout 3, 4, and 76 rewrite universe.

eRADicator!


The eRADicator was created by a pre-war organization with a focus on radiation research. The eRADicator is a mechanical apparatus designed to mitigate the effects of radiation exposure using a combination of filters, shielding, and chemical processes. The eRADicator consists of a worn device resembling a wrist-mounted Geiger counter with additional attachments. It incorporates lead-lined filters, a manual crank mechanism, and a series of chemical chambers that react with and neutralize radioactive particles. When activated, the wearer manually cranks the device to initiate the "eRADication" process. The lead-lined filters capture and absorb radioactive particles, while the chemical chambers neutralize the harmful effects. The device emits audible clicks and whirring sounds as it operates. The duration and effectiveness of radiation protection depends on the speed and efficiency of the user's cranking. The protection provided by the eRADicator is temporary and gradually diminishes over time. The wearer must manage the device's usage strategically in irradiated zones. The machine runs on an encapsulated, durable pre-war canister called "Glow Away". When used, the Glow Away canister replenishes the eRADicator's resources, ensuring its optimal performance for a set duration. The primary source of Glow Away canisters are located within The Core, A.K.A, the ruins of New York City, where remnants of the advanced technology and manufacturing facilities responsible for these canisters are found. As the canisters are super rare to come across, traders who specialize in rare and valuable artifacts may have acquired a limited stock from scavengers or traders who ventured into the city, selling them at ludicrous prices. They may be found scattered in facilities within the concrete jungle. Alternatively, one can keep the canisters when they run out and create a less effective replacement for the rare solution using RadAway and irradiated flora found within the concrete jungle.
 
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Gotcha, I'm still looking but I'll dump it here, first thing when I stumble upon it.

Edit: Here it is, I never really finished it so it might be a little pale.
The Lost Creek tribe, a resilient semi nomadic community with its identity rooting in a complex evolution shaped by the harsh realities of the post-apocalyptic world. tracing it's origins back to a group of military personnel and survivors who came together in the aftermath of the Great War. Both of the groups would be drawing mutually beneficially on both military training and survival instincts, as they would eventually be fused together to form a homogenous tight-knit community with a common goal and identity. The tribe withstood the test of time in the mountainous terrains of Montana, as a small but formidable force utilizing guerilla tactics they were able to carve out their existence. And as their resourcefulness and adaptability allowed them to navigate the harsh environment, they would rely on their expertise in farming, hunting, warfare and scouting to procure food and supplies. Led by a council of experienced elders each respectfully versed in various and primary skills, the tribe has an established structured hierarchy that ensures efficient leadership and resource management. Their cautious approach towards outsiders is generally driven by their deep-seated distrust and xenophobia. Despite facing challenges presented by their reliance on the environment and their unwavering adherence to their primitive beliefs, the tribe thrive in the mountains of Montana, having mastered the art of survival in the rugged terrain. utilizing their ancestors military knowledge and survival skills to persevere in the unforgiving post-apocalyptic world.
 
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Gotcha, I'm still looking but I'll dump it here, first thing when I stumble upon it.

Edit: Here it is, I never really finished it so it might be a little pale.
The Lost Creek tribe, a resilient semi nomadic community with its identity rooting in a complex evolution shaped by the harsh realities of the post-apocalyptic world. tracing it's origins back to a group of military personnel and survivors who came together in the aftermath of the Great War. Drawing individually on both military training and survival instincts, as they would eventually be fused together to form a homogenous tight-knit community with a common goal and identity. The tribe withstood the test of time in the mountainous terrains of Montana, as a small but formidable force utilizing guerilla tactics they were able to carve out their existence. And as their resourcefulness and adaptability allowed them to navigate the harsh environment, they would rely on their expertise in farming, hunting, warfare and scouting to procure food and supplies. Led by a council of experienced elders each respectfully versed in various and primary skills, the tribe has an established structured hierarchy that ensures efficient leadership and resource management. Their cautious approach towards outsiders is generally driven by their deep-seated distrust and xenophobia. Despite facing challenges presented by their reliance on the environment and their unwavering adherence to their primitive beliefs, the tribe thrive in the mountains of Montana, having mastered the art of survival in the rugged terrain. utilizing their ancestors military knowledge and survival skills to persevere in the unforgiving post-apocalyptic world.

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ifunny certified
 
Gotcha, I'm still looking but I'll dump it here, first thing when I stumble upon it.

