Fauna, Flora, Factions, and Facilities of the Wasteland

Maybe instead of mutants then, new raiders factions?

I have really been trying my best to come up with some that have a unique 'gimmick' of their own.
Perhaps the weapons they use, or being part of some cult like the Vipers were first imagined to be.

As for mutants, I wanted to come up with something like reptilian like human mutants that are well adapted for life in the wasteland. Perhaps they were developed by some pre-war organization that foresaw the nuclear war and wanted to adapt humans to the environment rather than the environment to human needs. Something like "Desert Dwellers" or "Desert Walkers".
But reptilian humanoids may be too much D&D.
 
I have really been trying my best to come up with some that have a unique 'gimmick' of their own.
A gimmick for raiders can usually be found within the region or setting of your story. For example, yours is in Texas. Perhaps the raiders in Texas could be a spin on the Texas Rangers where rather than a sort of police force like the used to be in the old west, they take on more of a raiding party role like the old western Indian raiding parties. Party up and run into towns and pillage it, leaving the dead to hang on “hanging trees”

61F069E2-E3E4-4040-B133-DE0BF9B38CCE.jpeg
 
Why not have just far more character within people you may or may not meet. Wanderers who were Fauve artists sending you on a mission to find pigments for their art. Communes of philosophy students boring people to death. Obsessed vehicle freaks making steam driven very hot rods.
 
A gimmick for raiders can usually be found within the region or setting of your story. For example, yours is in Texas. Perhaps the raiders in Texas could be a spin on the Texas Rangers where rather than a sort of police force like the used to be in the old west, they take on more of a raiding party role like the old western Indian raiding parties. Party up and run into towns and pillage it, leaving the dead to hang on “hanging trees”

Unfortunately I am already doing something with rangers, in this case Ranger exiles from the West that have been driven to Texas by the Legion.
 
Ranger exiles as in Nevada Desert Rangers or NCR Rangers?

Nevada Desert Rangers, these would be an offshoot of that organization.
I don't want to spoil more details.

Be that as it may, adopting a hanging tree aesthetic for some group would be appropriate to the setting regardless of who does it.

Maybe, we could discuss it when I respond to your PM. I have been working on a response for more than a week now but something else came in between.
 
The best thing Bethesda has added to Fallout is that chicken are still exist. Albeit featherless. I can't live without chicken meats and eggs. And screw with that Gecko/Deathclaw/Mirelurk/Lakelurk eggs.

You probably also know the other reason. Insert <biological efficiency per nutrition ratio>.
 
Imma say something that I never see brought up: what about people with cancer or people with either invalidating or minor mutations?

(Three-armed men, woman with three boobs?)
 
Imma say something that I never see brought up: what about people with cancer or people with either invalidating or minor mutations?

(Three-armed men, woman with three boobs?)
Four armed is forewarned. I could say something juvenile about 3 boobed women but I wont.
 
There were the remains of the "horned kangaroo" in the classic Fallout games. :wiggle:

You think these might be Horned Kangaroo bones, but you cannot be sure. They are too weathered to make a final determination.
Horned_kanagaroo_fallout1.png
 
Vault 95:

A Vault whose construction was funded and expedited by the Lockheed Aerospace Corporation to stock their work, small airplanes, flight training simulators, and the tools and supplies needed to repair and maintain them. Lockheed was kept in the dark about Vault-Tec’s true intentions, to Lockheed the vault’s purpose was to open and allow its inhabitants to fly away from the ruins of D.C., to all corners of the region to help the other Vaults in the rebuilding process. Before the bombs, Lockheed also moved all their assets into the vault so they could continue their work inside. It was one of very few Vaults to be operating even before the Great War as part of the Lockheed Headquarters in Bethesda, Maryland where the vault was located under. In reality, the Enclave was really only interested in their sensitive documents stored on their data servers. On the day of the Great War amidst the chaos, all their documents had already been secretly downloaded and sent to the Oil Rig off the bay of California. Soon after the Vault Doors locked, the inhabitants were gassed and killed. These stolen documents would later go onto be crucial in the design and invention of the Vertibird found at Navarro.
Perfectly fine idea, all I'd say is: 1) If all of the inhabitants are just gassed, what is even the point in making it a Vault, from either a Watsonian or Doylesian perspective? Why wouldn't this just be some nondescript bunker? Recall, we only have so many vaults to work with in the setting, one ought not waste them willy-nilly. 2) I don't like it being Lockheed, would prefer it being some 'original' company. Call it "Keyhail Aeronautics" or whatever.
 
1) If all of the inhabitants are just gassed, what is even the point in making it a Vault, from either a Watsonian or Doylesian perspective? Why wouldn't this just be some nondescript bunker? Recall, we only have so many vaults to work with in the setting, one ought not waste them willy-nilly.
A perfectly fine point and one I agree with in hindsight. The only reason I made it a Vault in the first place was because I was still toying with the idea of the Enclave being in DC, but I've since abandoned all that entirely. I do prefer it to be a facility like West Tek was in Fallout 1. Also I agree that the use of a Vault should be spared if it can be.

In retrospect I'd incorporate the changes as well as scrap the idea of the inhabitants being gassed or killed off. I think coming across an operational base post-war would be quite exciting, especially with the technology stored inside that could benefit the surface should a good impression be made with the inhabitants. I've always thought the prospect of plane travel in the post-war wasteland would be awesome, though I also want to limit how far they can go (I don't like the idea of transcontinental travel in Fallout, at least not yet.)

2) I don't like it being Lockheed, would prefer it being some 'original' company. Call it "Keyhail Aeronautics" or whatever.
I think using real companies sparingly in Fallout can be pretty interesting, it's been done before with real gun companies for example making some of the futuristic guns and laser weapons in Fallout 1, and I personally see no problem with it. I've since learned however that there actually is an alternate version of Lockheed in the Fallout universe known as Lockreed Industries as used in Fallout 3. I think I'd go with that if anything.
 
Back
Top