Edit: Here it is, I never really finished it so it might be a little pale.
The Lost Creek tribe, a resilient semi nomadic community with its identity rooting in a complex evolution shaped by the harsh realities of the post-apocalyptic world. tracing it's origins back to a group of military personnel and survivors who came together in the aftermath of the Great War. Both of the groups would be drawing mutually beneficially on both military training and survival instincts, as they would eventually be fused together to form a homogenous tight-knit community with a common goal and identity. The tribe withstood the test of time in the mountainous terrains of Montana, as a small but formidable force utilizing guerilla tactics they were able to carve out their existence. And as their resourcefulness and adaptability allowed them to navigate the harsh environment, they would rely on their expertise in farming, hunting, warfare and scouting to procure food and supplies. Led by a council of experienced elders each respectfully versed in various and primary skills, the tribe has an established structured hierarchy that ensures efficient leadership and resource management. Their cautious approach towards outsiders is generally driven by their deep-seated distrust and xenophobia. Despite facing challenges presented by their reliance on the environment and their unwavering adherence to their primitive beliefs, the tribe thrive in the mountains of Montana, having mastered the art of survival in the rugged terrain. utilizing their ancestors military knowledge and survival skills to persevere in the unforgiving post-apocalyptic world.

I like the Montana setting and military origin, overall though it's pretty underdeveloped in terms of tribal beliefs and uniform, I'd like to know more about their creation myth if you have one for them, that's always fun to read about. Also how they look in terms of uniform or body paint. Montana is actually one of the more obscure states I'd love to see a Fallout in, even though A) I've never been there and B) Nor do I have family/friends there. I don't know why I like the setting so much, I just do.
 
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OIG4.jpeg

The Lost Creek tribe worship a set of deities, who represent various aspects of life and survival in post war Montana.

Moota Kreeshla Baer, is the goddess of nature, order, fertility wisdom, hunting, and good fortune.
She is associated with the Yao Guai, daylight, and the sun, and is the favoured patron goddess of the tribes Spiritual caste.
When the winther snow melts every female whom has come of age has to care for a Mutowlark egg til it hatches.
Failure in doing so results in immediate banishment from the tribe as they would then seen as cursed.


OIG2.X.2.jpeg

Paater Whuo Kraein, is the god of justice, death, misfortune, diseases, suffering and pain.
He is associated with the mutated Whooping Crane, night time, the moon. -
Every full moon the strongest hunter of the tribe gets picked and is not to return til he has slayn a Whoopa. Failing this ritual also results in immediate banishment due to the same supersticious beliefs.

Just a little meat for the bones hehe, I'll update it if anything pops to mind.
 
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Disclaimer I just wrote this in a hurry.*

The Lost Creek tribe worship a set of deities, who represent various aspects of life and survival in post war Montana.

Moota Kreeshla Baer, is the goddess of nature, order, fertility wisdom, hunting, and good fortune.
She is associated with the Yao Guai, daylight, and the sun, and is the favoured patron goddess of the tribes Spiritual caste.
When the winther snow melts every female whom has come of age has to care for a Mutowlark egg til it hatches.
Failure in in doing so results in immediate banishment from the tribe as they then seen as cursed.

Paader Whuo Kraein, is the god of justice, death, misfortune, diceases, suffering and pain.
He is associated with Whooping Crane, night time, the moon. -
Every full moon the strongest hunter of the tribe gets picked and is not to return til he has slayn a Whoopa.
Failing this ritual also results in immediate banishment due to the same supersticious beliefs.

Just a little meat for the bones hehe, I'll update it if anything pops to mind.

I'm digging it so far! Love the idea of mutated Meadowlarks and Whooping Cranes, very creative. How many gods are in their pantheon roughly, and as for those who are banished, have they formed their own exile settlement? If so, are they at odds with their former tribe, or do they genuinely believe they've been spurned and deserved it?
 
I'm digging it so far! Love the idea of mutated Meadowlarks and Whooping Cranes, very creative. How many gods are in their pantheon roughly, and as for those who are banished, have they formed their own exile settlement? If so, are they at odds with their former tribe, or do they genuinely believe they've been spurned and deserved it?
Thanks alot, I haven't made up a specific number yet but I think I'm gonna go with one for every animal within the tribes domaine that somehow influences the tribals daily life. With the mutated Whooper Crane and Yao Guai being the two top predators of the "totempole". - And yea for the banished I imagine it would be a similairish scenario like leaving the vault. Fish out of the water, if you catch my drift. Their fates is all open to serveal different outcomes. Some may've tried to join the more ''civilized'' world. Some may've wandered aimlessly without a sense of direction, others could have succumed due to naivity morally and ethically. A few ones may even have stayed close to the tribe and secretly alerting their kin of any impending danger. I guess we could call em ''Ghosts of the mountain.''

Edit: lol guess I'm picking up this project again.
 
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Speaking of which. I should do a flora and fauna, and culture of post nuclear wasteland carolinas. because i pretty much have a story wrote out. Just not the other aspects. which i will work on
 
Speaking of which. I should do a flora and fauna, and culture of post nuclear wasteland carolinas. because i pretty much have a story wrote out. Just not the other aspects. which i will work on

I would be very interested in hearing what you've come up with if you're comfortable sharing.
 
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